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  1. #521
    Banned.

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    Quote Originally Posted by FailureMidgard View Post
    or just none at all without lvl99 merits
    level cap is being done in sections, you can bet each section will have benefits

  2. #522
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV

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    Sundi used to rock the level 80 or 81/40 DRK/NIN, does anyone have that old screenshot?


    re: speculation, anything can happen, remember... every major update so far since 2002? Especially interesting to see how level sync ended up.

  3. #523
    Relic Weapons
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    Quote Originally Posted by Sho View Post
    I see your Battletoads and give you:

    http://g.imagehost.org/0786/Touhou2.jpg

  4. #524
    Nidhogg
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    Quote Originally Posted by Thorny View Post
    level cap is being done in sections, you can bet each section will have benefits
    I agree there will be some benefits, but assuming that will be in every area is pretty pointless, and you zoomed in on 1 part of that anyway. I highly highly doubt that every level up past 75 will be the same as pre-75. There is no way for me to predict what they will change, but I don't think they will do that. I don't think you'll get level correction, 5 skill per level, X HP per level, every JA/spell from SJ, etc.

  5. #525
    New Spam Forum
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    Quote Originally Posted by Araelus View Post
    Sundi used to rock the level 80 or 81/40 DRK/NIN, does anyone have that old screenshot?


    re: speculation, anything can happen, remember... every major update so far since 2002? Especially interesting to see how level sync ended up.
    http://wiki.ffxiclopedia.org/wiki/File:Sagevsserket.jpg

  6. #526
    I Have The Clap Again
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    Obviously they are just going to make the new hnms this way - a bigger Nidhogg (it will be Nidhogg v2 and drop A. berk v2 Lv 97) just like the big Crab pic (it will be called King Artho v2 and drop V. belt v2 etc) SE isn't going too think too much on this

    They will also be a new unbeatable AV, v2 ofcourse

  7. #527
    Old Merits
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    Quote Originally Posted by FailureMidgard View Post
    Hence why I said "other MMOs in the past" and not WoW. If you read my first post, I said the guy who I was responding to was taking a WoW outlook - which is everything becomes obsolete. I'm saying FFXI won't do this, and furthermore, there were other games (such as AnarchyOnline) where later expansion level progression added it's own basically separate levels. AO had 200 levels before Shadowlands, then SL add 20 other levels, which made your character more powerful, but the levels didn't give you the stat points of other levels basically. Imagine FFXI basically counting you as a lvl 75 character for all pdif, accuracy, etc calculations as long as you were >=75, all the additional levels did was give you maybe +1 to all stats at 79, 89, and 99, extra JAs/spells/SJstuff, and perhaps higher level gear/questaugments. There is precedent to things like this, and it isn't a huge leap to think SE may take some sort of similar approach - because it maintains some amount of game balance. Will the current game become easier? Of course, but it doesn't have to be by leaps and bounds like it is in a WoW expansion.

    As for Dynamis, I'm sure it will be pretty easy at 99, but you aren't going to walk in and solo Shadow Lord. You aren't going to walk in and full-clear Bastok solo. The "optimal" number of players will drop, but it won't go to 1. Hey, it'll be kinda like Limbus...which shells do as a whole, and split into different groups. If anything, I'd say people should be more worried with Dynamis congestion than exp camp congestion, as I don't see any way for Dynamis to not remain insanely profitable.
    I don´t get it why everyone thinks they will allow Level 99 in Limbus and Dynamis.

    Knowing SE + the excistance of Level caps/restrictions =
    Level restriction on zones, instanced zones can happen.

    77 Dragons Aery
    80 Limbus
    85 KRT
    as example/idea.

    Seriously I do not think that Level 99 is something we can walk around everywhere.

    Member numbers of almost a linkshells dropped. Many are about to break. Less people are online.
    This is a needed step to make sure people are still able to do things.

    Sure you can low man stuff already, but it takes you a longer time usually.
    With FF 14 coming, more will quit for 14 or play for a longer time FF 14, even more this is needed.
    I would love to kill Kirin with 12 and do it in a fair amount of time instead too long.
    Same for everything else.

    @rest
    It is crazy to see how negative people talk and how dumb some react to all this.
    People thinking WHM will be able to Convert with /RDM are not knowing SE´s way to go too.
    Start your brain and then talk.

  8. #528
    An exploitable mess of a card game
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    Sundi just became a whole new level of awesome in my book.

  9. #529
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    Quote Originally Posted by Tulun View Post
    Opportunity cost.

    If the 1.78 million exp per job to get to 99 is worth it the time you give up to get to cap, by all means (Assuming that level chart is relatively correct; it is hard to say yet but +2k per level doesn't seem that unlikely). That is the equivalent of 2 75 jobs (more than).

    So every level 99 is the equivalent of 3 old level 75s.

    leveling 2 more 75's per 75 job? I'll pass.
    Another example of people thinking SE is wanting to keep people here by XPing.
    I don´t think you need over 44k for each level. It would then bore people after
    the first job they got to 99 and make them quit the game for sure ;-P.

    SE has done it in the past and will probably do it again.
    Adjust XP needed to get to 75 and then making small steps to get to 99.

    I would lean myself so much out of the window that we will not need like ~100k XP to get
    from 98 to 99. It is asuming once again but the only way to do it in my eyes.

  10. #530
    MOOSE VOUCHER
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    Quote Originally Posted by bercus View Post
    People thinking WHM will be able to Convert with /RDM are not knowing SE´s way to go too.
    Start your brain and then talk.
    http://www.playonline.com/ff11/event...mg/4b_7156.jpg

    Hmmm...

  11. #531
    Banned.

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    Quote Originally Posted by bercus View Post
    Member numbers of almost a linkshells dropped. Many are about to break. Less people are online.
    Shells break or merge. People are resourceful.

    This is a needed step to make sure people are still able to do things.
    This is spoonfeeding gimps.

    Sure you can low man stuff already, but it takes you a longer time usually.
    30 min omega too long? hour ultima too long? 30 min kirin too long, 40 min jol too long? plain limbus zones/dynamis zones are about the same length regardless of #s..

    I would love to kill Kirin with 12 and do it in a fair amount of time instead too long.
    Same for everything else.
    Define too long. 12 can kill kirin in like 30 minutes counting adds..

    It is crazy to see how negative people talk and how dumb some react to all this.
    People thinking WHM will be able to Convert with /RDM are not knowing SE´s way to go too.
    I didn't watch the stream, but I swear I saw a picture of a WHM in full AF using convert somewhere..

  12. #532
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    omg just thinking about it, we will all do Genkai quests again.
    No clue anymore how they were originally named.
    Level break quests?

  13. #533
    I Have The Clap Again
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    bercus just got owned .. sux

  14. #534
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    I'm just sorta pissed, that Nomad Moogle told me I had reached my mental and physical limits but now it seems like "LOL I TROLL U"

    I hope if they do add new LB for it it doesn't require farming some ultra low drop item, that will take months of farming and competing with others for mobs to finish.

  15. #535
    Blue Magic is Best Magic
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    Quote Originally Posted by bercus View Post
    I don´t get it why everyone thinks they will allow Level 99 in Limbus and Dynamis.

    Knowing SE + the excistance of Level caps/restrictions =
    Level restriction on zones, instanced zones can happen.

    77 Dragons Aery
    80 Limbus
    85 KRT
    as example/idea.

    Seriously I do not think that Level 99 is something we can walk around everywhere.

    Member numbers of almost a linkshells dropped. Many are about to break. Less people are online.
    This is a needed step to make sure people are still able to do things.

    Sure you can low man stuff already, but it takes you a longer time usually.
    With FF 14 coming, more will quit for 14 or play for a longer time FF 14, even more this is needed.
    I would love to kill Kirin with 12 and do it in a fair amount of time instead too long.
    Same for everything else.

    @rest
    It is crazy to see how negative people talk and how dumb some react to all this.
    People thinking WHM will be able to Convert with /RDM are not knowing SE´s way to go too.
    Start your brain and then talk.
    SE had pictures that specifically showed a WHM using convert.

  16. #536
    An exploitable mess of a card game
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    Quote Originally Posted by Snick View Post
    I'm just sorta pissed, that Nomad Moogle told me I had reached my mental and physical limits but now it seems like "LOL I TROLL U"
    Not even King Kai knew Goku could go Super Saiyan.

  17. #537
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    Quote Originally Posted by Snick View Post
    Maybe I should turn effects in game on again after 3 years (my PC sucks)

    If that is the Convert effect it still doesn´t say that Convert as SJ will be as potential then on RDM Main. 1/4 MP or 1/2 MP recovered is nothing too great. Is more like a "Self-Devotion" then. Oh shit I am asuming again too..... oh noes.

    What I was trying to say before was that I can´t imagine SE unbalancing the whole game with this. They already stated they will rebuild zones and NMs.

  18. #538
    I Have The Clap Again
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    You must be a rdm main

  19. #539
    Salvage Bans
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    Quote Originally Posted by bercus View Post
    Another example of people thinking SE is wanting to keep people here by XPing.
    The assumption they will make it easier is just as likely as they will keep the difficulty the same.
    SE doesn't care how they keep people playing as long as they are playing.

    And again, even if they decrease the amount required, it would have to be VERY significant to matter in the long run, or exping would have to become faster in general. This is unlikely.

    If FFXI exp system was quest based this maybe would work... but it is party based with a limited number of truly good camps.
    And it again resorts to opportunity cost; if you think it will be worth it to level 7 jobs to 99 (giving up that time to do it)... than go for it. A number of people won't...

  20. #540
    Ridill
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    Quote Originally Posted by bercus View Post
    SE has done it in the past and will probably do it again.
    Adjust XP needed to get to 75 and then making small steps to get to 99.
    If they would lower the exp needed to 75, and then onwards I would be back in a heartbeat :D To finally level all those jobs I wanted to that I never had willpower for.

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