Naja will be the boss for 99 → 100.
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Augment my Glory Crown with "Mithra Killer +10" "Enhances Killer Effects" and "Retaliation"
lol to all the fuckers who got divisor ring in my place
DRG98/SAM49 @100k tnl lfg
P.S Capping Parry again is gonna suck. I wonder how they'll explain being over level 75 canon wise. I'm sure Dynamis/Limbus and other current endgame activities will be capped at 75, or I could see DRG/RDMs, DNC/NINs and RDM/NINs soloing Dynamis Lord at 99. They'll probably increase synth level caps too cuz level 100 can only make level 75 gear so it'd make sense to increase the synth level cap and boost the economy with new synth recipes.
P.P.S Can anyone say Masamune, Ultima Weapon, Lionheart, Crystal Armor, Longinus, Koga Blade, Genji equipment
This made me think about the Trials of Magian series of quests.Originally Posted by Crosius
I know with the level cap being increased and the possibility (due to mass speculation of some) of older events being capped at 75 many people are bawwing about having more gearsets to carry. Which I was agreeing with, inventory space is already in short supply.
But... the post I quoted is talking about augmenting a (generally) useless piece of gear. Which got me thinking that useless pieces like the Glory Crown could potentially be augmented to replace pieces that we already use, saving us one inv slot. And continuing further down that line of thinking, what about combining existing pieces of gear through augmentation? Instead of carrying 3-7 body pieces for a mage job, maybe it could be cut down to 2-3?
I know some people will not follow this route though, and I personally only would on a few pieces. Wouldn't want to make a bunch of "all-around" gear and fulltime it, but I think this thing could definitely save us at least some inventory space. At the very least until we get new shiny lewt to fill the void.
and introducing the new limit break quests...
76-80 cap you have to fetch 15 things from various mobs around the world
81-85 cap you have to fetch 20 things from from various 21-24 hour pop NM's
86-90 cap you have to craft 30 different things
91-95 cap you have to give maat a hand job
96-99 cap you have to give mat a b.., well there might be kids around I shouldn't say
Job specific bosses for the final level cap please.
DRK-Zeid
DRG-Erpalacion
WAR-Raogrim
SAM-Gilgamesh
Can't think of others but yeah oh and I guess DNC, SCH, BLU, PUP, COR are outta luck cuz they have job specific fights already
Unless whatever upgrade categories have a cap, the moogle upgrade thing will just escalate hyper-specialization further instead of opening people up to more hybridized gear for the sake of inventory space. If something like 80 slots are possible a piece, and you can only dump 5 into STR, then it'd be up to the player to carry on to DEX, ACC, Crit, or whatever else might be an option. Even then, gear with strong starting stats will have an advantage over those that don't. Depends on which gear SE lets us upgrade in the long run.
Does this mean that stoneskin is going to be less and less awesome?Most players will get it up to 350 by 99, 380 with stone gorget. But is 350hp going to be all that much when monsters are hitting you that much harder? I hope they raise the cap to something more fitting
Gonna be dragging my feet with the leveling x) And it would not be fair to not grant everyone (by that i mean, non-rdms) fullpower convert/refresh. We've been dreaming of the possibilities since... forever!
If they let us augment anything, 50% of the female character population will be wearing wedding gear. That wouldn't be a bad choice either because it is "All Jobs". Switch from RDM to BLM for a different event, and not have to rummage through your mules for 30 minutes dboxing your gear.
Wouldn't rule out RDMs and WHMs getting Stoneskin II at this point, but that wouldn't really help BLMs or SCHs. Then again, I've never really been fond of the "Throw your BLMs into a party and let them fend for themselves..." style of alliance building that often happens. Sure, SCHs and CORs add a bit of variety to that with Storms and Rolls, but BRDs and RDMs are little more than some extra MP with the RDM possibly spot curing if the BLM's stupid about their hate.
Speaking of RDMs, I don't wanna see a Refresh II unless it's AoE. Maybe if everyone else is finally subbing RDM for their own Refresh and Convert, the job itself would be freed up to either nuke more often or *gasp* melee. Though, if weapon ratings progress from 76 to 99 like they do now, the gap between A to B will be pretty damn huge and downright impossible to maintain a haste build due to need of ACC.
We gotta open our minds to some interesting possibilities. RDM/NIN meleeing from behind, spamming Ni eles, with Innin, and possibly a SATA target. THF with Innin then SATAs the tank, and Accomplices the rest of the hate off the RDM. I'd love to see the mages be self sufficient, and let RDM go back to being a melee again instead of a babysitter. The combos may even make RDM/NIN a viable tank with Yonin.
Along those lines, a Yonin THF could be a viable tank, with even more evade, and Collaborator hate control.
Tell that to him:
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