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  1. #821
    The Fucking Voice of Actually
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    Quote Originally Posted by Valkrish View Post
    Rocl has been defeated by the Devilsaurus!

    Rocl Deleveled...

    You lost 5000 EXP-
    EXP loss per K.O. may never exceed 2400 under any circumstances. If Moghancement: Experience is active, it may never exceed 2280.
    .

  2. #822
    The Once and Future Wamoura
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    Rocl Montaigne
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    Excalibur
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    Quel'Thalas

    get my name out ya mouf

    i for one welcome our 3,000,000 exp overlords

  3. #823
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Quote Originally Posted by Ezhno View Post
    That's funny I was considering doing only DNC and BRD to 99.
    Quote Originally Posted by Beave View Post
    I'd level up my brd first, just because it will level faster than my other options...and I don't want to spend a million hours seeking exp @78000 tnl.
    You two should come to Diaboros.

  4. #824
    Banned.

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    Quote Originally Posted by Ophannus View Post
    The amount of EXP required to level from 75-99, under the current growth, will be like leveling from 1-75 almost 3x. Sucks for people with multiple jobs but maybe we'll see a short resurgance of people 'maining' one job.
    At 20k+/hour ( assuming there is collibri in abyssea), it won't be that bad. I mean, we used more than that on merit. It will take a couple of weeks per job at most.

    [edit]

    weird, half of my line got deleted

  5. #825
    An exploitable mess of a card game
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    Quote Originally Posted by Kaylia View Post
    At 20k+/hour ( assuming there is collibri in abyssea), it won't be that bad. I mean, we used more couple of weeks.
    TWILIGHT COLIBRI. I can't wait.

  6. #826
    BEES OH GOD BEES
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    Stormrage

    smn burn parties, go.

  7. #827
    Sea Torques
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    Yes SE, give me gay and glittery vampire colibri <3

  8. #828
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Kaslo Essyx
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    Quote Originally Posted by Beave View Post
    Yes SE, give me gay and glittery vampire colibri <3
    /thread

  9. #829
    Relic Shield
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    Audrey Weaver
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    tl;dr: I see lv 75+ only being available in certain areas, designed for this increased level cap. the amount of reprogramming required otherwise would be immense.
    They wouldn't have to change any actual programming, spawn points and monster stats are just data, which is far easier (though boring and time consuming) to change.

  10. #830
    Banned.

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    Quote Originally Posted by Kaelan? View Post
    They wouldn't have to change any actual programming, spawn points and monster stats are just data, which is far easier (though boring and time consuming) to change.
    It probably wouldn't take more than a day to change everything. They just need to change the level of the monsters, and stats will be adjusted (since monster's stats are based on their job level).

  11. #831
    True skill only comes from macro switching all your e-peen gear thru 10 pages
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    Should've created the thread with a poll. Interested in seeing initial #s of approve/appose.

    I hope w/e they do they create "Abyssea" un-capped and the rest of Vana'diel capped to 75, or not touch skills and stats (which I think might happen) that way they won't screw up...

  12. #832
    Banned.

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    So I guess Relic weapons are gonna be 2nd class now. I had fun with my Apoc. Wonder whats coming next. I dunno what raising the cap to 99 is gonna do overall. But i'm sure people that thought relics were the end all are gonna be pretty pissed. All them Aegis gonna probably turn into trash.

  13. #833
    Warrior Tank
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    Quote Originally Posted by Bishop1 View Post
    So I guess Relic weapons are gonna be 2nd class now. I had fun with my Apoc. Wonder whats coming next. I dunno what raising the cap to 99 is gonna do overall. But i'm sure people that thought relics were the end all are gonna be pretty pissed. All them Aegis gonna probably turn into trash.
    http://www.playonline.com/ff11us/event/vanafes2010/

    Enhancing a Weapon
    A Trial of the Magians weapon enhancement quest can be initiated by first trading a suitable weapon to a Magian Moogle NPC, at which point a list of corresponding quests will be displayed. Players may choose a quest based on difficulty level and the enhancement they would like added to their weapon, which will be granted upon the fulfillment of the quest objective.

    blah, blah, blah

    There are also plans to make it possible to enhance Relic and Mythic weapons through Trial of the Magians. While players can expect quest difficulty to far exceed similar quests released thus far, we are confident the rewards will make it more than worth the while!

  14. #834
    The Fucking Voice of Actually
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    Quote Originally Posted by Kaelan? View Post
    They wouldn't have to change any actual programming, spawn points and monster stats are just data, which is far easier (though boring and time consuming) to change.

    Quote Originally Posted by Kaylia View Post
    It probably wouldn't take more than a day to change everything. They just need to change the level of the monsters, and stats will be adjusted (since monster's stats are based on their job level).
    Implementing changes might not take long, like Kae said it's not really programming, just tedious.
    But the changes need to be balanced, which is a whole different beast. Many people are pointing out the total exp curve/exp per mob, it works fine for 75, but they had to fix it once, and scaling it out to 99 shows something pretty daunting.
    And relationship formulas like that are all through the game. Someone pointed out the whole eva/blink vs. blood tanking thing a bit back, while NIN/DNC, PLD/DNC may work, I can assure you THF/DNC can't hold up. And if you remember how SE has been messing with campaign balance for quite a while, you had swings of npcs too tough, too weak, mobs too tough, too weak. Adjusting stats/levels doesn't mean much when it's the formulas that are the issue.
    While it isn't programming, it is some unpleasant math to do.

  15. #835
    Yoshi P
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    If I can start bloodtanking again I will be very happy.

    Probably won't work though.

  16. #836
    Banned.

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    thanks. i didn't even see that. I wonder if i should come back or stay retired. I kind of think this is all bs just to make a quick buck til 14 drops.

  17. #837
    Sea Torques
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    Quote Originally Posted by Yugl View Post
    TWILIGHT COLIBRI. I can't wait.
    gogo mspaint

    http://img59.imageshack.us/img59/3880/colibrig.jpg

    The colibri of Abyssea!

  18. #838
    Nidhogg
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    A question I just thought of was that what will happen to those who obtained spells with merit points? Will those spells be improved or will they just be wasted merit points as other spells above 75 will do more damage?

  19. #839
    Banned.

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    Quote Originally Posted by LinktheDeme View Post
    A question I just thought of was that what will happen to those who obtained spells with merit points? Will those spells be improved or will they just be wasted merit points as other spells above 75 will do more damage?
    What happened to people who paid 2m for flood? I think its the same here. They might still have their use though depending of the cooldown/cast time of future spell.



    Quote Originally Posted by Therin View Post
    If I can start bloodtanking again I will be very happy.

    Probably won't work though.

    Why would you want that? I never understood what was fun about blood tanking. You use one ability every 20-30 secs and then, nothing. Being able to blink tank properly at least required some timing and you constantly have to pay attention to the monster, I find it much more involving.




    Quote Originally Posted by Cantih View Post
    Implementing changes might not take long, like Kae said it's not really programming, just tedious.
    But the changes need to be balanced, which is a whole different beast. Many people are pointing out the total exp curve/exp per mob, it works fine for 75, but they had to fix it once, and scaling it out to 99 shows something pretty daunting.
    And relationship formulas like that are all through the game. Someone pointed out the whole eva/blink vs. blood tanking thing a bit back, while NIN/DNC, PLD/DNC may work, I can assure you THF/DNC can't hold up. And if you remember how SE has been messing with campaign balance for quite a while, you had swings of npcs too tough, too weak, mobs too tough, too weak. Adjusting stats/levels doesn't mean much when it's the formulas that are the issue.
    While it isn't programming, it is some unpleasant math to do.
    I don't think SquareEnix balance the game as much as people think. There is such a wide gap between different species I have hard time believing monsters are "fine tuned" individually.


    I'm not saying simply writting "lv 99" in the level slot would fix every balance issues because it depend of how they handle every other aspects, but I'm certain it's not a complicated task, or remotely long if you only change the monsters at a few locations.

  20. #840
    The Fucking Voice of Actually
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    Quote Originally Posted by Kaylia View Post
    Why would you want that? I never understood what was fun about blood tanking. You use one ability every 20-30 secs and then, nothing. Being able to blink tank properly at least required some timing and you constantly have to pay attention to the monster, I find it much more involving.
    Some people don't find "busyclickingallthetimeomgsoclose100%brainenga ged" enjoyable. You might, but not everyone is you. This is why there are multiple jobs. You like playing a certain way, you play that job.

    Also, a thief straight evades hits, a ninja sidesteps hits by paying gil for shihei, a paladin takes the hits but blunts them, that's how it's supposed to work.
    But the mobs have been hitting so goddamn hard, that paladins can't do what they are supposed to. That's a problem.

    (I've also my own axe to grind over the 20% to hit minimum, if a PLD can't eat hits well, a paper def THF is gonna get raped even with a 80% evade rate. And that's not even bringing in sure hit monster abilities. But this is a digression)

    Quote Originally Posted by Kaylia View Post
    I don't think SquareEnix balance the game as much as people think.
    You have my agreement there.

    Quote Originally Posted by Kaylia View Post
    but I'm certain it's not a complicated task, or remotely long if you only change the monsters at a few locations.
    But not there.

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