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  1. #901
    Banned.

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    Quote Originally Posted by Celebrindor View Post
    Not sure if its been mentioned (read about first 11 pages and followed the last 7), but last night I felt finally at ease with the level cap increase to 99. At first I hated the idea as many have, questioning the logistics/etc as this thread rightfully is full of. But then it hit me, and I'm sure others have seen this:

    1. Obviously the game has reduced in population greatly- they are finally merging servers. As fewer people play, the days of shells of 24+ will whither away as well (pretty much already has, or at least greatly diminished since release of ToAU). So they raise the level cap so a party of 6 can have the same difficulty fight against Nidhogg as an 18 man alliance did @75. Or this makes PW beatable by a single ally. Hell, even 6 man ultima/omega. And dare I say enough stats to bring Meteor down to a manageable level from AV?

    Hell, don't ask SE to fix it- just give each character in Vana'diel a nice shot of HGH and then throw 'em against their precious AV. All these things to compensate for lower population.

    2. We've been begging for them to make Kings content obsolete by releasing not just duplicate places to get the gear (Einherjar) but by releasing better gear. This is the way to do it.

    The casual player will have run of the "old" HNMs as the serious player will move on to more difficult content that requires the newer level cap, abilities, and stats. I anticipate the 3 addons will be pretty much ridiculous in terms of overpowering stats. Again, their love for their creations has held them back- remember the "fear" of HNMs that was mentioned not long ago? God forbid they release a lv75 piece of gear above their precious Ebody and Mbody(lulz); just release level 99 gear!

    Just some thoughts. All in all though, I am starting to think this increased level cap will keep me playing for some time. If nothing else it reduces the scale of cooperation needed to succeed in the game, which in my opinion becomes more and more important every day in FFXI.
    Agreed.

    Although I don't think kings will ever be not camped nessicarily.. In fact,
    kings might get more populated with newer 75 people or small group of 99s.

    I think raising cap and adding better and more gear just means it wont appeal
    in the least to people who are capable of getting the higher up gear.

    Ebody/Nhead etc will always be good but there is a big change if they add gear that is arguably easier
    to get than standing in aery and is better in stats. Im one of those people that thinks Mbody,Abody are outdated.

    Morrigans robe is better and arguably easier to get. I'm not a pld but idk anyone
    who really uses Mbody anymore..

    I mean at 99, you can surely 5-6 man nidhogg easily but if theres better
    gear that you could obtain through newer HNMs or events, what point
    besides i guess selling it(?) or getting it for a lower level job (lower level as in
    lower than 80 or so)?

  2. #902
    Bagel
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    Oct 2007
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    6

    free garuda ftmfw. i like that idea.

  3. #903
    A. Body
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    Leviathan

    Quote Originally Posted by Karbuncle View Post
    Wonder if they're going to give SMN new Bloodpacts or just say "fuck ya'll you got Odin/Alex for 3 minutes every 2 hours" like well... like I'm expecting.

    Hate to think we're getting 24 new levels and wont see a single new blood pact making (if rdm even gets the spell) Hastega (and thanks to /SCH getting the AoE buff) Earthern Ward and Aerial Armor (in the case of A.Armor -more-) useless.
    According to Elmer's writeup, all avatars will be getting more pacts http://www.zam.com/story.html?story=21769


    Some of the other jobs seem to have relatively little planned for a 24-level span though. A lot of the comments seem to be practically on the level of job adjustment considerations at other events, when the level cap wasn't going up.

  4. #904
    Sea Torques
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    Jun 2006
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    554
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    5
    FFXI Server
    Odin

    I hope sch/rdm can accession haste, and I hope that I am always in a party with a sch when playing rdm...so I can fap, eat, AND call my bitches at the same time.

  5. #905
    Blue Magic is Best Magic
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    I would hope they make new blood pacts but some part of me thinks it will just be things like tier 5 spells... I hope not, although carbuncle getting Holy II would be nice lol.

  6. #906
    Absolute Messenger of Promathia
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    Jan 2008
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    FFXIV Character
    Blaise Destin
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    Sargatanas
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    Asura

    Quote Originally Posted by Darkrift View Post
    I bet we get

    Predator claws 2, Nether Blast 2, SPinning Dive 2 etc.


    Or ...

    Maybe some -aga spells ???

    or...

    a BP that enhances favor? Could use the BP for 100MP or so, and then the current favor is doubled for 1 min????

    i dunno...


    also at level 99 our MP will be so high i think perpetuation will be no big dealio.
    Is not so much the per down im completely worried about its about the time im going to spend healing to recover the 2.5kMP pool

  7. #907
    Old Odin
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    Oct 2006
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    8
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    Asura

    Quote Originally Posted by Beave View Post
    I hope sch/rdm can accession haste, and I hope that I am always in a party with a sch when playing rdm...so I can fap, eat, AND call my bitches at the same time.
    I believe sch/whm will most likely be the sub from lvl 80 on up until lvl 96 if you focus on haveing haste. otherwise if haste isnt important it will be /rdm.

    i believe on lvl 99 the best sub for rdm is sch
    and for sch its all the way sch/rdm

    whm will either sub sch or rdm, depending if convert gets hampered down to half potency as sub, then I could sea /sch haveing way more potency, just from light arts, Accession etc. for saveing MP on whm

    blm and smn will probably just sub rdm

  8. #908
    Nidhogg
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    Jul 2006
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    Quote Originally Posted by Rocl View Post
    Paeon as well. Man RDM is gonna get Hastega AND Hastega 2 man, gonna be sweet replacing everything with new cycles to support PARTIES
    Is this following the assumption that RDMs will get Haste II and the fact that everyone will be able to SJ SCH? I was thinking about WHM sj vs SCH sj now but I'm still leaning toward WHM because of the afflitus solace and a few na spells you cannot get.

  9. #909
    Blue Magic is Best Magic
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    Quote Originally Posted by Karbuncle View Post
    Is not so much the per down im completely worried about its about the time im going to spend healing to recover the 2.5kMP pool
    Obviously at 99 you will get more hmp....

  10. #910
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    Quote Originally Posted by Draylo View Post
    Obviously at 99 you will get more hmp....
    Obviously.

    It still doesn't change my original statement that i hope we get some more perp down to accommodate the likely increase in perp cost to 99.

  11. #911
    A. Body
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    Leviathan

    Quote Originally Posted by Damane View Post
    i believe on lvl 99 the best sub for rdm is sch
    and for sch its all the way sch/rdm
    The common RDM sub will likely be SCH as soon as the cap goes to 80. The two main hangups for it now are lack of Erase and lack of Curaga (for some things). Erase is 39 for SCH, and 40 gives the Strategems for AoE (though a RDM will probably prefer using them for Haste n' Refresh over cures).

    /WHM will still be useful for some things, as we'll have Stona (and /SCH won't get Viruna until later), or for frequent Curaga use. Same as /BLM will still be the preferred if you need Sleepga (or at 90 cap+, Stun).

    Once weather buffs come into play though, RDM will likely favor it even more. Klimaform + Sandstorm n' so on.

    Not disagreeing with you, just sayin', RDM/SCH is gonna be popular far before level 99.

  12. #912
    Relic Weapons
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    Nov 2005
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    FFXIV Character
    Havok Stormblood
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ifrit

    sch sub is a little less effective for rdm because they switch between white and black magic frequently...if you need your charges for addendums you can't AoE stuff as much. Going to be even more fantastic for whm however.

  13. #913
    29 in magical dog years
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    FFXIV Character
    Jackson Junior
    FFXIV Server
    Excalibur

    Somebody shoop the new level lv 87 Vibranium Hauberk dark tan and start debating Tan or Brown.

  14. #914
    A. Body
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    Quote Originally Posted by Omniyoji View Post
    Should've created the thread with a poll. Interested in seeing initial #s of approve/appose.

    I hope w/e they do they create "Abyssea" un-capped and the rest of Vana'diel capped to 75, or not touch skills and stats (which I think might happen) that way they won't screw up...
    Not going to happen. See that interview, S-E has no problem with old "high-end" content going trivial/smallman/solo. By the end of the year, we'll have L99's posting about what's town gear in Jeuno.

  15. #915
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    It seems like at level 99 excalibur is gonna be king of the current relics. If they make mythics strike twice then that will be nice also.

  16. #916
    Puppetmaster
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    My concern is simple. I spent the last 4-6 months focused on Salvage (along with other stuff). I don't want my Salvage gear to be invalidated by level 99 gear.

    So my hope is that there is no level 99 gear and 75 to 99 is just stats/new job abilities/maybe AF3 gear which is just improving on abilities and specialized areas.

  17. #917
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    Quote Originally Posted by dantes View Post
    My concern is simple. I spent the last 4-6 months focused on Salvage (along with other stuff). I don't want my Salvage gear to be invalidated by level 99 gear.

    So my hope is that there is no level 99 gear and 75 to 99 is just stats/new job abilities/maybe AF3 gear which is just improving on abilities and specialized areas.
    I don't mind if they made new gear that was better. It's about time to get people grinding again instead of camping the same money NMs everyday.

  18. #918
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Gilgamesh
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    Mug'thol

    Quote Originally Posted by dantes View Post
    My concern is simple. I spent the last 4-6 months focused on Salvage (along with other stuff). I don't want my Salvage gear to be invalidated by level 99 gear.

    So my hope is that there is no level 99 gear and 75 to 99 is just stats/new job abilities/maybe AF3 gear which is just improving on abilities and specialized areas.
    So Salvage gear should be the final, be-all gear in the game? If the game continues for 5 years, Salvage gear should still be the best?

    Absolutely hilarious. FFXI should have stopped at Salvage, then.

  19. #919
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    Ifrit
    WoW Realm
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    Quote Originally Posted by Nirokun! View Post
    So, at 99 with even more HP, I'll need more -hp gear to hit Sorcerer's Ring latent? ; ;
    Gdi, I didnt think about this. I'm just going to ghetto it...fuck carrying 10 pieces of gears for 10m.atk.



    Quote Originally Posted by Therin
    It's much more badass to see "Monster hits Vandyr for 0 points of damage." than "1 of Vandyr's shadows absorbs the damage and disappears. Pussy."

    PLD/NIN doesn't feel like PLD. It doesn't feel front-line at all - it just feels like a cheap way of doing your job. Given, it's obviously necessary for most difficult monsters, and more efficient, but I would prefer to actually rely on what was originally supposed to be important to PLD - Vitality, defense, and HP. They'd need to rewrite the game's attack/defense formulas of course, to make it efficient, but that's what I'd prefer.
    I too prefer taking hit like a men, and I agree /nin feel cheap. If they want to reworks the job completely, count me in.

    That said, for the same reason I was stating earlier, I think it would be much easier for any paladin to perform if they were allowed to blood tank with a straight damage reduction. The difference between a good and bad paladin was usually their ability to blink tank. If you saw an aegis paladin get destroyed, it's because he couldn't flash and blink tank for shit more than anything else. It was true for every /nin tank.

    If blink was removed, where would you see the difference between a good and horrible tank? I seriously don't know what skill or spell would make such a big difference. Generating hate is really not that hard if you use every skills you have. It can be optimized with a perfect rotation, but the difference is still not that great. Cure 4 would be the only factor that require a certain level of thinking, but since you're not taking as much dmg as before, keeping hate shouldn't even be an issue in the first place.



    And why do you want more TP? Isnt it like asking for more button to press during downtime? On one side, you have people bitching about wow-like skill rotation, and on the other side, you have people wanting to spam their one macro even more. I mean, I don't mind giving pld more TP move, but I don't think it's adding a lot of depth to the job, it just make them stronger.

  20. #920
    Banned.

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    Quote Originally Posted by Lucavi View Post
    So Salvage gear should be the final, be-all gear in the game? If the game continues for 5 years, Salvage gear should still be the best?

    Absolutely hilarious. FFXI should have stopped at Salvage, then.
    lol'd
    anyways, for PUP, SAM, and NIN, isn't full usu outdone nowadays?

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