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  1. #1061
    MOST RAD.
    Join Date
    Oct 2007
    Posts
    1,665
    BG Level
    6
    FFXIV Character
    Pupuru Puru
    FFXIV Server
    Goblin
    FFXI Server
    Ragnarok

    I wonder what the stat progressions and skill levels are going to be on the way up to 99. Also, I'm a bit more concerned about new weapons over armor and how they may affect relic and mythic value. SE should add new armor and weapons with the first level cap increase so I guess we'll find out then.

    I'm feeling optimistic about what SE will do in this stage of life of the game. The past has shown that they can be hit or miss with implementing these awesome ideas but I think with it being so close to the end we'll see a lot of cool things.

  2. #1062
    Konda
    Guest

    Quote Originally Posted by pchan View Post
    Stupid comment as always. If you are so godly that you can time your :Ichi without getting hit, what's the point of pdt ? Might as well put spell interrupt there, this way you have the guarranty to only get hit once unlike your zomg pdt solution.
    get hit for 4000000000 dmg and spend the next 10mins recovering the lost enmity

    If something is hitting you too fast to time ichi, it's going to rip through your 3 shadows in a matter of seconds anyway. Things like ouryu, or omega, taking damage without -pdt isnt worth it because of the damage you'd take (and enmity lost) or how quicky you'll lost shadows, and the amount of times you'll get hit on an ichi cast with just ninja's base defence in cloth armour.

    edit: to clarify, shit's situational, and carrying around full interrupt set for when /rdm and fighting certain mobs isnt worth it. I've got enough trouble carrying around what I have atm, nevermind another 5-10 pieces.

  3. #1063
    Relic Shield
    Join Date
    Dec 2005
    Posts
    1,970
    BG Level
    6
    FFXI Server
    Shiva

    Quote Originally Posted by Lucavi View Post
    I still wonder what happened to people's excitement for a challenge. I mean, when RotZ turned to CoP, I didn't hear people whining about having to attain new gear outside of sky, but perhaps I wasn't listening enough.
    I think the difference here is - the time and effort put into newer popular gear is much greater than time and effort put into older popular gear.

    At this point, I feel like if given a six person static party, I could have anything from sky I wanted within a week - except Kirin drops.

    Limbus is a bit more random - but I wouldn't be devastated over AF+1 being obsolete.

    Dynamis armor - I view any upgrade on that as a plus. For me, it is all situational. If they can give me a pair of gloves that makes Chakra even better, I'll take it.

    Salvage armor is an ENTIRELY different story for me. I just spent two years and several million gil unlocking that shit. It better not become garbage.

    It's not that I'm opposed to getting new armor - but those nights with Shitadel Chelonian better have not been in vain.

    As a monk - I'd be happy with an upgrade to my weapon (Destroyers) - but I'd be pissed if I had a Spharai and it became obsolete after level 80 or so. I'd also be HIGHLY disappointed if I'm still using Destroyers at level 99. Neck, earrings, rings, back, ammo - upgrade away. I'll go for them if it's worth it.

    I wonder what, if anything, is in store for Black Belt.

  4. #1064
    Bagel
    Join Date
    Oct 2007
    Posts
    1,276
    BG Level
    6

    hey, not all relic ppl depend on ls' to get them relics. and afking in wg isnt all bad. maybe the relic holder is just bored of the game! and how dare u call a relic holder gimp.. THAT DOMARUUUUUUUUUUUU IS SERIOUS BUSINESS.

  5. #1065
    Relic Shield
    Join Date
    Dec 2005
    Posts
    1,970
    BG Level
    6
    FFXI Server
    Shiva

    As of right now, where would a level 99 NOT be able to walk around aggro free without sneak and invis?

  6. #1066
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Francisco View Post
    As of right now, where would a level 99 NOT be able to walk around aggro free without sneak and invis?
    Anywhere with VT/IT+ that aggros.

  7. #1067
    Hydra
    Join Date
    Apr 2009
    Posts
    143
    BG Level
    3

    Pretty sure Defenders would aggro even if you were Lv.3000

  8. #1068
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Cairthenn View Post
    Anywhere with VT/IT+ that aggros.
    Walking to Khim/Tyger/Majaelif with zero agro?

    Kinda..........lulz.

  9. #1069
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Why would you be walking to outdated content?

    Also those are all 79+, they'd still aggro.

  10. #1070
    Cerberus
    Join Date
    Jul 2007
    Posts
    450
    BG Level
    4

    I wonder what kind of nukes the blm frame for pup will get @ 99? FireV BlizV?

  11. #1071
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Cairthenn View Post
    Why would you be walking to outdated content?

    Also those are all 79+, they'd still aggro.
    King Arthro says hi.

    Why is everyone assuming that everything will get outdated? Seems to me the most likely candidate to replace Aurum Body is ... quest/augmented Aurum body. Imagine that.

  12. #1072
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    Why the hell do people think Utsusemi: San would make ninja any more desirable than it already is(n't)? Maybe you all haven't been paying attention for the past two years, but nobody gives a damn who takes 10 damage instead of 11 damage in a fight, they care about who's got more to offer to the battle as a whole. Unless the things we're going to be fighting are offensively on par with(albeit, managable in a practical sense) AV and defensively on par with DI, neither paladin nor ninja are going to be stealing the spotlight back. The difference between taking down a DRK/NIN and taking down a PLD, NIN, RDM, or BLU is miniscule at best, while the difference between a DRK/NIN's(insert WAR or SAM if applicable) damage output and everyone else's is anything but insignificant.

    tl;dr welcome to post-WotG

  13. #1073
    E. Body
    Join Date
    Jun 2008
    Posts
    2,365
    BG Level
    7
    FFXI Server
    Phoenix

    Quote Originally Posted by FailureMidgard View Post
    Seems to me the most likely candidate to replace Aurum Body is ... quest/augmented Aurum body. Imagine that.
    That's what I said but no one listens to me. Maybe they'll listen to you.

  14. #1074
    Relic Shield
    Join Date
    Dec 2005
    Posts
    1,970
    BG Level
    6
    FFXI Server
    Shiva

    I'm guessing we won't be seeing the following spells...

    Tier III ancient magic...
    Protect V, Protectra VI...
    Shell V, Shellra VI
    Phalanx III...
    Any fourth tier ninjutsu...
    Dia IV, Bio IV
    Slow, Paralyze or Blind III

    But I think we might see the following spells...

    Comet
    Meteor
    Fire/Thunder/Aero/Water/Blizzard/Stone V, and maybe VI
    Firaga/Thundaga/Aeroga/Waterga/Blizzaga/Stonega IV and maybe V
    Dispel II
    Gravity II
    Silence II
    Haste II
    Refresh II
    Mage's Ballad III
    Holy II
    Cure VI
    Curaga V
    Regen IV
    Raise IV
    Utsusemi: San
    Jubaku: San
    Monomi: Ni, Monomi: San (Monomi: Ni, maybe being a low to mid-level addition)
    Tonko: San
    Blink II
    Stoneskin II
    Tier II Barspells...

    Maybe even some surprises like Ultima, Pain, Aura (TP Regen or something), Break, Death, Demi, Full-Raise (no weakness), Reflect, Libra and Stop.

    Now, if the developers want to really add a challenge to this game... take a page from FFX and add monsters that like to inflict the Zombie status and cast spells like Raise and Regen IV on party members.
    Hastega
    Slowga

  15. #1075
    Honorary Wanglad
    Join Date
    Feb 2006
    Posts
    638
    BG Level
    5
    FFXIV Character
    Kaist Vaughn
    FFXIV Server
    Cactuar

    I agree with the statement that the more diverse a job is the better it is, and presuming the new endgame events/hnms can't be zerged and need traditional setups with a tank party this should be stressed. Ninja getting Utsusemi: San isn't going to kill pld/nin tanking. Pld/nin didn't become as popular as it did just because it had shadows and ninja getting a third utsusemi doesn't give it anything new to make it competitive with pld's diversity. To add to this as well pld is going to be receiving new natural abilities with the level cap so SE could easily give pld something "big" to use for tanking purposes to balance against Utsusemi: San.

  16. #1076
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    gonna need Jubaku: Ni before we get San, no? What would Dispel II do? Full Dispel? Gravity II = more -% movement speed and more -eva? Blink II = more shadows, Stoneskin II = higher cap? some of the ideas behind those enf/enh spells seem weird to me

    also i wouldn't put it past WHMs getting Reviviscence!

  17. #1077
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    Quote Originally Posted by Dein View Post
    I agree with the statement that the more diverse a job is the better it is, and presuming the new endgame events/hnms can't be zerged and need traditional setups with a tank party this should be stressed. Ninja getting Utsusemi: San isn't going to kill pld/nin tanking. Pld/nin didn't become as popular as it did just because it had shadows and ninja getting a third utsusemi doesn't give it anything new to make it competitive with pld's diversity. To add to this as well pld is going to be receiving new natural abilities with the level cap so SE could easily give pld something "big" to use for tanking purposes to balance against Utsusemi: San.
    If Square wants PLD/NIN/RDM/BLU to be worthwhile again, they need to make everything similar to DI(reduced damage from the front, etc).

  18. #1078
    Honorary Wanglad
    Join Date
    Feb 2006
    Posts
    638
    BG Level
    5
    FFXIV Character
    Kaist Vaughn
    FFXIV Server
    Cactuar

    Quote Originally Posted by Tsuko_Asura View Post
    If Square wants PLD/NIN/RDM/BLU to be worthwhile again, they need to make everything similar to DI(reduced damage from the front, etc).
    Hence why I said:
    presuming the new endgame events/hnms can't be zerged and need traditional setups with a tank party
    Also in the write up Elmer did of Vanafest it seems the devs will be looking at making the new fights differentiate from how we dealt with old HNMs.
    The developers indicated these will be different than what they have added in the past in terms of both style and difficulty.

  19. #1079
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    What is "traditional" meant to imply? You still use "tank parties" for most HNM today, you simply swap out <insert outdated tank here> for DRK/SAM/WAR.

  20. #1080
    Relic Shield
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    Dec 2005
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    6
    FFXI Server
    Shiva

    Quote Originally Posted by Rocl View Post
    gonna need Jubaku: Ni before we get San, no? What would Dispel II do? Full Dispel? Gravity II = more -% movement speed and more -eva? Blink II = more shadows, Stoneskin II = higher cap? some of the ideas behind those enf/enh spells seem weird to me

    also i wouldn't put it past WHMs getting Reviviscence!
    I meant to say Jubaku: Ni...

    Dispel II = higher success, chance to dispel multiple buffs - maybe dispel statuses that can't currently be dispelled.

    Gravity II = more -% movement speed, more -evasion, longer duration, maybe more accurate...

    Blink II = 4-5 shadows, or 3-4 shadows that work like Utsusemi (if I recall, you can get hit with Blink up... shadows don't prevent getting hit)

    Stoneskin II = higher damage cap, maybe lower cast time

    What's Reviviscence again?

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