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  1. #1361
    Relic Weapons
    Join Date
    Jul 2008
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    364
    BG Level
    4
    FFXI Server
    Bismarck

    Quote Originally Posted by pchan View Post
    SE stated that they didn't expect people to have a full set in less than one year.
    This != 2-3 sets completed per year per server.

  2. #1362
    Banned.

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    Jun 2007
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    Quote Originally Posted by Anomander View Post
    This != 2-3 sets completed per year per server.
    Are you retarded or do you really fail at salvage or FF in general. 2-3 completed set/year is what a single salvage group will get.

  3. #1363
    Absolute Messenger of Promathia
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    Jan 2008
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    13,276
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Quote Originally Posted by pchan View Post
    Are you retarded or do you really fail at salvage or FF in general. 2-3 completed set/year is what a single salvage group will get.
    Thought he was trying to portray what SE expected...

    Probably wrong, and if so then i think its more on the side of "Fail at savage"

  4. #1364
    New Merits
    Join Date
    Sep 2009
    Posts
    245
    BG Level
    4

    Quote Originally Posted by pchan View Post
    Are you retarded or do you really fail at salvage or FF in general. 2-3 completed set/year is what a single salvage group will get.
    Rubbish, before I quit salvage I had only done it for 2 years and I have 3 full sets + 3/5 Ares and 1/5 Usukane. That's even after passing 5-6 lv35 U legs and several other Ares pieces. I can count at least 4-5 members who have completed minimum 1 full set in my group.

    Salvage rewards hardworking players, you can do salvage 7 days a week but you won't get to fight K.behemoth everyday.

  5. #1365
    Sea Torques
    Join Date
    Oct 2007
    Posts
    695
    BG Level
    5

    Quote Originally Posted by pchan View Post
    SE stated that they didn't expect people to have a full set in less than one year.
    this is what was said. thank you for saving me from having to go out to find a quote. Game design like that is pretty lame.

    And for people who say it is rubish, "i did it for two years and recieved 3 gear sets, with other people in our group passing pieces as well", SE raise drop rates on salvage a couple times. But, when it was originally implemented they didnt expect more than 1 full gear set to drop per year.

    If they continue that trend with the new events, ill definately be jumping ship to ffxiv asap. I might as well get a grahics upgrade if im going to deal with that ideology again.

  6. #1366
    Relic Horn
    Join Date
    Apr 2008
    Posts
    3,485
    BG Level
    7
    FFXI Server
    Shiva
    WoW Realm
    Stormrage

    I really hope SE learned something from Aion, which has a 6-man Dynamis type instance that drops job specific armor. The problem was of course the horrendous drop rates of said tiered gear. Doing 50 runs of the same instance and only getting the equivalent of a fire crystal for your time is unacceptable and basically just turns people off. Now if they hopefully make the exp fantastic, along with decent drop rates and actually money drops, then it's a win win.

  7. #1367
    BG Content
    Join Date
    Jul 2007
    Posts
    22,452
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I still want Dynamis monsters to give a nominal amount of xp and gil, and I don't understand the decision making process that SE was going through when they decided to have them not.
    Actually, that's a lie. SE was probably thinking, "Sheesh, party structure here is different from other zones . . . making a system to distribute experience points and gil would be too difficult! /giveup"

  8. #1368
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Timed lock outs suck, low drop rates suck, getting gear too fast sucks...

    Do you see where this is heading?

    Every game has to pick between delayed gratification and reward trivialization. Pick your poison.

  9. #1369

    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2010
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    9,355
    BG Level
    8
    FFXI Server
    Leviathan

    I'd like to see Anima added as an hnm. Would be fun to have to fight both levels of him at same time around a spiral stair case of sorts, one half susceptible to melee, one half susceptible to magic, thrown in with some wacky abilities, spells, 2hr's etc. Just to spice the game up a bit, I want something where even the best of linkshells will struggle but it's still probable. A quest for a custom title would be cool too, I'm just tired of scanning/camping, how's bout some insane quests where you fight through hordes of mobs run back and forth, idk just throwing out ideas

  10. #1370
    Banned.

    Join Date
    Aug 2008
    Posts
    372
    BG Level
    4

    well, the salvage bodies that I spent about 13mil on each will probably become obsolete which will worry me cause 13mil takes yrs for ME to get. I spent all my money in one place...

    Now if they release some good job abilties, nasty subjob combos at 49 without too bad of a subjob JA nerf, more job trait extensions (fast cast, MAB,MDB, Max HP bonus, martial arts trait, counter, Dual Wield enhancements etc and maybe some new traits that the job never had), new spells, and new innovative HNMs that use strategy to kill.... then the new content might make this game feel like a brand new game again and alive.

    If they up us to lvl 99 and don't add any new job traits or JA's.... and just make us lvl 75 with more HP MP and STR DEX etc.... but no new JA's.. It will be epic fail. I wouldn't put it past SE to make a generic version of lvl 99.

    Someone said MNKs skill rating at lvl 99 would put them at an estimated +12 base dmg higher.

    So what are they going to add for the other jobs in terms of base dmg.... lvl 99 weapons will be 15+ base dmg higher then the lvl 75 weapons of their type?

    85 DMG great swords will be 97 DMG at lvl 99 perhaps?
    95 DMG Great Katanas?
    52 DMG Guns for COR. 0-o

    If MNK gets +12 base DMG higher then why wouldn't they. (12 sounds too high tho, just going by what someone else wrote).

    They must have to buff the relics really hard then to make up for the lvl cap or I am just missing a valueable DMG point and not paying attention to what I wrote.

  11. #1371
    E. Body
    Join Date
    Dec 2004
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    FFXI Server
    Leviathan

    If MNK gets +12 DMG then twohanders should get at least +30ish.

  12. #1372
    E. Body
    Join Date
    May 2008
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    2,083
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    7
    FFXI Server
    Siren

    Except MNK needs help, 2 handers don't. Does ~51 damage weapons with 348 (so 174 per fist) delay at 75 currently make people want them in their HNM fights?

  13. #1373
    E. Body
    Join Date
    Dec 2004
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    BG Level
    7
    FFXI Server
    Leviathan

    MNK definitely doesn't need help.

  14. #1374
    Sea Torques
    Join Date
    Oct 2007
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    695
    BG Level
    5
    Quote Originally Posted by Kyte View Post
    Except MNK needs help, 2 handers don't. Does ~51 damage weapons with 348 (so 174 per fist) delay at 75 currently make people want them in their HNM fights?
    its not the damage its the TP feed

  15. #1375
    New Merits
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    Sep 2009
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    245
    BG Level
    4

    Quote Originally Posted by willriker View Post
    this is what was said. thank you for saving me from having to go out to find a quote. Game design like that is pretty lame.

    And for people who say it is rubish, "i did it for two years and recieved 3 gear sets, with other people in our group passing pieces as well", SE raise drop rates on salvage a couple times. But, when it was originally implemented they didnt expect more than 1 full gear set to drop per year.

    If they continue that trend with the new events, ill definately be jumping ship to ffxiv asap. I might as well get a grahics upgrade if im going to deal with that ideology again.
    I quit salvage before they adjusted SSR drop rate, before they made Mad Bomber 100% spawn, that's back in March 2009. Salvage (post adding free cell chest) in my opinion is the best event ever created in this game. It offers some of the best gear. It's challenging enough to stop greedy skillless ppl from getting free drop. Every member must contribute and you can't just go afk like most ppl do in Dynamis.

    Check out the remnant threads on this forum, no other event in this game has ever received as many attention/discussions compared to salvage, and new strategies were constantly discovered even years after salvage was introduced. The reward is great and a small group of skilled players can do better than a full alliance of 18 clueless players. It's the only event in this game throwing more players at it will not give you better results.

    The highest number of lv35 I have seen in one month is 15, and I will say on average a dedicated group should see 4-8 lv35 per month. That's 48-96 pieces of salvage upgrade for a single salvage group in one year, and I bet the number is much higher after salvage adjustment. How many D.rings can you expect to see on your server per year?

  16. #1376
    A. Body
    Join Date
    Nov 2005
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    4,315
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Gtype954 View Post
    well, the salvage bodies that I spent about 13mil on each will probably become obsolete which will worry me cause 13mil takes yrs for ME to get. I spent all my money in one place...
    Maybe without upgrading them further, but SE would be foolish to make current endgame gear worthless. If they keep it useful, even as a basis for upgrades, then that keeps the content relevant. Making all current endgame content pointless would require a massive addition of content to replace it, which just doesn't make sense.

    Well, I wasnt making the argument that shitty drop rate are good, but I don't feel the same obligation toward solo farming than team farming. If I get morrigan body, I'm not going to leave the group 2 days after, I'm stuck with them until I farm something equivalent for everyone. Incidently, if someone else get it, I don't want to hate him if he ditches us 3 weeks later because he lost desire to play...it's a game, everyone should feel free to play whenever they feel like and enjoy that time.

    That said, I agree entirely that longevity through shit drop rate is retarded.
    If anything, FFXI has leeway for making individual items somewhat easier to get due to the multiple job system. If someone does get, say, a Morrigan's body, having that not be an overly long, expensive process makes it more likely that they'll turn around and try for another body as well.

    I still want Dynamis monsters to give a nominal amount of xp and gil, and I don't understand the decision making process that SE was going through when they decided to have them not.
    I don't see why they don't at least do XP from most/all quests/events. To me, one of the bigger shortcomings of FFXI is that so many things are segregated that way. You do this to make money, that to get XP, some other thing for Rare/EX, and so on.
    If we're spending 2-3 hours in a Dynamis zone, gaining 10-15k XP from it isn't exactly game breaking.

  17. #1377
    Banned.

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    Jun 2007
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    Quote Originally Posted by Gtype954 View Post
    12 sounds too high tho, just going by what someone else wrote.
    24 levels, 5 skills per level (at least if you follow the current trend): +120 skill.

    currently : 299 skill => 3+floor(299*0.11)=35
    at level 99 : 419 skill => 3+floor(419*0.11)=49

    so +14 DMG actually. MNK typically uses D18 weapons, so you go from 53 to 67 : +26% damage, without even considering the possibility of getting new weapons.

    Now, SE can release higher base damage weapons too... Let's say you have D+10 weapons at level 50 and D+18 at level 75, then you'll get D+ .. 26 ? So if they follow their trend for H2H, monks will punch with 49+26=75 DMG while currently it's 53 so ~ +41% increase.

    This is the reason I initially thought that the levels past 75 would be fake.

  18. #1378
    Banned.
    Account locked at request of user.

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    Feb 2006
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    really? you're complaining about potentially broken DDs in a game with something like SAM?

    MNK might not be a red-headed stepchild but it's supposed to be the most pure, straight up physical damage dealer in the game and all people use it for is abusing colibri and tanking salvage.

  19. #1379
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    20,641
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    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Xavier View Post
    Are you saying you just trolled me? Well played.
    Ugh... kind of, though I dislike the art of trolling. I'd consider it more along the lines of being a very... "believable" actor. :D

  20. #1380
    Banned.

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    Jun 2007
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    Quote Originally Posted by Priran View Post
    really? you're complaining about potentially broken DDs in a game with something like SAM?

    MNK might not be a red-headed stepchild but it's supposed to be the most pure, straight up physical damage dealer in the game and all people use it for is abusing colibri and tanking salvage.
    1) SAM is not broken
    2) if you want to keep the game balance like they pretended to you have to either gimp the level up (monk no longer get +dmg) or give 2H DD +30-40 DMG on their level 99 wpn, making every single weapon trash including mythic/relic and their augmented counterparts through the magian augments.

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