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  1. #1381
    Hydra
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    Alexander
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    Tichondrius

    If SAM's not broken, why did the devs say they want other jobs to "catch up" with its strength from 75-99? Implying that it's more powerful than other DD jobs. AKA overpowered. AKA broken. AKA duh.

  2. #1382
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Low drop rates are just a means to keep people doing something. However, I've never liked the luck factor, and the lower the drop rate, the greater the luck factor. I feel that when it comes to obtaining anything, there should be a sense of progression. Seeing people go "1/3 *rare item*" when others have done the same thing over 100 times without any luck is absurd. It devalues any testament of skill. Is someone who gets a Morrigan body in 3 kills better than someone who hasnt seen the rats put out in over a year? No.

    In regards to the posts about SE's expectations of Salvage drop rates, certain-ain-ain events-ts-ts skew-ewed-ewed numbers-ers-ers.

  3. #1383
    Banned.

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    Quote Originally Posted by Red Demon Taoist View Post
    If SAM's not broken, why did the devs say they want other jobs to "catch up" with its strength from 75-99? Implying that it's more powerful than other DD jobs. AKA overpowered. AKA broken. AKA duh.
    The damage is based on formula, player understand the formula and compare. Based on this SAM is not 'broken'.

  4. #1384
    Relic Shield
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    Quote Originally Posted by Red Demon Taoist View Post
    If SAM's not broken, why did the devs say they want other jobs to "catch up" with its strength from 75-99? Implying that it's more powerful than other DD jobs. AKA overpowered. AKA broken. AKA duh.
    SAm's not broken lol. it just have situations where it owns every other DDS ( high defense mobs), but are not too far behind monks and wars on lower level mobs.

  5. #1385
    E. Body
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    Bahamut

    I am excited about this. This is most of the reason I came back. I am hoping that all jobs get an equal balancing and that at 99 the term DD refers yo virtually any job instead of SAM. And I am talking the PUP can keep within 95% of MNKs damage (pet included) and that BST is just as accepted in PT and end game as SAM and BLM.

    I hope 99% of all level 75 gear is obsolete at level 99. Put everyone on equal footing.

    Also give me a blurple hauberk. It doesn't have to be the original. I just want the looks. It could be 10 def and that's it for all I care.

  6. #1386
    Bagel
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    Quote Originally Posted by mdkuser View Post
    SAm's not broken lol. it just have situations where it owns every other DDS ( high defense mobs), but are not too far behind monks and wars on lower level mobs.
    What.
    SAM doesn't own DRK in zergs if Blood weapon works, MNKs in Salvage when TP feeding is an important factor, RNG on very few HNMs, good DRGs on birds and that's it. Everywhere else SAM is notoriously overpowered and outperforms the other melee jobs easily.

    There is no shame in admitting that, just like RDM is a far better soloer than BST. This is how things are.

  7. #1387
    Banned.

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    Quote Originally Posted by Nevex View Post
    Everywhere else SAM is notoriously overpowered and outperforms the other melee jobs easily.

    birds ? That's it.

  8. #1388
    The Once and Future Wamoura
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    Rocl Montaigne
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    Quel'Thalas

    BIRDS IS EVERYTHING

    http://i6.photobucket.com/albums/y250/Rocl/kingbri.png

    King Colibri is not keen on the fact you are relegating him to unimportant status.

  9. #1389
    A. Body
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    Quote Originally Posted by ronin sparthos View Post
    The game is sorely lacking 'large' scale events (18+) that arent just zerg the fuck out of everything.

    Some large-scale event with some sub-objectives that eventually lead to a boss would be good if it was straight to the point (100mins is good imo).
    I've always thought giving a mob or HNM with a (pardon mah Pokemons) Bide effect would be interesting. Beat the mob up with huge rapid-fire damage? It hoses down X number of people on it's enmity list with the same damage, divided up. Skillchain and MB damage reduces the effect by the amount of damage they deal. Triggered when the mob is "fed" too much damage in a short period of time (ie, zerged). Basically, a mob Limit Break from being kicked too hard, too fast...that isn't a matter of feeding it TP, but rather spamming damage without rhyme or reason.

    Zerg it with KClub/WS spam and don't kill it? The counterstrike vaporizes half your group. Set up an SC + MB series? Hits like a normal monster and uses normal TP attacks instead.

  10. #1390
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Quote Originally Posted by Rocl View Post
    BIRDS IS EVERYTHING
    Henceforth, DRGS ARE EVERYTHING! WHY DID I EVER LEAVE?!

  11. #1391
    Sandworm Swallows
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    Quote Originally Posted by willriker View Post
    its not the damage its the TP feed
    Penance and Auspice makes TP feed near negligible now.

  12. #1392
    Sea Torques
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    Quote Originally Posted by ringthree View Post
    Penance and Auspice makes TP feed near negligible now.
    heheh i was being silly. I apologize if it didnt translate well.

    Quote Originally Posted by Kyreth View Post
    I've always thought giving a mob or HNM with a (pardon mah Pokemons) Bide effect would be interesting. Beat the mob up with huge rapid-fire damage? It hoses down X number of people on it's enmity list with the same damage, divided up. Skillchain and MB damage reduces the effect by the amount of damage they deal. Triggered when the mob is "fed" too much damage in a short period of time (ie, zerged). Basically, a mob Limit Break from being kicked too hard, too fast...that isn't a matter of feeding it TP, but rather spamming damage without rhyme or reason.

    Zerg it with KClub/WS spam and don't kill it? The counterstrike vaporizes half your group. Set up an SC + MB series? Hits like a normal monster and uses normal TP attacks instead.
    Anywho, this idea about making enemies non-zerg friendly is pretty interesting. But, i wouldnt apply these mechanics to every HNM. I love diversity. And making enemies strenths/weaknesses more diverse is a wonderful thing to me. Figuring out an enemies weakness, then exploiting it has always been one of the funner things for me to do. And i veiw it as being an aspect of a quality game.

    As of yet, we have the tank > melee zerg > timed nuke > kite > zombie mechanic's. Any idea which serves to diversify those catagories is a wonderful idea. Any idea that serves to nullify any of those strategies is a horrible idea. I do agree that it would be possible to diversify our general catagories a bit more, through some sort of retribution attack. Namely, i see that melee zerg and timed nuke can be diversified through existing game mechanics interwined with some sort of retribution attack. That would make for more diverse strategies to try when a new HNM is added to the game. And, that is a great thing.

  13. #1393
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV

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    There's a lot of interesting mob behavior in the game that just isn't common, and thus overlooked in terms of what we expect to see in the future.

    Could include world spawns that act like two particular BC fight mobs - Snoll Tzar and Time Bomb.

    The recent Formor HNM have very peculiar and interesting abilities such as leveling up and responding to incoming attack/spell/ability with counters. We've seen something like that before in a certain KSNM and it might be expanded upon.

    I do agree that more diverse mob behavior is a good thing, because it necessitates more strategic playing styles, just keep in mind there are a lot of neat things in FFXI already and SE doesn't have to reinvent the wheel - just have, uh, five wheels instead of one (or something).

  14. #1394
    Bagel
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    Valefor

    In "What Price Loyalty" (the final Bastok wotg quest so far), the boss immediately rushes at any mage who casts certain self-buffs such as Stoneskin or Blink. The boss calls you a coward in /say, uses a specific weaponskill on the stoneskin/blink person, then goes back to fighting the tank normally.

    Now that I've seen this and know that SE has programming already in place to have NMs give special reactions to certain spells/abilities, I would like to see a lot more of it!

  15. #1395
    Warrior Tank
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    Quote Originally Posted by pchan View Post
    SAM is not broken
    I can't stop laughing.

  16. #1396
    The Once and Future Wamoura
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    Quote Originally Posted by Gergall View Post
    In "What Price Loyalty" (the final Bastok wotg quest so far), the boss immediately rushes at any mage who casts certain self-buffs such as Stoneskin or Blink. The boss calls you a coward in /say, uses a specific weaponskill on the stoneskin/blink person, then goes back to fighting the tank normally.

    Now that I've seen this and know that SE has programming already in place to have NMs give special reactions to certain spells/abilities, I would like to see a lot more of it!
    FUCK. THAT. NM.

    The only way to avoid the Enhancing Magic being interrupted was to run SUPER out of range

  17. #1397
    Relic Shield
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    Quote Originally Posted by byte View Post
    I can't stop laughing.
    lol@you if you think SAM is broken... maybe you need to use parsers?

  18. #1398
    CoP Dynamis
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    Sylph

    I was thinking that they should make the grind from 76-99 less intense. For example...exp needed to ding 76 is 44k, then from 76-77 it starts at like 20k, or 30k, and then goes up 2k to 4k per level thereafter. I think that would really go well with SEs more casual attitude about the game....basically i dont want to be 80k tnl 99 (or worse!)

  19. #1399
    Old Merits
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    Sylph

    and maybe you need to use bards

  20. #1400
    Nidhogg
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    Serefina Solfyre
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    Bahamut

    Produce me a list of the DDs which can outdamage or equal SAM's damage output in non-biased situations. Remove WAR and MNK from the list. How many remain?

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