Item Search
     
BG-Wiki Search
Page 91 of 112 FirstFirst ... 41 81 89 90 91 92 93 101 ... LastLast
Results 1801 to 1820 of 2238
  1. #1801
    Konda
    Guest

    Quote Originally Posted by jimbobsonofgod View Post
    they also said they might adjust spells and abilities to make sure that jobs stay unique. They also said they'd never raise the cap past 75, and that AV can be killed by zooming into text.
    fucking lol'd

  2. #1802
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by jimbobsonofgod View Post
    Well they already said a new tier of packs were coming out for cap, so that will solve the other part of the problem. and if they allow diabolo's favor to go past 5 tic that might help against refresh II.
    while i assume favor will getnew tiers, what about hastega, ecleptic howl, crimson howl, noctoshield and rolling thunder?

    thinking over /sch vs /rdm, i'd probably rather be /rdm for refresh if solo, /sch will be better when you need sleep and have someone that can refresh you

  3. #1803
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Quote Originally Posted by frodnonnag View Post
    thinking over /sch vs /rdm, i'd probably rather be /rdm for refresh if solo, /sch will be better when you need sleep and have someone that can refresh you
    I think what avatar you are using will be based on what sub you would be using sublimation + storm would be better MP management if you can force the weather proc on hat.
    if you are using something like diabolos + dynamis obviously /rdm is the way to go provided they don't buff rdm with another refresh.

    Rdm would honestly be out of a job if they don't add a second teir refresh or make refresh stack with sublimation.(unless they added hasteII to just rdm).

  4. #1804
    New Spam Forum
    Join Date
    May 2008
    Posts
    174
    BG Level
    3

    Rdm would honestly be out of a job if they don't add a second teir refresh or make refresh stack with sublimation.(unless they added hasteII to just rdm).
    I would be suprised if they added refresh and haste II, more chance I would think that they simply nerf the spells if they are subbed, refresh=3, /refresh =2 as with utsu when /nin.

  5. #1805
    Xavier
    Guest

    I still think that'd put RDM out of a job.

  6. #1806
    Bagel
    Join Date
    Sep 2007
    Posts
    1,397
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by machiko View Post
    I would be suprised if they added refresh and haste II, more chance I would think that they simply nerf the spells if they are subbed, refresh=3, /refresh =2 as with utsu when /nin.
    Directly from the twitter feed:
    New abilities and magic for each job are planned to compensate for the previous “main job” specialties being available as a “support job”.
    More than anything else, I think they had RDM in mind when they said that. Nobody is worried about Warp 2 or Chi Blast.

  7. #1807
    Relic Weapons
    Join Date
    Nov 2005
    Posts
    325
    BG Level
    4
    FFXIV Character
    Havok Stormblood
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ifrit

    But monks need a Kamehameha now that other jobs can get chi blast subbed

  8. #1808
    Juravial
    Guest

    Quote Originally Posted by Xavier View Post
    I still think that'd put RDM out of a job.
    It may replicate (not exactly replace) their usefulness in exp parties with another job that can do the same thing, and make red mage less of a "need" within a party (exp wise), but there are all kinds of things that rdm can do that other jobs either don't have the ability to all at once or it utilizes too many resources to be practical.

    For instance, in salvage, I might use red mage to phalanx 2 the monks/DD, haste them, and slow 2 every (or near every) incoming mob, as well as refresh any healer-types we get in, and in some instances heal as well.

    While sch probably will do a comparable job with their spells and abilities, I don't expect them to gain any special abilities at 80, or 99, through a subjob, that allows them to completely outshine my usefulness. Or, I expect to get abilities or spells that equal the competition.

  9. #1809
    Melee Summoner
    Join Date
    Jun 2009
    Posts
    38
    BG Level
    1
    FFXIV Character
    Rubett Inc
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    I only hope they don't pull something like

    Dark Arts > Addendum: Black (Tier 4s) > Addendum: Black II (Tier 5s)

    but I can see them doing that if they add more charges. Then again if they end up giving t4 to RDMs they probably won't.

  10. #1810
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Juravial View Post
    It may replicate (not exactly replace) their usefulness in exp parties with another job that can do the same thing, and make red mage less of a "need" within a party (exp wise), but there are all kinds of things that rdm can do that other jobs either don't have the ability to all at once or it utilizes too many resources to be practical.

    For instance, in salvage, I might use red mage to phalanx 2 the monks/DD, haste them, and slow 2 every (or near every) incoming mob, as well as refresh any healer-types we get in, and in some instances heal as well.

    While sch probably will do a comparable job with their spells and abilities, I don't expect them to gain any special abilities at 80, or 99, through a subjob, that allows them to completely outshine my usefulness. Or, I expect to get abilities or spells that equal the competition.
    Because aoe haste, refresh(insert rune chopper wars), phalanx(for more damage reguction),etc wont be enough to beat out a phalanx2 and slow 2?

  11. #1811
    Bagel
    Join Date
    Sep 2007
    Posts
    1,397
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by Khajit View Post
    Because aoe haste, refresh(insert rune chopper wars), phalanx(for more damage reguction),etc wont be enough to beat out a phalanx2 and slow 2?
    SCH won't learn refresh until the cap is raised from 80 to 90. At that point, if RDM still hasn't received any of the "new spells and abilities" that are planned to compensate for convert/refresh being universally available, then SE lied and yes RDM would be somewhat screwed. Would you like a cookie?

  12. #1812
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Not to mention that rdm/sch will gain accession at 80 as well.

  13. #1813
    Juravial
    Guest

    Quote Originally Posted by Gergall View Post
    SCH won't learn refresh until the cap is raised from 80 to 90. At that point, if RDM still hasn't received any of the "new spells and abilities" that are planned to compensate for convert/refresh being universally available, then SE lied and yes RDM would be somewhat screwed. Would you like a cookie?
    Nono, khajit does have a point here, b/c we're talking really, really low cost for all these spells. Even if rdm gets phalanx 3 or Refresh 3, it will tie up a significant amount of resources (mp, single target casting + recast timers) keeping all those spells on an event party (it already does for me now).

    hmmm....maybe we'll get lucky and they'll give rdm an aoe refresh/haste spell, or ooh, you know what they could do is allow us to cast 9 minute refreshes/hastes on other people like we can ourselves now. That might compete with sch's ability to aoe refresh/haste.

  14. #1814
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Juravial View Post
    Nono, khajit does have a point here, b/c we're talking really, really low cost for all these spells. Even if rdm gets phalanx 3 or Refresh 3, it will tie up a significant amount of resources (mp, single target casting + recast timers) keeping all those spells on an event party (it already does for me now).

    hmmm....maybe we'll get lucky and they'll give rdm an aoe refresh/haste spell, or ooh, you know what they could do is allow us to cast 9 minute refreshes/hastes on other people like we can ourselves now. That might compete with sch's ability to aoe refresh/haste.

    you know that RDM/SCH gets at lvl 80 Accession... there is your AoE Refresh and Haste.

  15. #1815
    Melee Summoner
    Join Date
    Mar 2009
    Posts
    30
    BG Level
    1
    FFXI Server
    Sylph

    First off <3 to all on fairy server. took time off from game find out about this so im not coming back. was hoping it would be them taking the servers down that would force me to quit but meh

    secondly never bitched here or really even bother to post so this will be the firstish and last

    game has been unbalanced and easy for pretty much forever and they plan to fix this by raising the cap? they cant do this without making people grind 24 more levels? Its nothing new that se hasnt a clue about what they are doing but if they want me to play the new FF why just send me mail give me a few free months based on my current play time anything!? but dont fuck the game up that I have been playing for years.

    they want to attract more people to the game by making them grind to level 1-99? but I dont know about you but 1-75 was bad enough. I have not leveled a job in almost a year and play consistently there plan to keep me playing is forcing me to move on to better content by grinding more jobs... when i was fine with not leveling for over an year...

    most people who I know have played for years without exping and are fine with the game the way it is despite the ridiculous amount of problems it has, that they ignored even with the community's feedback/complaints. if they kept the levels the same wouldnt be so bad but thats unlikely since that would but most events on farm status with mobs being level 75 and stuffs by a soloer more so then some of them are.

    be damned if I solo blm to 99, I wonder if i could solo kirin on my 99 rdm... whm with refesh is tempting but it has gone without it for this many years kinda takes away from the fun. 99 brd...... 99 pup..... yeah that'll fix it ~.^

    well anyways /rant. TLDR? you put up with SE for years you can deal with this

    peace, <3, was fun

  16. #1816
    Yoshi P
    Join Date
    Jun 2008
    Posts
    5,075
    BG Level
    8

    They aren't raising the level cap to 99 to attract more players, why would you think that, ever?

  17. #1817
    New Spam Forum
    Join Date
    Jan 2010
    Posts
    182
    BG Level
    3
    FFXI Server
    Unicorn

    Since a RDM's Enspell II's only affect mainhand weapons, I imagine other additional effects can proc on the offhand, is this correct?

    And if so, for things that RDM can melee (mostly solo/duo situations when sleep/nuke isn't required, though at 99 more things may be possible) would subbing DNC become a preferable option if you don't need shadows?

    Enspell II + Haste Samba is basically what I'm getting at, would likely be best when coupled with a low delay weapon like the hornetneedle and possibly beestinger? Or perhaps mainhanding ceremonial dagger and offhanding hornetneedle?

    Please note, it's 4 AM here and I'm tired, so excuse me if this is a stupid idea. Regardless, I doubt it'd become the norm, and likely won't have everyone tell RDM's to start meleeing, but hey, I welcome the idea of new subjob utilities, even if only in niche situations.

  18. #1818
    RIDE ARMOR
    Join Date
    Apr 2009
    Posts
    23
    BG Level
    1
    FFXI Server
    Fenrir

    Quote Originally Posted by Fiarlia View Post
    Since a RDM's Enspell II's only affect mainhand weapons, I imagine other additional effects can proc on the offhand, is this correct?

    And if so, for things that RDM can melee (mostly solo/duo situations when sleep/nuke isn't required, though at 99 more things may be possible) would subbing DNC become a preferable option if you don't need shadows?

    Enspell II + Haste Samba is basically what I'm getting at, would likely be best when coupled with a low delay weapon like the hornetneedle and possibly beestinger? Or perhaps mainhanding ceremonial dagger and offhanding hornetneedle?

    Please note, it's 4 AM here and I'm tired, so excuse me if this is a stupid idea. Regardless, I doubt it'd become the norm, and likely won't have everyone tell RDM's to start meleeing, but hey, I welcome the idea of new subjob utilities, even if only in niche situations.
    simple
    You can /DNC now, yes you do not need to wait for lv99, did you forget about drain samba?
    If it does not work for drain samba, you can forget about haste samba.

    Are they are giving natural dual-wield to DNC?
    If not, you'll still be /NIN for dual-wield.

    Good night.

  19. #1819
    Sea Torques
    Join Date
    Jun 2008
    Posts
    606
    BG Level
    5

    Quote Originally Posted by Juravial View Post
    I

    For instance, in salvage, I might use red mage to phalanx 2 the monks/DD, haste them, and slow 2 every (or near every) incoming mob, as well as refresh any healer-types we get in, and in some instances heal as well.
    really slow2? mob attack lees often=mnk counter less often=mob die slower

  20. #1820
    Sea Torques
    Join Date
    Feb 2009
    Posts
    510
    BG Level
    5
    FFXI Server
    Valefor

    Quote Originally Posted by seiji View Post
    really slow2? mob attack lees often=mnk counter less often=mob die slower
    Mob attacks more often, monk takes more damage, RDM spends more MP healing and less nuking, mob dies even slower.

    Suck less.

Page 91 of 112 FirstFirst ... 41 81 89 90 91 92 93 101 ... LastLast

Similar Threads

  1. Odin Avatar Speculation Thread SPOILERS
    By HAcoreRD in forum FFXI: Everything
    Replies: 55
    Last Post: 2007-03-14, 09:37
  2. Bitching about Chocobo Breeding placeholder thread
    By NynJa in forum FFXI: Everything
    Replies: 77
    Last Post: 2006-08-18, 20:08
  3. JP Windower? (and Comcast bitch thread)
    By draxyl in forum FFXI: Everything
    Replies: 48
    Last Post: 2006-06-08, 16:17
  4. Official December 2005 Update Speculation Thread
    By rahskala in forum FFXI: Everything
    Replies: 73
    Last Post: 2005-12-12, 22:20