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  1. #41
    Banned.

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    Quote Originally Posted by Neosutra View Post
    Fuck the haters, I'll take my 6% more haste and extra Martial Arts skill (and better WS) over a still mediocre sidekick that dies in any event that matters anyways..

    Monk for life..!
    4% more haste, 2% with ninurta sash
    stringing pummel is MUCH better than asuran fists ( with 100 str 70 vit stringing pummel is about 5.75*(56+ 0.35*0.83*(100+70)) DMG so ~606 while asuran fist is 8.0*(56+0.10*0.83*(120+70))=574 . Considering crit can proc on SP, even with only 10% chance, 1.10*606/574=1.16 so stringing pummel is 16% more damage at least)


    The puppet's damage is enough to counter ~23% delay difference (after 2x march) and kick attacks.

  2. #42

    Sweaty Dick Punching Enthusiast

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    Delirium Shatterstar
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    Quote Originally Posted by Corrderio View Post
    No, now they'll QQ about them taking their 2H
    This is kind of how I always thought SMN should be tbh. In most other FF games, they expend a lot of mp for a huge damage/big defense/big cure. I suppose losing 2hr is the next closest thing.

  3. #43
    CoP Dynamis
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    Alexander

    Quote Originally Posted by pchan View Post
    4% more haste, 2% with ninurta sash
    stringing pummel is MUCH better than asuran fists ( with 100 str 70 vit stringing pummel is about 5.75*(56+ 0.35*0.83*(100+70)) DMG so ~606 while asuran fist is 8.0*(56+0.10*0.83*(120+70))=574 . Considering crit can proc on SP, even with only 10% chance, 1.10*606/574=1.16 so stringing pummel is 16% more damage at least)


    The puppet's damage is enough to counter ~23% delay difference (after 2x march) and kick attacks.
    Math'd! MNK can still tank though, something PUP can't do

  4. #44
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Delirium View Post
    This is kind of how I always thought SMN should be tbh. In most other FF games, they expend a lot of mp for a huge damage/big defense/big cure. I suppose losing 2hr is the next closest thing.
    That's the only way it could work sadly.

    So true. Except for porn. Taru porn > all
    U mad

  5. #45
    The Defense is ready, Your Honor
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    Mug'thol

    Holy shit at the pup update. Also, holy shit at smns having a "true" oh-shit button with Zantetsuken.

    This recieves my seal of approval.

  6. #46
    Cerberus
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    Sirenia Severus
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    Been thinking about leveling PUP recently.....sooo YUSS!

  7. #47
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Didnt see this posted anywhere:

    -RNG less enmity and chance to double damage or more ammo

    -MNK ability to reduce TP gain but increase subtle blow and acc.

    -RDM more enfeeble spells

    -DRK adjusting spells and ways to get MP

    -DRG increasing Wyvern power and altering Jumps

    -SAM new ability?

    -WAR allow to tank for short time

    -WHM new spells chance to alter Divine Magic

    -THF enhancement to Treasure Hunter, new type of Steal

    -COR more focus on gambling aspect

    -DNC new ways for TP gain, and Waltz healing outside PT

    -BLM new spells + meteor

  8. #48
    D. Ring
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    Quote Originally Posted by dantaro View Post
    Math'd! MNK can still tank though, something PUP can't do
    What exactly is to stop pup from using /nin now that they dont have a giant attack deficiency while having access to a frame capable of self curing etc.

  9. #49
    New Merits
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    Giant crab NM alone makes me more excited for this update than job adjustments.

  10. #50
    Sea Torques
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    I just wanted to come out of my FFXI retirement cave and say:

    BST update fails again

  11. #51
    CoP Dynamis
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    Quote Originally Posted by Khajit View Post
    What exactly is to stop pup from using /nin now that they dont have a giant attack deficiency while having access to a frame capable of self curing etc.
    It's not a matter of using /NIN or not, its the fact that we don't have the hate generation to keep up tanking. MNK gets a variety of abilities that can be used to pull/hold hate (Counter stance, boost, etc) while PUP's abilities involve swapping hate with the puppet (not simply taking hate from it, which would change this) or swapping our HP with it. Maneuvers generate virtually no hate, so those are out too. MNKs attack faster, and have a better selection of gear to help them tank (hi2u BB and other -PDT pieces, for example). It's just not going to happen as a PUP, as much as I'd like it to

  12. #52
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    Quote Originally Posted by SephYuyX View Post
    Didnt see this posted anywhere:

    -RNG less enmity and chance to double damage or more ammo

    -MNK ability to reduce TP gain but increase subtle blow and acc.

    -RDM more enfeeble spells

    -DRK adjusting spells and ways to get MP

    -DRG increasing Wyvern power and altering Jumps

    -SAM new ability?

    -WAR allow to tank for short time

    -WHM new spells chance to alter Divine Magic

    -THF enhancement to Treasure Hunter, new type of Steal

    -COR more focus on gambling aspect

    -DNC new ways for TP gain, and Waltz healing outside PT

    -BLM new spells + meteor
    All that stuff was things they are planning for level 76-99 stretch, not for the March update

  13. #53
    The Defense is ready, Your Honor
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    Even so, I love how they say war will have an ability to allow to tank "for a short time."

    Didn't they initially make War out to be some kind of tank that was almost as good as pld, its advanced brother? Good time to bring it back, some 8 years later.

  14. #54
    MOOSE VOUCHER
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    Where is all that info? :s Am I fucking retarded or something?

  15. #55
    I Am, Who I Am.
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    On tweet.
    Still want to know if there is a replay of the stream.

  16. #56
    Banned.

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    Quote Originally Posted by dantaro View Post
    It's not a matter of using /NIN or not, its the fact that we don't have the hate generation to keep up tanking. MNK gets a variety of abilities that can be used to pull/hold hate (Counter stance, boost, etc) while PUP's abilities involve swapping hate with the puppet (not simply taking hate from it, which would change this) or swapping our HP with it. Maneuvers generate virtually no hate, so those are out too. MNKs attack faster, and have a better selection of gear to help them tank (hi2u BB and other -PDT pieces, for example). It's just not going to happen as a PUP, as much as I'd like it to
    It doesn't matter really if pup generates less hate than monk, because they don't have counter anyway, so less hate = less shadows= more damage.

  17. #57
    New Spam Forum
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    Ragnarok

    You could also use the synergy Ginhaku body and head with the Wind ninjutsu enmity+(3~5) evolith to generate hate simply by the use of ninjutsu.

  18. #58
    Cerberus
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    Trollbane

    Quote Originally Posted by Neosutra View Post
    Fuck the haters, I'll take my 6% more haste and extra Martial Arts skill (and better WS) over a still mediocre sidekick that dies in any event that matters anyways..

    Monk for life..!
    QQ moar, I'm better now

  19. #59
    Hydra
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    Quote Originally Posted by Corrderio View Post
    But Hades would still be better than those right? I don't know jack shit about H2H and I remember Hades VS Pup Fey weapon a huge debate.
    Oberon's can absolutely crush hades if you get good enough augments.

    Right now my Oberon's Sainti are the equivalent of Hades Santi with attack+12 on them. And I missed the max DMG:+ by 2 and the max h2h skill+ by 3. The max would be DMG+4 h2h+10 attack+6, or essentially in total DMG:+21 Delay:+51 Accuracy+9 attack+16.

    H2H+8/9/10 on Oberon's will allow PUPs to hit 300+ h2h skill without cheap tricks like Cestus belt. 269 + 16 (merits) + 7 (faith) = 292 without counting Oberon's...

    Oh yeah and Stringing Pummel blows Asuran Fists away by a long shot. And we still get an automaton that will probably be able add 75% of the damage the master does. And we'll STILL be able to sub /WAR far more easily because of ventriloquy, role reversal, and the boosts to automaton defenses.




    in b4 bandwagon PUPs

  20. #60
    Falcom is better than SE. Change my mind.
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    Damn I want to level PUP now......

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