Not everyone is like you, i'm rather sensitive to fps and can tell fairly accurately between 1-80. Anyway here's to 60fps!!200? Your eye can't see anything higher than 72.Most of my games run at 200~300fps and I've used both 120hz lcd and 144hz crt monitors, while 30 fps looks like shit even on 60hz and shitty old tvs.
The only reason to use more is for:
A) You have a lot of motion going on coupled with extremely detailed animations with tons of frames. Extremely fast motion is one of the only things that get any benefit from very high refresh rate. If you were making Uncharted 2, or something like that.
B) You're making heavy use of effects that get more visually accurate the more frequently you render (i.e. motion vectors on a motion blur, anything that interpolates results from previous frames)
C) You want to hype people who have no idea how the rendering works but love to see big numbers. Bigger number means it's better, right?!
D) I suppose if you have bad animations, the motion blur from overdoing it on the rendering rate would help. But that's a reason to fire your animators more than it is to change how your render pipe works.
Most of the time, if you have extra time, you should be drawing more eye candy, not rendering more often.
I was answering the guy saying "30FPS doesn't help low end anyway!". Sure, if you have like a 5970HD or something, then you might as well run at 60 since you have more power than the game can probably use.Why does everyone have to run it at 30?
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