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  1. #4021
    CoP Dynamis
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    Mar 2010
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    4

    does anyone know if you have unlimited arrows or do you have to buy arrows like in ffxi? (sry if this was allready asked)

  2. #4022
    Kirb
    Guest

    Quote Originally Posted by Heslon View Post
    does anyone know if you have unlimited arrows or do you have to buy arrows like in ffxi? (sry if this was allready asked)
    You don't have unlimited arrows, but it seems like there are ways to replenish your arrows via abilities and also purchase arrows from crafters.

  3. #4023
    Melee Summoner
    Join Date
    Oct 2006
    Posts
    45
    BG Level
    1

    It is probably like how merits affect your new jobs in ffxi.

    Like you need to be a level 10 blm to gain 1 level of elemental skill merit you learnt from playing a 75 rdm.


    And you need to be level 60 or so to gain full benefits from the stats(merits) you have gained so far.

    Forgot the exact numbers but, yea.

    So uber mage means not so uber melee jobs :/ which is why they allow a respec between the melee and mage realm.

    Hopefully the difference is something like in ffxi, like if you merit axe and gaxe, your 75 thf can't be the best it can be, but at least your thf can still do well if played like a pro.

    Well, just speculation.

  4. #4024
    Relic Weapons
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    Sep 2007
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    347
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    4

    Quote Originally Posted by Kirb View Post
    I actually kind of like that you have to make an investment into what you choose, rather than being able to lackadaisically switch between a ton of self-set stat allocations. It feels much too artificial and arcadey than the sort of natural, gradual building up of your character that SE seems to be shooting for.

    We've still yet to see how stats will be reallocated, so I'm not certain we should be so quick to remedy this 'problem.'
    Aw, but where's the fun in that?

    Personally I like the "investment" aspect of character development too, which is the way I designed the game I keep mentioning, but it also doesn't mesh well at all with one of the core concepts of the game that SE is making. That is, that you can be proficient on all classes with a single character. It runs very contrary to invested character development.

  5. #4025
    Ridill
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    Oct 2005
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    10,210
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    FFXI Server
    Asura

    Quote Originally Posted by Sho View Post
    Uhhh why is everyone mad at Kailea? I missed the drama while working on Magian weapon ; ;
    He elphaba'd Pooky.

  6. #4026
    Melee Summoner
    Join Date
    Jun 2008
    Posts
    23
    BG Level
    1

    I don't think the comparison to merits really works. The stats you gained from merits were a drop in the bucket compared to your overall total, even without the bonuses from gear. From what we've seen of XIV, it looks like the entirety of our stats comes from our own allocation.

    It's not really the same as missing out on 16 magic skill levels, it's more like being a 75 BLM and only having 10 INT.


    Well, maybe.

  7. #4027
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    347
    BG Level
    4

    Quote Originally Posted by Kirb View Post
    I actually kind of like that you have to make an investment into what you choose, rather than being able to lackadaisically switch between a ton of self-set stat allocations. It feels much too artificial and arcadey than the sort of natural, gradual building up of your character that SE seems to be shooting for.

    We've still yet to see how stats will be reallocated, so I'm not certain we should be so quick to remedy this 'problem.'
    As I thought about it for two more minutes, I realized that my opening word choice was poor. They wouldn't need to "do away with" anything to implement my suggestion. It's merely a potential addition to the existing system.

  8. #4028
    E. Body
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    Jun 2008
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    2,365
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    7
    FFXI Server
    Phoenix

    Just watched Pooky's video and damn this game looks great for an alpha version.

  9. #4029
    Ridill
    Join Date
    Oct 2005
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    Asura

    Maybe it'll work backwards from how we're thinking.

    We're assuming your physical level is the primary level, and you just skill up the classes to your current cap for the level, like skillups in FFXI. What if class levels are the primary level, and your physical level is capped in relation to that? Like changing jobs in FFXI will cap your weapon skill at a lower level than it really is, if your new job is lower level or less proficient.

    What if you grind your way to physical level 20 as a Gladiator, then when you switch to Archer, your physical level is capped to the skill level of your archer and automatically goes up as your archer levels without the need for more physical xp, the way your already-levelled weapon skills go up as your new job levels up, without needing to skill up in FFXI. Then, you just need to worry about skilling up your class, while at the same time not having 1200 MP as a brand new Conjurer.

    This would imply the grind is in the class levelling, like regular job levelling in FFXI, and the physical levels will have to be "caught up" like skillups in FFXI.

  10. #4030
    Relic Shield
    Join Date
    Jul 2008
    Posts
    1,951
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    6
    FFXIV Character
    Audrey Weaver
    FFXIV Server
    Behemoth
    FFXI Server
    Asura

    So now that you've played:

    - What do the elemental stats do? Are they just resists as in XI, or do they actually influence things like spell power?

    - How many points do you get to distribute per level? If you've gotten to level 3, did you get more than you got when you hit 2?

    - Can you actually put points into max TP? The screenshots don't show any number next to it, but there's still a "+" near it.

    - Do the points you allocate stay the same when you change jobs? Or do they belong to the job that allocated them?

    - Have points in STR or VIT made much of a difference against the low level mobs?

  11. #4031
    Hydra
    Join Date
    Mar 2010
    Posts
    104
    BG Level
    3

    Quote Originally Posted by YukonWildAss View Post
    "Gods Forfend..." I don't mind old English but I don't think I had ever even heard this word before I saw the intro video.

    1. a. (Archaic) To prohibit; to forbid.
    b. To ward off; to prevent; to avert.
    2. To defend; to protect; to preserve.

    Gods Forbid? Gods Preserve? Gods Protect? Not really a big deal but I hope this isn't common throughout the game. (Or maybe this word is more common than I think and I just haven't heard it coincidentally!)
    i hope its VERY common so we can learn a little in exchange of the hours spent on a GAME (-_-

  12. #4032
    Hydra
    Join Date
    Mar 2010
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    104
    BG Level
    3

    Quote Originally Posted by Azurewrath View Post
    It would mean Gods protect us.

    I'm downloading that Bruce Willis sex tape right now, I'd die hard for some of that testosterone.
    omg did bruce willis actually do a galka voice acting??

  13. #4033
    Sea Torques
    Join Date
    Jun 2006
    Posts
    516
    BG Level
    5
    FFXIV Character
    Classy Nekoda
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir
    WoW Realm
    Bloodhoof

    The character creation was amazingly laggy for me but the actual game and game play was not....found that very odd

  14. #4034
    Relic Weapons
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    Sep 2007
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    347
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    4

    Quote Originally Posted by Khamsin View Post
    Maybe it'll work backwards from how we're thinking.

    We're assuming your physical level is the primary level, and you just skill up the classes to your current cap for the level, like skillups in FFXI. What if class levels are the primary level, and your physical level is capped in relation to that? Like changing jobs in FFXI will cap your weapon skill at a lower level than it really is, if your new job is lower level or less proficient.

    What if you grind your way to physical level 20 as a Gladiator, then when you switch to Archer, your physical level is capped to the skill level of your archer and automatically goes up as your archer levels without the need for more physical xp, the way your already-levelled weapon skills go up as your new job levels up, without needing to skill up in FFXI. Then, you just need to worry about skilling up your class, while at the same time not having 1200 MP as a brand new Conjurer.

    This would imply the grind is in the class levelling, like regular job levelling in FFXI, and the physical levels will have to be "caught up" like skillups in FFXI.
    You raise a good point. I assumed that it didn't work this way because reports are that physical stats didn't change when jobs changed, but that could just be because those stats haven't reached the cap determined by the skill level.

    Seems a bit unlikely but would be a very simple solution to the "problem" of not having to relevel new classes. I'd certainly be cool with it.

  15. #4035
    Hydra
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    Apr 2010
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    3
    FFXI Server
    Bismarck
    WoW Realm
    Shandris

    Quote Originally Posted by Khamsin View Post
    He elphaba'd Pooky.
    What does this mean? lol

    Edit:

    Just read up on Kailea or however you spell it. Wow, just wow.

  16. #4036
    Sea Torques
    Join Date
    Feb 2005
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    699
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    5
    FFXI Server
    Asura

    Lotsa people still watching the pooky stream rerun. I see Japanese, Chinese, Korean, English, and I think French as well, in the little chat. They seem to be carrying a long discussion on ChineseJP racism though rather than on the video.

  17. #4037
    Puppetmaster
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    Mar 2010
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    54
    BG Level
    2

    Quote Originally Posted by Kachi View Post
    You raise a good point. I assumed that it didn't work this way because reports are that physical stats didn't change when jobs changed, but that could just be because those stats haven't reached the cap determined by the skill level.

    Seems a bit unlikely but would be a very simple solution to the "problem" of not having to relevel new classes. I'd certainly be cool with it.
    Hello. Long time reader, first time poster.

    The idea is good, but unfortunetly i dont think it will work that way because my friend, with whom i was in voice chat while playing hit physical level 3 while still being level 1 conjurer. If i understood your idea, physical level could not be above job level :/

    edit: something i like to add to this problem:

    each time you rise an attribute like str, hp, mp, etc, it becomes more expensive. maybe that way se doesnt want us to push some stats to an extrem; yes i know, that still doesnt solve the prob in case you switch class and your physical level remains the same.


    Quote Originally Posted by Kaelan? View Post
    So now that you've played:

    - What do the elemental stats do? Are they just resists as in XI, or do they actually influence things like spell power?

    - How many points do you get to distribute per level? If you've gotten to level 3, did you get more than you got when you hit 2?

    - Can you actually put points into max TP? The screenshots don't show any number next to it, but there's still a "+" near it.

    - Do the points you allocate stay the same when you change jobs? Or do they belong to the job that allocated them?

    - Have points in STR or VIT made much of a difference against the low level mobs?
    a few questions i can answer:

    physical level 2 friend got 70 points to distribute, level 3 i think the same, but unsure of that. and he could not raise max tp.

  18. #4038
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    So that Pooky guy was banned?

  19. #4039
    Relic Horn
    Join Date
    Nov 2005
    Posts
    3,198
    BG Level
    7

    Quote Originally Posted by Draylo View Post
    So that Pooky guy was banned?
    The alpha/beta account was banned, yeah.

  20. #4040
    Relic Weapons
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    Sep 2007
    Posts
    347
    BG Level
    4

    Not entirely what we're talking about, but does make it seem less likely that it's already implemented.
    e
    Think about skills from FFXI. They go up separately from your character level, and they're capped according to your character level, but they are in no way clearly related to your character level. In many parts of the game, people tended not to cap their skill level for their character level on their first job. Basically the reverse of this.

    To toss out an example, your STR could be capped at 100 if your skill level is 1. We won't know if this is the case until someone gets to a reasonably high physical level and then changes to a low skill level.

    Again, seems unlikely given what we know, but at least makes for a good fix to the problem of overpowered low-skill characters (assuming that's a problem) alongside the respec fix I'm guessing they'll need.

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