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  1. #4281
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    SephYuyX is this descriptoins for every Guildleve NPC?

    Edit I see now where I gone wrong, these are then The Twelve gods I take it?

  2. #4282
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    Quote Originally Posted by Satyr View Post
    SephYuyX is this descriptoins for every Guildleve NPC?

    Edit I see now where I gone wrong, these are then The Twelve gods I take it?
    Yes.

    Altana was nice and easy, I'll never remember all of these.

  3. #4283
    GRT
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    Those are the kind of names that reassure me of SE developers' dartboard skills.

  4. #4284
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    Looking at some of those you can't help but wonder if they just put a cat on a keyboard and broke up what it typed into 7-15 character segments that became the names

  5. #4285
    Bagel
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    Quote Originally Posted by GRT View Post
    Those are the kind of names that reassure me of SE developers' dartboard skills.
    Haha

    Id really like to see more about quests, how they work and the rewards. Are they offering any quests in Alpha?

  6. #4286
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    admin: removed as per NDA

  7. #4287
    Kirb
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    Many thanks, Seph.

  8. #4288
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    I just complied it, so I thank that sexy guy who took the pics on the char select screen.

  9. #4289
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    So I'm guessing these gods will have some effect on the elemental affnity of our characters ? 6 for casters 6 for melee ?

  10. #4290
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  11. #4291
    Blue Magic is Best Magic
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    Quote Originally Posted by solracht View Post
    OMG did you see Cait Sith in the alpha?

    omg its Cait Sith

  12. #4292
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    Quote Originally Posted by solracht View Post
    OMG did you see Cait Sith in the alpha?

    holy shit

  13. #4293
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    Quote Originally Posted by Alderaan View Post
    I love competition more than anything, but claiming is not a competition or a challenge based on skill.

    Give me a non instanced open world environment with competition that's actually based on skill and not luck.
    Here here. If you want competition, do something PvP. Competing over mob claims is ass.

    Some of us have enough shit to do with our lives other than play the sit-and-wait game. If they want to include that kind of content for those who enjoy it, fine. Just don't label that bullshit "hardcore" and make it the only realistic way to get to the phat lewt.

    There's already lots of potential for combat in XIV to be fluid and strategic, so how about let's have that be the challenge.

  14. #4294
    Bagel
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    Their description of Gladiators is making me question if you will have more options besides 2-handed blades and sword/shield to distinguish between offensive and protective builds.

  15. #4295
    The Syrup To Waffles's Waffle
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    Finally, the Twelve are among us.

    Gonna have to go with Rhalgr, even though I know it'll be overdone.

    My backups are Althyk, Halone, and Menphina.

  16. #4296
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    Quote Originally Posted by Azurewrath View Post
    MMOs dont really involve skill like you're talking about. Just knowledge
    That's like saying that chess doesn't require skill. The effective application of knowledge IS a skill.

  17. #4297
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    I very highly doubt NM camping, in the form of the way its done in FFXI, will be in XIV. Despite the heart warming memories some of you XI vets may have(I have some as well) its an atrocious system with too many flaws. Having people wait hours, fighting against bots, for a chance to fight something is asinine. The fun and excitement should be the difficulty of fighting the NM, not claiming it. They can kiss the casuals goodbye with an NM camping system, and if I remember right they are aiming for a more casual crowd with XIV.

    I do agree WoW has you replacing gear too quickly but its a different type of game. People in XI want gear to make themselves feel special, gotta let go of the epeen attitude eventually. I was like this when I played XI, but I grew up. WoW gear is more as a means to progress and experience more difficult content and story, a lot of people do it for the epeen too, but I'd say to quite a lesser extent than FFXI. Hopefully SE can find a good middle ground when it comes to this.

  18. #4298
    Bagel
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    Quote Originally Posted by Kachi View Post
    Here here. If you want competition, do something PvP. Competing over mob claims is ass.

    Some of us have enough shit to do with our lives other than play the sit-and-wait game. If they want to include that kind of content for those who enjoy it, fine. Just don't label that bullshit "hardcore" and make it the only realistic way to get to the phat lewt.

    There's already lots of potential for combat in XIV to be fluid and strategic, so how about let's have that be the challenge.
    Argus. Not again, never again. I play on Ps2. I sat there for around 15 hours of actual camping, not afk (though I was watching movies on a seperate TV). I lost claim to a character I personally saw in the leech kings room afk. He magically was back at the iron door, ahead of me, while I was running all the way to it.

    Fuck that. That was literally 15 hours of my life lost to a cheater, not a legit player. That isnt competition. Competition is questing and defending yourself from a ganker, or a LS competing to be the first to defeat a mob.

  19. #4299
    Relic Weapons
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    Attempting to dodge all the posts of people talking about 2 games that are not what this thread is about.

    I like the sound of Halone, but I'll need to find out what they each actually do first.

  20. #4300
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    Quote Originally Posted by Jerseyprophet View Post
    Argus. Not again, never again. I play on Ps2. I sat there for around 15 hours of actual camping, not afk (though I was watching movies on a seperate TV). I lost claim to a character I personally saw in the leech kings room afk. He magically was back at the iron door, ahead of me, while I was running all the way to it.

    Fuck that. That was literally 15 hours of my life lost to a cheater, not a legit player. That isnt competition. Competition is questing and defending yourself from a ganker, or a LS competing to be the first to defeat a mob.
    You can say that but that's what made this game king and jester at the same time.

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