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  1. #4361
    Bagel
    Join Date
    Nov 2004
    Posts
    1,393
    BG Level
    6
    FFXI Server
    Bahamut
    WoW Realm
    Drenden

    Quote Originally Posted by Caestus View Post
    BG videos originally inspired me to make my own While mine were never as good as Ondori's (sp?) I am still satisfied where my last one I made ended up. (Last one I made was about 3 years ago)
    You spelled his name right. I miss those days, the videos. Sup, BG? Septimus, Rocl? Who's volunteering to make the videos for FFXIV. :D

  2. #4362
    Relic Horn
    Join Date
    Dec 2007
    Posts
    3,411
    BG Level
    7
    FFXIV Character
    Purrrfect Lee
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Updated the deity web.

  3. #4363
    Relic Weapons
    Join Date
    Aug 2009
    Posts
    305
    BG Level
    4
    FFXI Server
    Sylph

    After many tries, about 10 papers, i managed to get a family tree together with somewhat of a hierarchy (Master > Servant, Father > Daughter etc) with no line crossover. I'll start shopping it if you guys want too ;p

    Edit: built my template, all links are simply black so far, if anyone notices a mistake point it out to me

    http://i42.tinypic.com/iq8zgi.jpg

    Edit: forgot to add a line saying Byregot and Halone are siblings

    Edit2: Looking for all the symbols that show the elements or dietys, do they exist yet?

  4. #4364
    Hydra
    Join Date
    Mar 2010
    Posts
    104
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Man I don't think he was trolling. I played since NA Ps2 beta on Midgard and I stumbled upon these forums recently in lieu of xiv news. Admittedly I smoke a lot of pot so I probably saw pics of BG defeating various HNM mob but I definitely thought his question was legitimate not trolling

  5. #4365
    Fake Numbers
    Join Date
    Apr 2010
    Posts
    97
    BG Level
    2

    Quote Originally Posted by Azurewrath View Post
    After many tries, about 10 papers, i managed to get a family tree together with somewhat of a hierarchy (Master > Servant, Father > Daughter etc) with no line crossover. I'll start shopping it if you guys want too ;p

    Edit: built my template, all links are simply black so far, if anyone notices a mistake point it out to me

    http://i42.tinypic.com/iq8zgi.jpg

    Edit: forgot to add a line saying Byregot and Halone are siblings
    Uhh, what is this for?... i missed some pages... can someone summarize?

  6. #4366
    Relic Weapons
    Join Date
    Aug 2009
    Posts
    305
    BG Level
    4
    FFXI Server
    Sylph

    Quote Originally Posted by linkinsg View Post
    Uhh, what is this for?... i missed some pages... can someone summarize?
    Purrfects probably makes a lot more sense right now, it's the 12 dietys and their relationships. Mine doesnt say any relationships or elements yet, just putting it up there hoping someone points out a mistake before i finish the nicer looking version

  7. #4367
    Salvage Bans
    Join Date
    Jun 2008
    Posts
    817
    BG Level
    5
    FFXIV Character
    Trine Traverse
    FFXIV Server
    Odin
    FFXI Server
    Ifrit

    Quote Originally Posted by linkinsg View Post
    Uhh, what is this for?... i missed some pages... can someone summarize?
    The twelve deitys and their relationships with eachother.

    beaten.

  8. #4368
    Fake Numbers
    Join Date
    Apr 2010
    Posts
    97
    BG Level
    2

    Ahh ok, thanks

  9. #4369
    Puppetmaster
    Join Date
    Dec 2009
    Posts
    67
    BG Level
    2
    FFXI Server
    Asura

    Quote Originally Posted by Khamsin View Post
    Maybe it'll work backwards from how we're thinking.

    We're assuming your physical level is the primary level, and you just skill up the classes to your current cap for the level, like skillups in FFXI. What if class levels are the primary level, and your physical level is capped in relation to that? Like changing jobs in FFXI will cap your weapon skill at a lower level than it really is, if your new job is lower level or less proficient.

    What if you grind your way to physical level 20 as a Gladiator, then when you switch to Archer, your physical level is capped to the skill level of your archer and automatically goes up as your archer levels without the need for more physical xp, the way your already-levelled weapon skills go up as your new job levels up, without needing to skill up in FFXI. Then, you just need to worry about skilling up your class, while at the same time not having 1200 MP as a brand new Conjurer.

    This would imply the grind is in the class levelling, like regular job levelling in FFXI, and the physical levels will have to be "caught up" like skillups in FFXI.
    ahh. good thinking I like that idea.

  10. #4370
    Bagel
    Join Date
    Feb 2009
    Posts
    1,324
    BG Level
    6
    FFXIV Character
    Carraway Author
    FFXIV Server
    Excalibur
    FFXI Server
    Odin

    99% of the questions asked in this thread can be answered in a very simple way.

    http://dcplive.dekalblibrary.org/wp-...ng-rainbow.jpg

  11. #4371
    Sea Torques
    Join Date
    Dec 2009
    Posts
    671
    BG Level
    5
    FFXI Server
    Gilgamesh

    http://www.ffxivcore.com/

    Not sure if its ok to link to another site, but they just updated with some old and new(atleast to me) info on the front page.

    Up next: BATTLE REGIMENS!

    A regimen for strategy

    When fighting a powerful opponent with your party, you can use a system called “battle regimen” to link your attacks with the attacks of other members in your party. This has a chance to add special effects. Here’s how it works:


    1.Decide the order of attacks by discussing it with your party

    2.When your turn in the regimen comes, press the button next to the action meny to change to regimen mode, and select your move.

    3.When all members have entered their moves, someone presses the button to activate the regimen.

    4.Depending on the actions and order selected, effects may be added.


    Moves in battle regimens do not need any special properties. For example, a gladiator’s slashing attack and a marauder’s axe attack gave the enemy a “physical defense down” status effect. The same effect was produced when the marauder changed to pugilist and used a regular punching attack. The effect changes depending on the order and the skills used, so I’m looking forward to finding the best combinations. In this experiment, we only used regular attacks, but it still lowered the enemy’s defense. Battle regimens using elemental attacks and magic will surely have even more powerful specialized effects.


    This should be pretty cool. I'm interested in how it will work out.

  12. #4372
    Fake Numbers
    Join Date
    Apr 2010
    Posts
    97
    BG Level
    2

    Quote Originally Posted by Rustyhagun View Post
    ahh. good thinking I like that idea.
    I like that as well, seems like the simplest way to have it

  13. #4373
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    347
    BG Level
    4

    That's the relationships of the Twelve without any reference to their specific relationships (parent/sibling/etc). Might be revealing if you put the elements on there.

    So far the only relationships that seemed at all apparent to me were that Oschon (wind) is close to both of the Ice goddesses, and that both of the Lightning gods were subservient to the water deities. Maybe it would be worth taking a stab at astral/umbral alignments if we're going to speculate whether there's any overlay between the god's relationships and their elements.

  14. #4374
    ExcaliMod
    Paper Towels? Who needs paper towels, Under the sink they go!

    Join Date
    Oct 2005
    Posts
    4,967
    BG Level
    7
    FFXI Server
    Sylph

    regard trolling debate

    who fucking cares, back to XIV talk

  15. #4375
    Vacht
    Guest

    Face Althyk for best HQ results with wind crystals!

    Quote Originally Posted by lancaster View Post
    99% of the questions asked in this thread can be answered in a very simple way.
    what sucks though is that i only read when im at work. When i left work it was on page 106, when i came to work it was on page 144. lol.

  16. #4376
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    347
    BG Level
    4

    Still pretty curious about how this battle regiment system works. Seems like it has a lot of potential but there are a lot of details lacking.

    So far I am extremely pleased with what I'm seeing, though. It looks like there's going to be a lot more depth to the gameplay than we had in XI.

  17. #4377
    CoP Dynamis
    Join Date
    Apr 2007
    Posts
    281
    BG Level
    4
    FFXI Server
    Kujata

    Quote Originally Posted by Biggie View Post
    http://www.ffxivcore.com/

    Not sure if its ok to link to another site, but they just updated with some old and new(atleast to me) info on the front page.

    Up next: BATTLE REGIMENS!

    A regimen for strategy

    When fighting a powerful opponent with your party, you can use a system called “battle regimen” to link your attacks with the attacks of other members in your party. This has a chance to add special effects. Here’s how it works:


    1.Decide the order of attacks by discussing it with your party

    2.When your turn in the regimen comes, press the button next to the action meny to change to regimen mode, and select your move.

    3.When all members have entered their moves, someone presses the button to activate the regimen.

    4.Depending on the actions and order selected, effects may be added.


    Moves in battle regimens do not need any special properties. For example, a gladiator’s slashing attack and a marauder’s axe attack gave the enemy a “physical defense down” status effect. The same effect was produced when the marauder changed to pugilist and used a regular punching attack. The effect changes depending on the order and the skills used, so I’m looking forward to finding the best combinations. In this experiment, we only used regular attacks, but it still lowered the enemy’s defense. Battle regimens using elemental attacks and magic will surely have even more powerful specialized effects.


    This should be pretty cool. I'm interested in how it will work out.
    lol @ the server's name

    And that stuff makes regimens sound less horrible.

  18. #4378
    Puppetmaster
    Join Date
    Dec 2009
    Posts
    67
    BG Level
    2
    FFXI Server
    Asura

    Quote Originally Posted by Kya View Post
    I think we'll have to wait for the Beta before that stuff because they haven't even implemented/activated things like chat filters and console commands.

    As for deagro, from Pooky's video it didn't chase for very long at all, but that may just be an alpha thing, because it lost interest ridiculously quick lol. Also, I'm sure a monkey they attacked was more afraid of them (it didn't chase, just defended itself), but I could be mistaken. The video was fairly choppy at the time.
    It did seem the opo was trying to get away from them at some point during the fight. It flung its poop and tried to run, but they kept on it.

  19. #4379
    Puppetmaster
    Join Date
    Dec 2009
    Posts
    67
    BG Level
    2
    FFXI Server
    Asura

    Quote Originally Posted by Jollipop View Post
    I think it actually came back and killed him whilst he was fighting the dodo afterwards.

    If you look at Raganorok Online they use 2 level systems, one for your base (stats) and one for your job (skills), its basically the same here only different is with FF14 you get to switch your jobs about which kind of breaks the concept a little bit.

    All they have to do though is limit the Physical level to that of the Class level and its all good, the stat redistrubution is a different matter though.
    No..lol. I remember clearly that dodo did some special move that one hit pooky to zero HP. The opo was near him though but it wasnt attacking

  20. #4380
    Puppetmaster
    Join Date
    Dec 2009
    Posts
    67
    BG Level
    2
    FFXI Server
    Asura

    Quote Originally Posted by sruon View Post
    I don't know, Open betas generally have the whole game content. But we'll see.
    Yah but this is SE we are talking about. They want surprises left when the game goes live. You won't be able to play with all the races during beta and open. And like the developers have said quote for quote limsa is the only area playable throughout the entire beta phase, until retail where everything will be unlocked. This isn't play for free and see everything the game has to offer time. You all need to follow the program SE has and report those bugs. Re-installing the client over again has to be a reason for that. SE isn't a virgin they have penotrated many a game. so don't underestimate them and their way of thinking. They have this mmo hook line and sinker and its going to rival the competition.

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