disgrace to pups
You can use different colored synth materials to make the same item in various colors, I posted this info few hours before the EU alpha began. It's not the same static colors either, each item has it's own specific set of colors and each one has an X amount of various colors. I also confirmed 1 crafting class from ffxi that will be in the ffxiv (which is pointless because the directory structure tells you which crafts will be in the game).
http://lh4.ggpht.com/_F5LA_nG7oQM/S8...Hw4/leeroy.jpg
Who the fuck was not healing like they were supposed to?
So you can actually change colors for armor..... FINALLY!!!
For me it would be putting up with endgame BS again or leveling another job then losing interest in about 1-3 weeks. I got everything but PUP/DNC/SCH to 66+ so I know my time wouldn't be worth it since I'd get to 75 on something then disappear again.After watching Pooky's vid, I began rummaging for my account info for XI, then I had to stop myself cause I knew if I start playing again, I'd never get ready for finals -_-
I need to start reading up on Visual Basic 2008 again.
Square-Enix please learn how to secure your tracker. Unauthorized clients (like utorrent) are still allowed to download even without authorization.
I think what they mean is if you used a different material for a piece of armor if it'd give you a special effect as well as the looks.Not sure I understand what your asking.
I wouldn't expect crap from the beta for that kind of stuff TBH.
This is what I'd envision. SE has been going on about this "just equip whatever you want to" for way too long to have set stats that you have to visit a city to change. If the whole concept is just to be able to change your weapon at will, what good would it do you if you just pick up your "trusty" lance and all of a sudden have 15 str and 12 dex?
Yes I really hope they don't expect the player to keep respeccing, that was so annoying in WoW before dual specs came in. And even changing between specs is annoying compared to just job switching in 11 where it's all done automatically.
But in the alpha manual the question was asked if you can reallocate your stat points, and the answer was no. That's where the confusion comes from.
It said that you can't change them, for now, with a pretty clear implication you'd be able to do so later.
I'm still having trouble -not- seeing this as a problem for people who wanted to play all jobs on one character, but we don't know enough about the system to be able to tell one way or the other yet. I'm thinking there could easily be diminishing returns on the stats, so that the greatest amount of effort goes into going from "decent" or "good" magic or physical stats to "great!", and decent/good is easy to get to, relatively.
This also kind of calls to mind where they said mages would have to specialise in one or another particular element to be best with, if anyone remembers that! Which is pretty interesting.
Did anyone partake in the alpha using a gamepad? Did it use the same awful D-pad targeting system FFXI does?
How was targeting in general? could you freely switch targets in combat, or did you have to go through a horribly implemented "switch target" system like in FFXI?