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  1. #4941
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    Quote Originally Posted by King Zuca View Post
    skimmed through a lot of this thread, and saw this mentioned but not sure if it was elaborated on; i saw in pookies video there was both skill points, and skill proficiency. seems like the skill points raise your rank in that particular class, but what does proficiency do? is there both class levels AND class skill ranks? im just a bit confused on it after watching the vids.
    They're likely the same thing just worded a little differently. The character panel screenshots I've seen have only shown weapon skill level and physical level.

  2. #4942
    Relic Horn
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    Quote Originally Posted by Lunarhawk View Post
    Someone should be adding all this info to one of the wikis imo
    I thought so too, and we have a wiki thread here asking about it, but I figure the wiki owners are probably not going to try putting the current alpha info in because it is very subject to change, and correcting every little page would be painful. Maybe once CB2 gets here and the game is more finalized.

    Quote Originally Posted by King Zuca View Post
    skimmed through a lot of this thread, and saw this mentioned but not sure if it was elaborated on; i saw in pookies video there was both skill points, and skill proficiency. seems like the skill points raise your rank in that particular class, but what does proficiency do? is there both class levels AND class skill ranks? im just a bit confused on it after watching the vids.
    I know this has been discussed, but I don't remember it specifically or where.

  3. #4943
    Ridill
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    Some fights in vanilla wow used to take a lot more coordination and strategy than any fights in FFXI :/ Though, I think a lot may have had to do with getting 40 people to listen <_<;

  4. #4944
    Vacht
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    Quote Originally Posted by Dantrag View Post
    Some fights in vanilla wow used to take a lot more coordination and strategy than any fights in FFXI :/ Though, I think a lot may have had to do with getting 40 people to listen <_<;
    Its hard to compare because youre right, navigating 40 people is harder than 18. I remember in DAoC, doing dragon raids.. we always failed when we brought everyone we could, like 30-60 people. When we did it as 3 groups of 6 we beat it first try. Less numbers + better players = win, imo. Ive never played a game that was as hard as some of the ffxi fights. I remember when sea first came out it was pretty difficult. Finding out how to beat prudence... man, so many deaths in two hours. A few of us deleveled from 44k xp trying to keep it popped.

  5. #4945
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    Quote Originally Posted by Ashton View Post
    They're likely the same thing just worded a little differently. The character panel screenshots I've seen have only shown weapon skill level and physical level.
    they cant be, because if you watch the pooky vids, you will see that she will occasionaly gain X amount of points in polearm skill, and at the same time gain X amount in polearm proficiency skill. however, X is not the same number in both cases.

  6. #4946
    Sea Torques
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    Quote Originally Posted by Cairthenn View Post
    Got actual mob names instead of just categories. Compiling and uploading in a while.
    Oh very nice, I can not wait to see

  7. #4947
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    Quote Originally Posted by King Zuca View Post
    they cant be, because if you watch the pooky vids, you will see that she will occasionaly gain X amount of points in polearm skill, and at the same time gain X amount in polearm proficiency skill. however, X is not the same number in both cases.
    That I did not see. Come to think of it I remember another post in this thread where a tester (I think) mentioned weapon rank and class level as if they were different things.

  8. #4948
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    Maybe skill rank is for abilities and proficiency affects damage or accuracy somehow?
    who knows

  9. #4949
    Another Islam Thread
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    In regards to the walking over "edges", I was looking out for that in one of pooky's vids and saw him easily walk down a ledge which would've stopped a player in FFXI.

  10. #4950
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    I mean to put it better when you get to max rank you're at max rank, no more abilities
    but if your proficiency was for dam/acc and that COULD keep going up, the longer you played the class the better you'd be at it.

  11. #4951
    Vacht
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    Quote Originally Posted by King Zuca View Post
    they cant be, because if you watch the pooky vids, you will see that she will occasionaly gain X amount of points in polearm skill, and at the same time gain X amount in polearm proficiency skill. however, X is not the same number in both cases.
    is it going to be like evasion skill+ vs. evasion+ you think?

    i remember evasion skill+ allowed yuou to evade high level monsters, and evasion+ allowed you to evade more often. I remember on my thief with 321 evasion skill and +96 evasion i was able to solo an IT enkidu... kinda solo... i just needed a whm to remove slowness sometimes lol. With slowness id always die though :/ I tanked seiryu kirin spawn for 2 minutes though!


    Quote Originally Posted by Skidz View Post
    In regards to the walking over "edges", I was looking out for that in one of pooky's vids and saw him easily walk down a ledge which would've stopped a player in FFXI.
    Where did you have issues walking off ledges in XI?

  12. #4952
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    Quote Originally Posted by Vacht View Post
    is it going to be like evasion skill+ vs. evasion+ you think?

    i remember evasion skill+ allowed yuou to evade high level monsters, and evasion+ allowed you to evade more often. I remember on my thief with 321 evasion skill and +96 evasion i was able to solo an IT enkidu... kinda solo... i just needed a whm to remove slowness sometimes lol. With slowness id always die though :/ I tanked seiryu kirin spawn for 2 minutes though!




    Where did you have issues walking off ledges in XI?
    yea i was thinking more along those lines. i wonder how it will fit into XIV's mechanics. but another thing i noticed was it wouldnt notify you in the chat if your proficiency went up a rank, just your class skill, or maybe i missed it.

    you think there will be gear that adds bonuses to your proficiency? how big of a role does proficiency play? i got tons of thoughts running in my head lol. im trying not to compare it too heavily to ffxi, as i already see big differences (aside from obviously the aesthetic similarities they share).

  13. #4953
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    That right there Vacht is why I'm starting to lose interest in Pugilist. I wanted a class like Monk which was a hand-to-hand fighter but wasn't an evasion tank. But pugilist since it's like a combined monk, thief, ninja, etc very well could end up the evasion tank class. And I don't want to tank period.

    Which is why I may end up as a Marauder instead even though I like hand to hand better.

    fucking evasion tanking

  14. #4954
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    Quote Originally Posted by Kurokikaze View Post
    The thing you were looking for is: WoW puts much more emphasis on player equipment as opposed to skill in order to excel at something. When you were told that you needed X gear to do well in Y raid - you really needed it. FFXI's end-game gear just made shit easier but you didn't need the gear as much as you did in WoW, not even close.

    Quick Ex:

    FFXI: I tanked Nidhogg fine with AF1. Did better when I actually put on better gear.
    WoWBC: Take a Karazhan geared Prot Pally into Mount Hyjal. Watch what happens.
    WoWLK: Take a fresh 80 Prot Warrior into ToTGC lol.
    FF11 required skills? Of what? Getting the best claim-bot? lol

    Gear progression was not simply a hinderance from the gear aspect of the game, but also a guided learning curve. You don't go to Karazhan to just get gear, but also learn some basic mechanics of Tanking, DPS, and healing with regards to boss fights. I'm not going to have someone in 5-man gear tank bosses in Hyjal because the obviously he's undergeared, I'm also not going to have someone who never done Karazhan tank bosses in Hyjal because I doubt he knows how to position bosses and not let it cleave the raid or position the spawns and not let them blow up the raid when they die.

    By the way, skill and gear have a negative correlation with each other in WoW. If you have really good gear, you wouldn't need really good skill, and vice versa. I could link you that guild that killed Illidan with nothing but vanilla WoW gear, but I will give you the benefit of the doubt and assume you are at least intelligent enough to know how to google.

    Only people who cry about gears in WoW are those who don't have any skills to get any gear to begin with.



    edit: You know what I find really funny? The same people who cry about how gear dependent WoW encounters tend to be are also the people who sneeze at how easy it is to get gears in WoW.

    And FF11 takes more skills? When a new endgame encounter is taken down in WoW, the whole community wants to see a video and find out what kind of strategy they used to beat it. When a new endgame encounter is taken down in FF11, the whole community wants a head count of how many people in the team got relics.

    Meh.

  15. #4955
    Relic Horn
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    Quote Originally Posted by Vacht View Post
    / I tanked seiryu kirin spawn for 2 minutes though!



    Why was it alive that long O.o

  16. #4956
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    Quote Originally Posted by Vacht View Post
    is it going to be like evasion skill+ vs. evasion+ you think?

    i remember evasion skill+ allowed yuou to evade high level monsters, and evasion+ allowed you to evade more often. I remember on my thief with 321 evasion skill and +96 evasion i was able to solo an IT enkidu... kinda solo... i just needed a whm to remove slowness sometimes lol. With slowness id always die though :/ I tanked seiryu kirin spawn for 2 minutes though!




    Where did you have issues walking off ledges in XI?
    Most zones that had "paths" such as La Theine Plateau comes to mind

    lots of areas with more then a foot drop off would sometimes lock you out.

  17. #4957
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    but also a guided learning curve.
    lol

  18. #4958
    GRT
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    Quote Originally Posted by BRP View Post
    lol
    lol

  19. #4959
    Ridill
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    Quote Originally Posted by GRT View Post
    . You don't go to Karazhan to just get gear, but also learn some basic mechanics of Tanking, DPS, and healing with regards to boss fights. I'm not going to have someone in 5-man gear tank bosses in Hyjal because the obviously he's undergeared, I'm also not going to have someone who never done Karazhan tank bosses in Hyjal because I doubt he knows how to position bosses and not let it cleave the raid or position the spawns and not let them blow up the raid when they die.

    Karazhan or any raid for that matter only teaches you 1 thing. That fights will have gimmicks to them. But then again 5mans basically teach you the exact same things. Most bosses even for that matter, in raids have mechanics compromised of a handful of skills from 5man dungeon bosses.

    Someone going to Kara before Hyjal isn't going to learn anything more then if they just went to Hyjal. You learn about cleaving bosses and everything else just leveling up and doing 5mans.

    Look at ICC25/10. Did anyone really need to do Naxx>Uld>ToC to be able to go in there?

  20. #4960
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    I'm still confused as to how party mechanic will work. Can someone explain if there's sufficient information on the subject?

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