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  1. #4961
    GRT
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    Quote Originally Posted by Meresgi View Post
    Karazhan or any raid for that matter only teaches you 1 thing. That fights will have gimmicks to them. But then again 5mans basically teach you the exact same things. Most bosses even for that matter, in raids have mechanics compromised of a handful of skills from 5man dungeon bosses.

    Someone going to Kara before Hyjal isn't going to learn anything more then if they just went to Hyjal. You learn about cleaving bosses and everything else just leveling up and doing 5mans.

    Look at ICC25/10. Did anyone really need to do Naxx>Uld>ToC to be able to go in there?
    The question really is, did anyone who got to ToC did not spend any time in Naxx/Uld?

    Call them gimmicks if you will, but there's a reason the top three guilds on my server remained the top three guilds since Vanilla (think they still are, but I stopped playing a while back). And even though a lot of them tend to quit in between major patches and expansions due to boredom, and they often lag behind in gear because of that, they still come back and get server firsts whether it is 5-man or raid achievements. Oh, and they also occupy a majority of the top10 PVP ladders.

    "FF11 takes more skillz." Please.

  2. #4962
    Vacht
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    Quote Originally Posted by King Zuca View Post
    yea i was thinking more along those lines. i wonder how it will fit into XIV's mechanics. but another thing i noticed was it wouldnt notify you in the chat if your proficiency went up a rank, just your class skill, or maybe i missed it.

    you think there will be gear that adds bonuses to your proficiency? how big of a role does proficiency play? i got tons of thoughts running in my head lol. im trying not to compare it too heavily to ffxi, as i already see big differences (aside from obviously the aesthetic similarities they share).
    I hope so, and youre right there is no point in comparing it to ffxi. I just remember them never telling us how accuracy worked, so we never knew really without parsing what our accuracy was. I wonder if its going to work similarly for proficiency, hopefully we will be more informed@!

    Quote Originally Posted by Lunarhawk View Post
    That right there Vacht is why I'm starting to lose interest in Pugilist. I wanted a class like Monk which was a hand-to-hand fighter but wasn't an evasion tank. But pugilist since it's like a combined monk, thief, ninja, etc very well could end up the evasion tank class. And I don't want to tank period.

    Which is why I may end up as a Marauder instead even though I like hand to hand better.

    fucking evasion tanking
    Yeah, evasion tanking was fun WHEN it was just you and a bard or something.. but tanking for a whole party <No thanks.> I really hope SE doesnt make pugilist a tank primary, just as an option to tank sometimes, im with you there.

    Quote Originally Posted by Seanr View Post
    Why was it alive that long O.o
    Doing sky as an optional event on sunday, as we had quit doing sky, 13 people showed etc

    Quote Originally Posted by dejet View Post
    Most zones that had "paths" such as La Theine Plateau comes to mind

    lots of areas with more then a foot drop off would sometimes lock you out.
    Ahh yeah

    Quote Originally Posted by Klaatu View Post
    I'm still confused as to how party mechanic will work. Can someone explain if there's sufficient information on the subject?
    You can have between 2 and 15 people in your party, there are no separate groups for an alliance. SE stated we can determine whats suitable, but for leves they will also suggest an amount.

  3. #4963
    Relic Horn
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    Quote Originally Posted by GRT View Post

    "FF11 takes more skillz." Please.
    There is just a difference of opinion in what is considered skill. leave it at that. This is a XIV Alpha/Beta thread, not a WOW vs XI/XIV thread...

  4. #4964
    GRT
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    Hey, I didn't bring it up. But sometimes I see a fallacy glaring straight at me like that, I can't help but shut it down.

    I doubt anyone who played both games thoroughly can say what some of these idiots said with a straight face.

  5. #4965
    Vacht
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    Quote Originally Posted by Seanr View Post
    There is just a difference of opinion in what is considered skill. leave it at that. This is a XIV Alpha/Beta thread, not a WOW vs XI/XIV thread...
    the taru as your avatar looks like astro boy

  6. #4966
    Ridill
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    Quote Originally Posted by mai ikari View Post
    SE doesn't seem to have a set schedule for each planned phase (A, CB1, CB2+PS3, OB), which is good because there's no reason to move it out of alpha when it's not ready. I'd imagine the alpha won't last more than a couple months.

    Now if you actually meant the next test window, there'll be alpha tests every week.
    Alpha wont last more then a couple week. its CB1 that will last a while (guessing 2-4 months), and CB2 prolly a month or two before OB

  7. #4967
    I'm not safe on my island
    Nikkei will still get me.

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    I think people often confuse the meanings of skill and ability.

  8. #4968
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    Quote Originally Posted by Katlan View Post
    Alpha wont last more then a couple week. its CB1 that will last a while (guessing 2-4 months), and CB2 prolly a month or two before OB
    Who said CB2 wasn't OB?
    Unless I've missed something They've just said "Beta 1 and beta 2"
    not to mention when they talked about beta 2 in an interview that was the one they said they were going to test "hundreds of thousands of simultaneous connections"

  9. #4969
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    Quote Originally Posted by GRT View Post
    I doubt anyone who played both games thoroughly can say what some of these idiots said with a straight face.
    I can.

  10. #4970
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    Quote Originally Posted by Lunarhawk View Post
    Who said CB2 wasn't OB?
    Unless I've missed something They've just said "Beta 1 and beta 2"
    not to mention when they talked about beta 2 in an interview that was the one they said they were going to test "hundreds of thousands of simultaneous connections"
    They said, in a nut shell, it'll go Alpha for a short while. Then Beta 1, which is pretty much the same client, but with more servers/invites. Then Beta 2 using a client close to the finished game and also adding PS3 testing. Then open beta which they said would last a few weeks.

  11. #4971
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    Ah I see. Must've missed wherever it was they differentiated between beta 2 and OB as different things.

  12. #4972
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    Quote Originally Posted by King Zuca View Post
    skimmed through a lot of this thread, and saw this mentioned but not sure if it was elaborated on; i saw in pookies video there was both skill points, and skill proficiency. seems like the skill points raise your rank in that particular class, but what does proficiency do? is there both class levels AND class skill ranks? im just a bit confused on it after watching the vids.
    Well looking back at the videos, I see the following messages:

    When actually hitting the mob they get
    "XXX's polearm skill proficiency improves by 123"

    and when they defeat a mob you see
    "XXX gains 123 polearm skill points"

    Kind of seems like the same thing but worded in a weird way based on how you're obtaining them.

  13. #4973
    Vacht
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    Quote Originally Posted by Chakra View Post
    They said, in a nut shell, it'll go Alpha for a short while. Then Beta 1, which is pretty much the same client, but with more servers/invites. Then Beta 2 using a client close to the finished game and also adding PS3 testing. Then open beta which they said would last a few weeks.
    Damn, i was hoping id get the beta on PS3 atleast by summer time.

    Quote Originally Posted by Zerocool View Post
    Well looking back at the videos, I see the following messages:

    When actually hitting the mob they get
    "XXX's polearm skill proficiency improves by 123"

    and when they defeat a mob you see
    "XXX gains 123 polearm skill points"

    Kind of seems like the same thing but worded in a weird way based on how you're obtaining them.
    So if your proficiency improves by 12 once, then improves by 13, at the end of the fight it should say: "XXX gains 25 polearm skill points""

  14. #4974
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    there's always hope that alpha will end in the next 3 weeks (Still april), beta 1 in may, and beta 2 in summer. Then open beta in fall and game released in the holiday season (late october or later)

  15. #4975
    Vacht
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    Quote Originally Posted by Lunarhawk View Post
    there's always hope that alpha will end in the next 3 weeks (Still april), beta 1 in may, and beta 2 in summer. Then open beta in fall and game released in the holiday season (late october or later)
    you make me a happy man

  16. #4976
    Sea Torques
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    Quote Originally Posted by Vacht View Post
    Damn, i was hoping id get the beta on PS3 atleast by summer time.



    So if your proficiency improves by 12 once, then improves by 13, at the end of the fight it should say: "XXX gains 25 polearm skill points""
    Well I don't think it shows your accumulative score from the whole fight, but rather additional skill points you gain for defeating the mob.

  17. #4977
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    Quote Originally Posted by GRT View Post
    Hey, I didn't bring it up. But sometimes I see a fallacy glaring straight at me like that, I can't help but shut it down.

    I doubt anyone who played both games thoroughly can say what some of these idiots said with a straight face.
    Implying you replied to the person and everyone read it and was like "oh ma gawd he iz so rite he proveded him rong!!'

    Naut, rofl.

    I agree with the other guy, don't cry brah.

    And as for the two types of wording for the sill, I guess we'll just have to see on Tuesday if someone figures something out about it.

  18. #4978
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    Quote Originally Posted by Skidz View Post
    In regards to the walking over "edges", I was looking out for that in one of pooky's vids and saw him easily walk down a ledge which would've stopped a player in FFXI.
    Yah, but the rest of the ledge had a wall that you couldn't fall down from. Its only at the point where pooky reached the part where the steps of the ledge were below her that she was able to go down one level. ffxi was the same.

  19. #4979
    Vacht
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    Why dont they just effing let us jump whenever we want, AND run off ledges. I miss jumping off really high buildings and cliffs with friends.

  20. #4980
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    JUMPING CAN GO FUCK ITSELF
    Give us the PDZ roll to go off ledges

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