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  1. #5581
    CoP Dynamis
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    Quote Originally Posted by Trocian View Post
    Did he get hit for 1299, or am I reading it wrong?
    might be exp. @ start mobs gave couple hundred exp if this is second alpha he coulda progessed decent enough to get fight mobs that give that much exp. Pooky was doing 50-70 damage a hit on the boat but got a few hundred exp that might just be exp. a few hours into the game.

  2. #5582
    New Odin
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    It says critical! 1299 damage, so doubt it.

  3. #5583
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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  4. #5584
    Black Belt
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    Quote Originally Posted by Kiarax View Post
    I love this screenshot

  5. #5585
    Ridill
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    Quote Originally Posted by Kiarax View Post

    Is that a crystal Malboro or something else?

  6. #5586
    Hydra
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    Edit:
    lol - That Taru sure looks it. In his head, I bet he's thinkin "I'm going to eat your babies"

  7. #5587
    Ridill
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    Quote Originally Posted by Jinfire View Post
    might be exp. @ start mobs gave couple hundred exp if this is second alpha he coulda progessed decent enough to get fight mobs that give that much exp. Pooky was doing 50-70 damage a hit on the boat but got a few hundred exp that might just be exp. a few hours into the game.
    Was expecting maybe 20-50 xp per mob, 100 at best for an EM. I never managed to get out of the city before I had to leave, last alpha.

    But if that's xp, then things certainly will be different in XIV. And faster.

  8. #5588
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    Quote Originally Posted by Ghostsix.Midgard View Post
    Out of arrows? Junk mob not worth using ammo? sliver of hp left? etc
    i think thats thinking too far along the lines of rng in ffxi, which again i feel SE could have done a much better job on. i think melee'ing for archers should be optional, and should'nt be a last resort, or a means of conservation. arrows should'nt be so taxing that you would resort to whipping out some secondary weapons you might not have skilled high enough just to finish a mob off. i don't know, but to me that would make archer more tedious then challenging. on the flipside, making ammo easier to keep in stock would'nt necessarily make the class itself easier, it would just shift the focus of the player appropriately imo. i had a 75 rng in ffxi(among other jobs), and i easily spent 2-3 times more money then most, if not all other jobs. i really hope they dont do something like this with archer in ffxiv. seeing as how the developers want to emphasize use of particular weapons for classes, i just cant see them making melee for archers a necessity.

  9. #5589
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    Quote Originally Posted by Kiarax View Post
    I hope this is how the in game stuff will look with maxed out settings on a PC.

  10. #5590
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    Quote Originally Posted by Jollipop View Post
    I hope this is how the in game stuff will look with maxed out settings on a PC.
    i think that is in-game.

  11. #5591
    Ridill
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    Quote Originally Posted by King Zuca View Post
    i think thats thinking too far along the lines of rng in ffxi, which again i feel SE could have done a much better job on. i think melee'ing for archers should be optional, and should'nt be a last resort, or a means of conservation. arrows should'nt be so taxing that you would resort to whipping out some secondary weapons you might not have skilled high enough just to finish a mob off. i don't know, but to me that would make archer more tedious then challenging. on the flipside, making ammo easier to keep in stock would'nt necessarily make the class itself easier, it would just shift the focus of the player appropriately imo. i had a 75 rng in ffxi(among other jobs), and i easily spent 2-3 times more money then most, if not all other jobs. i really hope they dont do something like this with archer in ffxiv. seeing as how the developers want to emphasize use of particular weapons for classes, i just cant see them making melee for archers a necessity.
    Well, they do have a Refill ability, but I also fear this will get nerfed due to RMT exploiting it for gil.

  12. #5592
    Hydra
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    Quote Originally Posted by Khamsin View Post
    Was expecting maybe 20-50 xp per mob, 100 at best for an EM. I never managed to get out of the city before I had to leave, last alpha.

    But if that's xp, then things certainly will be different in XIV. And faster.
    Well, alotta people are really trippin' on the EXP, but I know SE will adjust accordingly before commercial release. I'm sure it makes sense to raise the EXP during alpha so people can progress quicker during the short tests.

  13. #5593
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    Quote Originally Posted by King Zuca View Post
    i think that is in-game.
    Yea its using cutscene assets/textures/lighting though.

  14. #5594
    Melee Summoner
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    Quote Originally Posted by Khamsin View Post
    Was expecting maybe 20-50 xp per mob, 100 at best for an EM. I never managed to get out of the city before I had to leave, last alpha.

    But if that's xp, then things certainly will be different in XIV. And faster.
    We have no idea how much xp it takes to "level up" right now, so 1299 xp could be a really small amount. It just seems large as compared to FFXI.

  15. #5595
    New Odin
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    It's still damage..

  16. #5596
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    Quote Originally Posted by Jollipop View Post
    Yea its using cutscene assets/textures/lighting though.
    ah, so kind of like how the character creation graphics in ffxi look way better then the actual character models. i was hoping they would'nt do that with this game. c'mon SE, this is next-gen, you cant fool us with this simple trickery lol.

  17. #5597
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    Quote Originally Posted by Khamsin View Post
    Was expecting maybe 20-50 xp per mob, 100 at best for an EM. I never managed to get out of the city before I had to leave, last alpha.

    But if that's xp, then things certainly will be different in XIV. And faster.
    What's your definiton of "faster"?

    I mean, from your post it sounds like oyu expect the exp required to level up will be just as much as in FFXIV. For all we know, it could take 10 mil exp to get from 21 > 22.

  18. #5598
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    Quote Originally Posted by King Zuca View Post
    i think melee'ing for archers should be optional, and should'nt be a last resort, or a means of conservation.
    I feel like that defeats the purpose of archer. If you want to melee up close play one of the classes that does that. Archer and its abilities should focus strictly around damaging from a distance and maintaining their ability to do so. At least that's how I feel.

  19. #5599
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    Quote Originally Posted by King Zuca View Post
    ah, so kind of like how the character creation graphics in ffxi look way better then the actual character models. i was hoping they would'nt do that with this game. c'mon SE, this is next-gen, you cant fool us with this simple trickery lol.
    If it makes cutscenes look better, I certainly don't mind.

    I feel like that defeats the purpose of archer. If you want to melee up close play one of the classes that does that. Archer and its abilities should focus strictly around damaging from a distance and maintaining their ability to do so. At least that's how I feel.
    Limitless supply of rocks. And at level cap, boulders.

  20. #5600
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    Quote Originally Posted by King Zuca View Post
    ah, so kind of like how the character creation graphics in ffxi look way better then the actual character models. i was hoping they would'nt do that with this game. c'mon SE, this is next-gen, you cant fool us with this simple trickery lol.
    Well Alpha is using minimum settings I think, so there is quite a bit of hope.

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