
Originally Posted by
King Zuca
i think thats thinking too far along the lines of rng in ffxi, which again i feel SE could have done a much better job on. i think melee'ing for archers should be optional, and should'nt be a last resort, or a means of conservation. arrows should'nt be so taxing that you would resort to whipping out some secondary weapons you might not have skilled high enough just to finish a mob off. i don't know, but to me that would make archer more tedious then challenging. on the flipside, making ammo easier to keep in stock would'nt necessarily make the class itself easier, it would just shift the focus of the player appropriately imo. i had a 75 rng in ffxi(among other jobs), and i easily spent 2-3 times more money then most, if not all other jobs. i really hope they dont do something like this with archer in ffxiv. seeing as how the developers want to emphasize use of particular weapons for classes, i just cant see them making melee for archers a necessity.