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  1. #5601
    CoP Dynamis
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    someone on /v/ posted this link http://chi.usamimi.info/Program/Appl...n/BouyomiChan/ I havent investigated it at all yet (im not good at translating) but seems like a recording of the nico stream.

  2. #5602
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    To me it doesn't look like it's that extreme a different from the normal game, perhaps lighting but if you look at the transition to when people are actually moving about below deck on the boat, I don't theres a whole lot else that's changed.

  3. #5603
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    The fuck. All those people in that picture and NOBODY is sitting in a chair? Can we please get a confirmation that chairs/benches in the game are fucking intractable?

    So, thus far that we know, we have cutscene people leaning on railings and sitting on floors. I can't even see a chair or a stool in that CS. This is going to be another stand up/sit on dirty floor experience?

    Really?

  4. #5604
    Kirb
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    Quote Originally Posted by King Zuca View Post
    ah, so kind of like how the character creation graphics in ffxi look way better then the actual character models.
    No, not even similar. They used entirely different models altogether in XI. These are using the exact same models. The only thing that looks like its being added to that cutscene is Depth of Field. According to the nvidia article, SE developed an inhouse ingame shader that emulates final gathering as well.



    When somebody has the chance when EU and NA tests go live, can somebody please investigate the Arcanist and Musketeer Guilds to see if there's any clues about the supposed classes.

  5. #5605
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    Quote Originally Posted by Khamsin View Post
    Well, they do have a Refill ability, but I also fear this will get nerfed due to RMT exploiting it for gil.
    yea that would suck, but instead of nerfing that, they could just make arrows so cheap that RMT's wont look to them for monetary gains.

    also something that supports this; the archer ability (according to the datamining files) that recovers your ammo using MP recovers your ammo to capacity.

    "Replenish: invoking a blessing of renewal, consuming MP to recover your projectiles to capacity."

    sounds awesome. on a side note, i see ethers bringing in big bucks in ffxiv, since it seems every class uses mp, but only DoM's(at this time) have an ability to recover it.

  6. #5606
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  7. #5607
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    Quote Originally Posted by blindSharingan View Post
    I feel like that defeats the purpose of archer. If you want to melee up close play one of the classes that does that. Archer and its abilities should focus strictly around damaging from a distance and maintaining their ability to do so. At least that's how I feel.
    thats exactly what i said lol, just worded differently. i too think its dumb to force archer classes to have back-up weapons to get the job done. archers in the past in the real world didnt run out of arrows, to then run into battle with a knife or something. that would have been instant fail as soon as you see that big guy with the claymore coming for your face.

  8. #5608
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    Quote Originally Posted by Lucavi View Post
    The fuck. All those people in that picture and NOBODY is sitting in a chair? Can we please get a confirmation that chairs/benches in the game are fucking intractable?
    Real interaction with in-game objects: Something that any other mmo player takes for granted, FFXI (and soon, FFXIV) players shun.

    Spoiler: show
    Honorable mentions to jumping and swimming too!

  9. #5609
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  10. #5610
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    Best.Graphics.Ever

  11. #5611
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    Real interaction with in-game objects
    That's the last thing I'd want them to focus on.

  12. #5612
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    Quote Originally Posted by Kirb View Post
    No, not even similar. They used entirely different models altogether in XI. These are using the exact same models. The only thing that looks like its being added to that cutscene is Depth of Field. According to the nvidia article, SE developed an inhouse ingame shader that emulates final gathering as well.



    When somebody has the chance when EU and NA tests go live, can somebody please investigate the Arcanist and Musketeer Guilds to see if there's any clues about the supposed classes.
    oh ok i gotcha. thats a relief, because i was blown away when i first got ffxi and got to make my galka, then i get to the game world and it was like goin from ps2 to ps1. great idea for the testers too, i want to see some investigating goin on.

  13. #5613
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    Quote Originally Posted by King Zuca View Post
    thats exactly what i said lol, just worded differently. i too think its dumb to force archer classes to have back-up weapons to get the job done. archers in the past in the real world didnt run out of arrows, to then run into battle with a knife or something. that would have been instant fail as soon as you see that big guy with the claymore coming for your face.
    Oh, was this a type then?

    Quote Originally Posted by King Zuca View Post
    i think melee'ing for archers should be optional
    Because that was mainly what I was talking about. lol

  14. #5614
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    Quote Originally Posted by Shaskoru View Post
    Real interaction with in-game objects: Something that any other mmo player takes for granted, FFXI (and soon, FFXIV) players shun.

    Spoiler: show
    Honorable mentions to jumping and swimming too!
    I'm trying to remember back to other MMOs and whether said interactivity was available during the alpha stage. It could simply be a matter of SE not putting it in since its early, but it could also be a matter of making this FFXI-2, which the recent screenshots seem to be showing, especially with the world design.

    There are positives in going down the same path as an earlier game, and there are negatives. I'm hoping that I won't have to simply see a wall of people sitting on the floor in jueno, and leaving half the buildings empty because you can't sit on a chair inside of them.

    The LS meetings were always fun: a pack of us sitting on the floor at the Chateu, Whitegate, Teleport: Dem, or other such places, instead of using what would logically seem like a great place - the bars in each respective city.

  15. #5615
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  16. #5616
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    Quote Originally Posted by Lucavi View Post
    I'm trying to remember back to other MMOs and whether said interactivity was available during the alpha stage. It could simply be a matter of SE not putting it in since its early, but it could also be a matter of making this FFXI-2, which the recent screenshots seem to be showing, especially with the world design.

    There are positives in going down the same path as an earlier game, and there are negatives. I'm hoping that I won't have to simply see a wall of people sitting on the floor in jueno, and leaving half the buildings empty because you can't sit on a chair inside of them.

    This LS meetings were always fun: a pack of us sitting on the floor at the Chateu, Whitegate, Teleport: Dem, or other such places, instead of using what would logically seem like a great place - the bars in each respective city.
    If that's the kind of "FFXI-2" we're getting, fuck yes. But if the GAME is same as FFXI, that'd be disappointing.

    Rather than implement fluff interaction with the world, they should polish the already existing animations instead. Nothing pisses me off more than seeing poorly done animations and then some damn "sit on a chair"-emotes all around the place.

    That might be just me however.

    EDIT: And we need seriously more combat images. Are the JP's doing nothing but looking at the scenery? Le sigh!

  17. #5617
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    Quote Originally Posted by King Zuca View Post
    thats exactly what i said lol, just worded differently. i too think its dumb to force archer classes to have back-up weapons to get the job done. archers in the past in the real world didnt run out of arrows, to then run into battle with a knife or something. that would have been instant fail as soon as you see that big guy with the claymore coming for your face.
    Actually most archers carried small blades or a short sword and shield with them, because unlike FFXI, you can't really stand there point blank shooting an arrow at someone who's swinging a sword at you.

  18. #5618
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    Its amazing you consider "fluff" what their competitors have included for over half a decade. I never know how to approach your posts, Hyan, because I always wind up wanting to strangle you through this monitor.

  19. #5619
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    Quote Originally Posted by King Zuca View Post
    thats exactly what i said lol, just worded differently. i too think its dumb to force archer classes to have back-up weapons to get the job done. archers in the past in the real world didnt run out of arrows, to then run into battle with a knife or something. that would have been instant fail as soon as you see that big guy with the claymore coming for your face.
    What are you talking about? Archers carried short swords on them as a last ditch weapon should their position be overrun. Yes, even the fabled English archers with all their fancy shmancy range carried swords, because shit happens.

  20. #5620
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    Quote Originally Posted by blindSharingan View Post
    Oh, was this a type then?



    Because that was mainly what I was talking about. lol
    it was more like a communication phail lol. what i was trying to say is, if you really want to make your archer a melee hybrid, it should be something possible(does'nt have to be effective, just doable lol). i for one wouldnt do it, cuz i agree with what you were sayin.

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