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  1. #5621
    New Odin
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    Quote Originally Posted by Lucavi View Post
    Its amazing you consider "fluff" what their competitors have included for over half a decade. I never know how to approach your posts, Hyan, because I always wind up wanting to strangle you through this monitor.
    No wonder the competition (aside from Blizzard) always seems to fail.

    Just because everyone else does it doesn't make it any less fluff than it is.

  2. #5622
    Salvage Bans
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    Ramuh
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    Kilrogg

    can anyone check to see if forcing SLI or CrossFire works?

  3. #5623
    New Merits
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    Quetzalcoatl
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    Kargath

    Quote Originally Posted by Khamsin View Post
    Well, they do have a Refill ability, but I also fear this will get nerfed due to RMT exploiting it for gil.

    If they are worried about rmt, they could easily make arrows created from the refill ability to be ex and not able to be sold to npc.

  4. #5624
    Puppetmaster
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    Boulderfist

    Totally forgot that Cure in XIV is AoE. Well, as described by the data mining, no one has seen it in action yet.

    Quote Originally Posted by Jollipop View Post
    No need for regen you get it when you are in passive, either that or they are saving those spells for a bard type.
    In a long fight HoT is definitely needed. It is useful when your main heal is on cool down, not to mention it usually generate less hate and can conserve you more mp. Regardless, I would find it worrisome to only have one type of heal. Especially if all Cure spells, doesn't matter what level, share the same timer.

  5. #5625
    Smells like Onions
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    thanks Kiarax!

  6. #5626
    CustomTitle
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    HOT LITTLE SNATCH

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  7. #5627
    New Spam Forum
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    Quote Originally Posted by Vhalyar View Post
    What are you talking about? Archers carried short swords on them as a last ditch weapon should their position be overrun. Yes, even the fabled English archers with all their fancy shmancy range carried swords, because shit happens.
    sure, but i'm willing to bet, an archers success rate with a short sword was mega fail, especialy against a soldier whose specialty was killing you up close and personal. I have never heard of such a thing, but then again i don't know everything, i would like to tho, so feel free to correct me :D

  8. #5628
    The Defense is ready, Your Honor
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    Gilgamesh
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    Mug'thol

    Quote Originally Posted by Hyan View Post
    No wonder the competition (aside from Blizzard) always seems to fail.

    Just because everyone else does it doesn't make it any less fluff than it is.
    So you're all for a perfect system with zero interactivity and zero immersion? You seriously want a sequel to FFXI with updated models and a higher poly count? The only improvements you want, 7 years later, are to the battle and crafting systems?

    Christ almighty.

  9. #5629
    Ridill
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    Asura

    Quote Originally Posted by zalasta View Post
    Totally forgot that Cure in XIV is AoE. Well, as described by the data mining, no one has seen it in action yet.



    In a long fight HoT is definitely needed. It is useful when your main heal is on cool down, not to mention it usually generate less hate and can conserve you more mp. Regardless, I would find it worrisome to only have one type of heal. Especially if all Cure spells, doesn't matter what level, share the same timer.
    It's also mentioned on every single FFXIV website that Cure and Fire are AoE so I doubt it's a typo.

  10. #5630
    D. Ring
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    Siren

    It's interesting that enemy names are all in Japanese. Whereas in FFXI they're all in English. If it stays like this in the final game I wonder how that works. Unless there was a way to automatically translate the name using like a <t> command, it could make communication difficult.

  11. #5631
    Sea Torques
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    Quote Originally Posted by Lucavi View Post
    So you're all for a perfect system with zero interactivity and zero immersion? You seriously want a sequel to FFXI with updated models and a higher poly count? The only improvements you want, 7 years later, are to the battle and crafting systems?

    Christ almighty.
    Personally, I'm fine without being able to sit down and stuff. I always find myself wondering why things like that even exist because it seems stupid to me. Different people want different things.

  12. #5632
    New Spam Forum
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    Sylph

    Quote Originally Posted by Lucavi View Post
    So you're all for a perfect system with zero interactivity and zero immersion? You seriously want a sequel to FFXI with updated models and a higher poly count? The only improvements you want, 7 years later, are to the battle and crafting systems?

    Christ almighty.
    I'd like in game triple-triad/tetra master but we can't have it all, i'm not sure what's worse people complaining about jumping or you and your chairs.

  13. #5633
    Hydra
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    Cerberus

    Oh, that 1 is kick ass. Shaders are gonna look kewl

  14. #5634
    Kirb
    Guest

    Quote Originally Posted by Hyan View Post
    Rather than implement fluff interaction with the world, they should polish the already existing animations instead. Nothing pisses me off more than seeing poorly done animations and then some damn "sit on a chair"-emotes all around the place.

    That might be just me however.

    EDIT: And we need seriously more combat images. Are the JP's doing nothing but looking at the scenery? Le sigh!
    From what I've seen, the animations are already pretty solid. They've got some great followthrough and secondary motion. Even the lalafell running animation has been tweaked with more arm movement. They undoubtedly have a ton of work to do with the unavailable races though, so you're probably correct in thinking that the animators are busy getting the final passes done first.

    I wouldn't mind being able to sit in chairs, (but it's also kind of lolsy to be so srs bsns about them.)
    If it isn't in, when you get into the beta, start asking SE about implementing it by release or in a patch. Code and animation-wise, it wouldn't be too difficult.

    It's interesting that enemy names are all in Japanese. Whereas in FFXI they're all in English. If it stays like this in the final game I wonder how that works. Unless there was a way to automatically translate the name using like a <t> command, it could make communication difficult.
    Uh, I'm pretty sure that it won't be like that in the final release. Why would SE go through the trouble of having only English voice actors for all versions of the game, and then have monster names in hiragana?

  15. #5635
    New Odin
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    Quote Originally Posted by Lucavi View Post
    So you're all for a perfect system with zero interactivity and zero immersion? You seriously want a sequel to FFXI with updated models and a higher poly count? The only improvements you want, 7 years later, are to the battle and crafting systems?

    Christ almighty.
    Improvements to the Game, yes. I must be insane for asking for a better game, I know!

    I could honestly care less about the improvements to the world. Although we'll probably see a better version of Sims when mog houses are revealed.

  16. #5636
    CustomTitle
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    HOT LITTLE SNATCH

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    Quote Originally Posted by Hyan View Post
    Improvements to the Game, yes. I must be insane for asking for a better game, I know!
    Can lump me in with the crazy people. Don't give two shits about being able to sit in a chair, focus on the actual gameplay please.

    http://i39.tinypic.com/a4nbbq.jpg

    New Mithra are delicious, hated the XI design but they're great in XIV. Gonna be hard to pick a race this time.

  17. #5637
    Salvage Bans
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    Sylph
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    Bronzebeard

    Quote Originally Posted by Gwynplaine View Post
    It's interesting that enemy names are all in Japanese. Whereas in FFXI they're all in English. If it stays like this in the final game I wonder how that works. Unless there was a way to automatically translate the name using like a <t> command, it could make communication difficult.
    I guess monsters are actually allocated a number as some kind of tag and then when you link to that monster it will show the correctly translated name regardless of who you link it to. (will prob work for everything including armor/items etc)

    If that makes sense :S

  18. #5638
    RIDE ARMOR
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    Shiva

    Quote Originally Posted by Kiarax View Post
    Someone probably already said this, but I just got in and I'm browsing through the last few pages so...

    HOLY CRAP! IT'S AN OGRE!

    (How many people do you think will create a green Galka and call it Shrek?)

    How do I do the spoiler thing?

  19. #5639
    New Odin
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    Quote Originally Posted by Kirb View Post
    From what I've seen, the animations are already pretty solid. They've got some great followthrough and secondary motion. Even the lalafell running animation has been tweaked with more arm movement. They undoubtedly have a ton of work to do with the unavailable races though, so you're probably correct in thinking that the animators are busy getting the final passes done first.
    Yeah, I'm content with what we've seen so far. I'm a bit concerned about the skill animations however. I hope they don't "water them down" just because there's so many of them this time around.

  20. #5640
    Hydra
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    I wouldn't emphasis too much on object interaction. I mean, I could care less if I can sit on a stool/chair or just stand and sit on floor. Sure, it would look nice, but it's something that won't break the game. I rather have SE work on more important things, like game mechanics, bugs, etc etc.

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