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  1. #5881
    Sandworm Swallows
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    Quote Originally Posted by Lucavi View Post
    Well I'm 6'3" and my GF is 5'3", and just watching her struggle to keep up with me when I'm doing a brisk walk shows me the difference between our leg span and how many more steps she has to take to keep up with my gaits.
    Yea thats my point, i'm 6'6 while my wife is around 5'7 and she will bitch so much when i walk normally because she has to jog to keep up with me lol.

  2. #5882
    New Spam Forum
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    Ramuh

    I'm not sure if this has been posted, new videos from EU
    http://www.youtube.com/user/TeKDeLorean

  3. #5883
    Sandworm Swallows
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    Quote Originally Posted by vrumpt View Post
    Go find some videos of tiny Aion characters. The movement speed is the same but the leg movement scales with size so they just kinda scurry along. Its fucking retarded.

    You don't want to add movement speed realism into the equation. Some types of realism just aren't fun to look at or experience.
    I know this is why they won't do it, but i figured it would be a nice way to define races better. This taru is slow walking but can do massive magical damage, while the fast running tall race can go 5 to 10% faster with other limited things to define races better.

  4. #5884
    Relic Horn
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    Quote Originally Posted by Jollipop View Post
    I know there is a 1 hand and 2 hand weapon for both classes, so i guess one is for white magic and for black perhaps, Thaumaturge prob Astral and Umbral.
    Considering Thaumaturge starts with both Scourge (umbra) and Banish (astral), I'm going to say it doesn't work like that.

    It's possible Conjurer just doesn't start with Cure.

  5. #5885
    The Syrup To Waffles's Waffle
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    I discovered something neat: you can still send and receive tells while R0ing.

  6. #5886
    Bagel
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    Quote Originally Posted by Yabby View Post
    Yea thats my point, i'm 6'6 while my wife is around 5'7 and she will bitch so much when i walk normally because she has to jog to keep up with me lol.
    I feel this one - I'm 5 foot 4, married to a 6 foot 7 guy.

  7. #5887
    Chram
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    Vrumpt Vegallion
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    Quote Originally Posted by Yabby View Post
    I know this is why they won't do it, but i figured it would be a nice way to define races better. This taru is slow walking but can do massive magical damage, while the fast running tall race can go 5 to 10% faster with other limited things to define races better.
    thats just a really bad idea. i don't wanna see armies of taru BLMs in ffxiv and neither does SE.

  8. #5888
    New Odin
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    Quote Originally Posted by Satyr View Post
    I'm not sure if this has been posted, new videos from EU
    http://www.youtube.com/user/TeKDeLorean
    Finally something but Lalafell...

    Skewer's requirement: "Disciples of War, Magic".

    Sounds pretty good. Seems like you can use it with different weapon types?

  9. #5889
    New Merits
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    Quote Originally Posted by Jollipop View Post
    Nope check http://na.finalfantasyxiv.com/ they have 2 weapons types for both classes.
    Looking around that could the Lantern shield for gladiator be the "Two Handed Shield" in the weapon list posted earlier?

  10. #5890
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    Sylph
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    Quote Originally Posted by solracht View Post
    Considering Thaumaturge starts with both Scourge (umbra) and Banish (astral), I'm going to say it doesn't work like that.

    It's possible Conjurer just doesn't start with Cure.
    You could be right, doesn't explain the 1 and 2 hand variations though, kind of odd they don't start with Cure either.

  11. #5891
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    Conj. dont start with cure.

    They start with:
    Magic dart (ranged magic attack, no MP or TP cost)
    *forgot the name* - no mp or tp cost, 1800sec cool down. Restores MP
    and level 1 of all the elemental spells (fire, water, etc) all have same MP cost, cooldown etc.

    Should be noted also that, all the elemental spells are AoE; the description says it damages enemies in range.

  12. #5892
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    Quote Originally Posted by Yabby View Post
    I still find it weird for a 4 foot taru to run as fast as a 6 foot long legged elvaan. Just looks funny watching that small guy run like someone was going to eat him, but the taller races run at a brisk pace.
    It's like a little kid trying to keep up with his parents...because really that's how Lalafell are designed.

  13. #5893
    BRP
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    Quote Originally Posted by Lunarhawk View Post
    Looking around that could the Lantern shield for gladiator be the "Two Handed Shield" in the weapon list posted earlier?
    I hate to speculate here - but on the main site it says Gladiators use one-handed swords(they mention from daggers to longswords). Meaning it is more likely they use two-handed shields over great swords.

  14. #5894
    Sandworm Swallows
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    Quote Originally Posted by vrumpt View Post
    thats just a really bad idea. i don't wanna see armies of taru BLMs in ffxiv and neither does SE.
    But thats the thing would you want to do that super e-penis damage, say when your soloing, if the mob your fighting can run faster than you. Or would you rather be able to run faster than the mob while still doing good damage but not "Super elite 1337".

    Personally i would want to run faster and not get killed.

    Edit: BTW not trying to start a debate, i know it isn't going to happen. Just would like to see some real difference in the races besides the XI version of small difference in HP/MP and stats

  15. #5895
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    Quote Originally Posted by BRP View Post
    I hate to speculate here - but on the main site it says Gladiators use one-handed swords(they mention from daggers to longswords). Meaning it is more likely they use two-handed shields over great swords.
    But the lantern shield had/was both a shield AND sword. So it might take up both slots, aka a two handed shield. And it's listed officially as a gladiator weapon.

  16. #5896
    Melee Summoner
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    Bismarck

    i gues EU is stuck testing area glitches. it might not bee a glitch that there are no mobs it might be SE making the testers testt the environment for gliches and bugs

  17. #5897
    Relic Horn
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    Quote Originally Posted by Jollipop View Post
    You could be right, doesn't explain the 1 and 2 hand variations though, kind of odd they don't start with Cure either.
    Unless different weapons just teach you different skills (ala FFIX), I wouldn't look too much into it. I don't think it's different than gladiator having a xiphos and a longsword, or lancers having lances and halberds.

    I don't think it's odd they don't start with Cure. That doesn't mean they won't get it early on. In some of the videos linked, there's a Thaumaturge using Sacrifice to heal someone else, and I don't think they start with that. They couldn't have been playing for that long to learn it, either.

  18. #5898
    Hydra
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    Quote Originally Posted by BRP View Post
    I hate to speculate here - but on the main site it says Gladiators use one-handed swords(they mention from daggers to longswords). Meaning it is more likely they use two-handed shields over great swords.
    Maybe he pulls a sword out of the shield or it flips around so its facing outward and go all...

    http://playevolution.files.wordpress...f-dsc00499.jpg

  19. #5899
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    Quote Originally Posted by Sereal_Killer View Post
    i gues EU is stuck testing area glitches. it might not bee a glitch that there are no mobs it might be SE making the testers testt the environment for gliches and bugs
    Naw its a bug. Sometimes outside there will be no monsters or NPCS, then eventually you get disconnected.
    I assume its a latency/loading problem.

  20. #5900
    Cerberus
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    Excalibur

    Quote Originally Posted by FREDTHETARU View Post
    Conj. dont start with cure.

    They start with:
    Magic dart (ranged magic attack, no MP or TP cost)
    *forgot the name* - no mp or tp cost, 1800sec cool down. Restores MP
    and level 1 of all the elemental spells (fire, water, etc) all have same MP cost, cooldown etc.

    Should be noted also that, all the elemental spells are AoE; the description says it damages enemies in range.
    Ouch, 30min cooldown on the MP restore.

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