I'm not sure if this has been posted, new videos from EU
http://www.youtube.com/user/TeKDeLorean
I discovered something neat: you can still send and receive tells while R0ing.
Conj. dont start with cure.
They start with:
Magic dart (ranged magic attack, no MP or TP cost)
*forgot the name* - no mp or tp cost, 1800sec cool down. Restores MP
and level 1 of all the elemental spells (fire, water, etc) all have same MP cost, cooldown etc.
Should be noted also that, all the elemental spells are AoE; the description says it damages enemies in range.
But thats the thing would you want to do that super e-penis damage, say when your soloing, if the mob your fighting can run faster than you. Or would you rather be able to run faster than the mob while still doing good damage but not "Super elite 1337".
Personally i would want to run faster and not get killed.
Edit: BTW not trying to start a debate, i know it isn't going to happen. Just would like to see some real difference in the races besides the XI version of small difference in HP/MP and stats
i gues EU is stuck testing area glitches. it might not bee a glitch that there are no mobs it might be SE making the testers testt the environment for gliches and bugs
Unless different weapons just teach you different skills (ala FFIX), I wouldn't look too much into it. I don't think it's different than gladiator having a xiphos and a longsword, or lancers having lances and halberds.
I don't think it's odd they don't start with Cure. That doesn't mean they won't get it early on. In some of the videos linked, there's a Thaumaturge using Sacrifice to heal someone else, and I don't think they start with that. They couldn't have been playing for that long to learn it, either.
Maybe he pulls a sword out of the shield or it flips around so its facing outward and go all...
http://playevolution.files.wordpress...f-dsc00499.jpg