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  1. #5981
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    Well of course Karnja
    It's only logical that attack is decided by your charm stat

  2. #5982
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    Quote Originally Posted by Corrderio View Post
    Stupid question. Has SE said anything about adding a graphic setting soon for lower end PCs?
    They said buy a new PC. I'm not joking. I can't remember it exactly because I don't have access to the alpha site but it was basically "If you can't run Alpha, we regret to ask you to upgrade your system. Thank you."

  3. #5983
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    Quote Originally Posted by ScGr View Post
    Judging from the maps, the Arcanist guild is in a spot that testers can't get to.
    Oh, what's stopping them?

  4. #5984
    Melee Summoner
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    Trying to collect requests and info gathered so far in the forums and order it
    People with aditional info please post it so i can add it and put it into my document

    Thanks to all those that contributed so far

    Questions/ requests

    • How due the abilities combine , are there any weird combo’s
    • Is any tester going to try to skillchain today?
    • Not sure if this has been posted, but how to the lalafell "speak?" Is it similiar to FFXI where they rhyme or something, or maybe waybe play with tordy wordys?
    • Real interaction with in-game objects(sitting in chairs etc)
    • im not sure if this has been talked about, but does anyone else think that you will be able to get special leve's from your class guild?
    • Not really a mechanic but a screenshot of the moon since no one I've seen has taken a good one yet and it's pretty in FFXIV. More info on anything Conjurer would also be nice.
    • trying to find out next how the exp gain will be for physical level after you changed to a level 1 class
    • Execute a battle regimen, record it, edit out your name, post.


    Info gathered so far


    Do the AOE spells all require a specific target? Or can you cast them on an area on the map?

    • Specific target. There was never enough monsters close together to see the AoE effect so im not sure of the range.
    • What are all the amenities in Limsa Lominsa, what guilds reside there?
    • Blacksmith's, Armorer's, Fisherman's, Arcanist's, Marauder's, Musketeer's, Adventurer's

      Leveling system
    • Physical level doesn’t change when you change class
    • Hp/Mp and all attributes like str, vit etc don’t change
    • when you change class; however, in case you raised a stat after a level up you keep the upgrade (seems like all classes do have the same starter stats;
    • at least lancer and minder do; don’t know if different races change anything)
    • Physical attack, accuracy, evasion, magic accuracy, magic damage changed after class change
    • Physical level is not limited to your class level
    • Class level up doesn’t change attributes nor hp/mp

      Skill/Abilities system
    • Works like blue mage magic points system
    • You get a number of action points, to start I had 20 action points.
    • Each skill has an action point requirement; all my starting conj skills were 1 action point, so i was 7/20.
    • Not all skills can transfer over though, for example my MP restoration skill said Conjurer only. Meanwhile all the elemental spells had no restriction.
    • Didn't have enough time to switch classes and test out the strength diff of the spells, but it's interesting none the less.
    • Oh, also there were 2 rows of slots u could equip skills in, I forgot how many slots per row but i know its the same # of slots on the action bar at the bottom. So I assume thats the max amount of skills u can have equipped at any given time.

      Spells (conjurer)
    • Magic dart: Ranged magic attack(MP cost:0 TP cost:0)
    • *forgot the name* Restores MP (MP cost:0 TP cost:0 Recast 1800 sec)
    • Elemental Spells : Deals elemental Damage(MP cost: ? TP:cost: ? Recast: ?) Cone shaped AoE

      Spells (Thaumaturge)
    • Scourge ? (MP cost: ? TP cost: ? Recast ? sec)
    • Banish ? (MP cost: ? TP cost: ? Recast ? sec)
    • Drain ? (MP cost: ? TP cost: ? Recast ? sec)
    • Sacrifice ? (MP cost: ? TP cost: ? Recast ? sec)

  5. #5985
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    We get any leads on a stream for NA slot tonight yet? PM me >.<

  6. #5986
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  7. #5987
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    I think this game will run pretty poorly on PS3 with a lot of character models on screen, 15 man parties and in towns.

    Optimising a PC game to the PS3's CPU is guna be no fun, crystal tools or not.

    Stupid question. Has SE said anything about adding a graphic setting soon for lower end PCs?
    Isn't the current setting considered low :S

  8. #5988
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    Edit: No deleting posts?

  9. #5989
    Smells like Onions
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    Quote Originally Posted by Corrderio View Post
    Stupid question. Has SE said anything about adding a graphic setting soon for lower end PCs?
    lower end? the alpha is already pretty low, 2-3 generation old cards can run the game as-is unoptimized...

  10. #5990
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by ScGr View Post
    They said buy a new PC. I'm not joking. I can't remember it exactly because I don't have access to the alpha site but it was basically "If you can't run Alpha, we regret to ask you to upgrade your system. Thank you."
    Bleh, I was afraid of that. Although I could have sworn they said they'd have a setting sometime in the future of the alpha.

  11. #5991
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    Quote Originally Posted by ScGr View Post
    I'm not sure what you mean by does nothing but scales attack.

    We would have to see a 16 STR Physical Level 1, Rank 1 Marauder compared to a 32 STR Physical Level 2, Rank 1 Marauder.

    I think Physical level is just a representation of how many points you have to allocate to your stats.

    Then everything we learn will change before the game is even released.
    If you were a level 10 Conj Physical 10

    And you switched to a Lv. 1 Thauma Physical 10

    You'd have high int and it'd make levelling an absolute joke, or you'd have massive HP to the point where nothing would kill you

    The guy said your Attack, Acc, etc changes when you change classes, but main stats don't

    that's why I'm led to believe that say.. STR for example will do nothing directly, but will scale attack depending on your class level, that'd stop you from 1 shotting everything. 1 STR may give you 20 attack at level 10 Thauma, but when you switch to your CONJ maybe it'll just add 2, to give you a little edge, but not make you overpowered.

    Speculation/Guesses/BlindGuesses^

  12. #5992
    Ridill
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    Quote Originally Posted by ScGr View Post
    Only about as gimp as an Elvaan mage in XI.

    The harder it is to change stats, the less min/max builds will be encouraged.
    thinking more along the lines of an alt, one toon for caster classes and another for melee/tank. Though it depends on how tedious it is to start a new toon. In XI it was mainly about rep, ect... that made starting a new toon way harder then just lving a sub

  13. #5993
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    @Azure don't expect "massive hp" Just to get from 200 to 300 would take at least 5-6 levels of putting ALL your points in it currently.

  14. #5994
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    Quote Originally Posted by Spoony View Post
    I bought a 4770, which I think will handle it alright. It was under 100 bucks, and it runs shit like Crysis and Metro 2012
    there is a bit of a difference between that and HD 5770, I can run metro 2033 on ultra, with minor stutter when I get 4 or 5 creatures on screen, now with an older card I could not even run it properly at playable levels on High settings, for me the extra money is worth spending.

  15. #5995
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    Quote Originally Posted by Azurewrath View Post
    If you were a level 10 Conj Physical 10

    And you switched to a Lv. 1 Thauma Physical 10

    You'd have high int and it'd make levelling an absolute joke, or you'd have massive HP to the point where nothing would kill you

    The guy said your Attack, Acc, etc changes when you change classes, but main stats don't

    that's why I'm led to believe that say.. STR for example will do nothing directly, but will scale attack depending on your class level, that'd stop you from 1 shotting everything. 1 STR may give you 20 attack at level 10 Thauma, but when you switch to your CONJ maybe it'll just add 2, to give you a little edge, but not make you overpowered.

    Speculation/Guesses/BlindGuesses^
    Yea I would imagine that the stat modifiers will be effected by Class and Class level, there is bound to be some kind of advantage to leveling your second and third class though, which I think is a good thing, as long as it doesn't become too easy.

  16. #5996
    BRP
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    Quote Originally Posted by ScGr View Post
    The harder it is to change stats, the less min/max builds will be encouraged.
    ...lolwut?

  17. #5997
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    Quote Originally Posted by Jollipop View Post
    Yea I would imagine that the stat modifiers will be effected by Class and Class level, there is bound to be some kind of advantage to leveling your second and third class though, which I think is a good thing, as long as it doesn't become too easy.
    Hopefully those with high physical level won't be preferred over those with low phys. level in that case. Sucks for the new guys.

  18. #5998
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    Quote Originally Posted by ScGr View Post
    Well if you watch the videos with the Elezen Marauder running around, you'll see the player runs into doors that lock out certain parts of the city. The player then checks the map and behind the locked doors the map color is different. The Arcanist guild is in an area of color behind locked doors.
    Thats wrong.

    The different colours on the map denote different levels. you just have to go up or down via a ramp or elevator to reach the other areas. The arcanists guild is very accessible.

  19. #5999
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    Quote Originally Posted by Lunarhawk View Post
    @Azure don't expect "massive hp" Just to get from 200 to 300 would take at least 5-6 levels of putting ALL your points in it currently.
    I can't see it possibly staying like that though. 100 STR is the same difficulty to attain as 100 HP? I don't know, maybe STR does a lot less in XIV, but with how much damage enemies do, i'd feel like I'm wasting points by putting them in 1 to 1 for HP. :/

    I hope they change it to at least 1 point for 10 HP, that'd be more tolerable

  20. #6000
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    Quote Originally Posted by BRP View Post
    ...lolwut?
    I mean if you can't change stats in the field, but encounters are balanced around letting players switch jobs/disciplines in the field: players will be discouraged from dumping all their points into STR or something.

    Maybe that is more of a hope than logic.

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