Definitely. In the northern area of the Archylte Steppe, there is a Behemoth King and a large wolf mob fighting each other. Engaging starts up a three-way battle, stagger the Behe, juggle him and don't let him land, and then take out the easier wolf mob. Timing to keep the Behe in the air might be tricky at first attempts, but it isn't too hard once you get the hang of it. Easily one of the best spots to level in the game.
There's a spot in Orphan's Cradle that is just amazing.
A solo Wladislaus hangs out on a platform alone and gives 32k per kill. You can usually kill him in less than 2 minutes. Just use the elevator to go back and forth between the elevator and save point without encountering any other enemies.
It's a great place to build before the final boss but once you beat the game, you can't go back.
Postgame, take on the Behemoth that Stiker mentioned for a while. Once you get the growth egg and can take on the turtles, there's an Adamantortoise you can farm in Edenhall for some huge CP. Plus, if you plan on upgrading weapons and gear, you'll need to farm turtles anyway.
Posted this in T3B thread as well, but here's Light's L'cie mark shown on Aya's Lightning costume from The 3rd Birthday for those curious
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I fuuucking hate the doom counter on this second Barthalmus fight. Given, I haven't really done much grinding, but everything has been pretty straightforward up to this point. Obviously had to redo a couple of the bosses like Cid but the thing I hate is I can kill the boss but the doom counter just gets me when he's down to like 500k hp :/
I found Bart v2 hard as well! You have to stay offensive and try your best not to get forced defensive. Never let that chain reset! Try to always have someone building chain on him even when healing/debuffing/etc (remember Van/Hope are your best MEDs and Light is a joke at this point at it). Don't hesitate to use Summons if necessary.
Bart v.2 strat from the wiki:
Spoiler: show
I ended up beating it without really looking at a guide, essentially I just upgraded the shit out of all my weapons and used COM/RAV/RAV to chain and then beat the hell out of it with COM/COM/RAV lol. Renew saved me a couple of times, so didn't end up using summons but I got it down well before the doom counter started which made me happy. I actually controlled Fang for the fight just so I could use Slow efficiently as well as def/mag def down. Fun stuff! Only had to retry once with this lame strat due to not having the daze off meds haha
Beat the game today
Liked:
- The story, 10x better than XII, not fantastic, but good enough to make me want to play it all the way through.
- Being able to choose which characters to use (eventually) and not having to level up separately...
- Graphics ofc
Dislike:
- Battle button mashing & the way you target (ie can't cast stuff on 2 diff members in one sequence...)
- No airship... wanted to go back and do shit before ch.13 but walking through all those areas wasn't too inviting :/
- Weapon/armor upgrading system
- Enemy CP distribution. By the end I just skipped 90% of the normal enemies because they're just annoying and not worth the time. Still had no trouble on any boss past Barthan. v2, which really didn't take long to figure out.
Overall, good game, do you guys recommend doing the extra stuff after? Are there like extra cutscenes and stuff you can get or is it just missions? It seemed like there was a lot to be done on GP.
90% of the stuff on GP is missions. Once you start doing them though, it makes travel around GP a lot easier. ie: Chocobos and teleports.
Besides a couple random short cutscenes, there's not much else to it but grinding though. I enjoyed the challenge aspect of it myself though. A few of the late mission mobs are pretty fun but pretty rough fights.
Someone who liked the story, that's a shock. Pulse fal cie l'cie cie'th pulse pulse cocoon the end.
As for post game farming, you can do it but the rewards are just pointless. You can grind turtles for hours on end to upgrade weapons to...kill turtles faster cause you just want money. Few missions are interesting in the end, but all in all, you can invest a shit load of time to do a few decent fights in the missions but after that, theres nothing left to do. I guess if you do the missions asap before finishing the game (if thats possible, I dunno, I just skipped through to the end just to finish the game which took 4 months because I just couldn't bear playing that shit anymore) it'll just make everything store wise 100x easier.
Setting up an "inescapable" fate and then escaping it in a cutscene after the final battle with an explanation of "the power was within you all along" is terrible, terrible storytelling.
The initial quandary is fine. The solution to it is an unbelievably lazy deus ex machina cop out.
Spoiler: show
What irritated me most about FFXIII's ending, and the whole last 1/4 of the game for that matter, is that the party has no fucking idea what they're doing.
They decide they won't do what Barth wants, they won't kill Orphan, they won't destroy Cocoon.
What do they do?
They do what Barth wants, they actively seek out and kill Orphan, they destroy Cocoon.
Not once do they discuss anything resembling a plan to prevent any of the many horrible things that they are about to cause by doing exactly what the bad guy wants. They just stumble through it all blindly like complete retards.
I can remember the exact moment the plot died for me, it was the moment you first meet Barth, the plot proceeds to shit itself inside out, and virtually nothing interesting happens for the rest of the game. You wander through Pulse for a while and the party decides to save the world by proceeding to do everything required to destroy it.
Brilliant.
Pulse itself was also a ridiculous letdown. I was expecting to meet people there, get the other side of the story, learn wtf is actually going on with the Cocoon/Pulse fal'Cie.
But nope, nada, no people, no answers, what happened to Oerba?
idk
What happened to every single person in the world?
idk
What happened to the civilization that was clearly present before Fang/Vanilles people lived among the ruins they left behind?
idk
For that matter, why the fuck do the Pulse fal'Cie even want to destroy Cocoon? They're not bound to servitude like the ones in Cocoon, what shit do they give?
Who is the Maker and why did he make Cocoon, humans, and the fal'Cie to serve them?
How exactly do 10 million people with no source of food/water/shelter, stripped of their technology and with no survival skills (having been completely dependent on the fal'Cie for centuries) plan to survive in a foreign, incredibly hostile world?
Irritates me so much because the first portion of the game developed good, well motivated, and genuinely interesting characters with a serious dilemma on their hands and they piss it all away in the latter sections to the point where their master plan is to make no significant choices or develop any further and just stumble through a few chapters of random monster killing filler, occasionally peppered with cutscenes full of meaningless platitudes about how they're confident they're gonna fix everything without any fucking clue what they're actually going to do in order to accomplish that.
Not all the Pulse Fal'cie wanted to destroy Cocoon.
Cid and Vanille clearly say that "the purpose of every Fal'Cie's action is to reach the Maker". Titan does that by breeding stronger monsters, Atomos does that by digging tunnels etc.
It's Bart, Orphan and Anima who thought that killing Cocoon's people would summon the Maker.
I enjoyed how FFXIII doesn't serve the whole plot in front of you on a silver plate but it gives you various hints to connect everything. I dunno, lots of people say it's bad storytelling but I thought it was an interesting way to tell a story, especially for a FF game considering how predictable FF plots are. To each his own I guess.
As opposed to risking that Bart can destroy it anyway (as he says to manipulate you into action) and having it be entirely negative. They are doing exactly what they tried to do for the first half or so of the game; trying to salvage the best possible outcome out of a negative situation. Allowing Bart to have his way with Cocoon is undoubtedly the worst possible outcome. Just because it's not a black and white "good" course of action doesn't mean it's not smart...You wander through Pulse for a while and the party decides to save the world by proceeding to do everything required to destroy it.
Brilliant.
I see what you're saying but what salvaging were they planning to do by killing Orphan?
Barth's plan, if they weren't gonna take him/Orphan out, was to use the cavalry to do it, so why not just fight off the cavalry and leave Barth/Orphan in their little cyberspace fortress of solitude thing to rot.
As far as they knew killing Orphan would kill everyone. So why seek it out and.....kill it? If they staved off the cavalry long enough to actually formulate a plan that wouldn't be completely reliant on "eh, I'm sure it'll be fine" to prevent the end of the world things would have made a lot more sense.