I was just on Square-Enix web site and I saw this game. It looks pretty interesting but I have not heard anything about it yet anyone looking forward to this?
http://www.niergame.com/#/us/trailer/
Release date is sometime in April BTW
I was just on Square-Enix web site and I saw this game. It looks pretty interesting but I have not heard anything about it yet anyone looking forward to this?
http://www.niergame.com/#/us/trailer/
Release date is sometime in April BTW
SE DMC/GOW
http://www.bluegartr.com/forum/showt...highlight=nier
already have a thread.
To be fair, Nier Replicant and Nier (shortened from Nier Gestalt) are two different, albeit similar, games. Replicant is PS3 exclusive and only releasing in Japan.
I was aware, the thread was titled improperly. But we were just using it for nier.
[QUOTE=BRP;3083861]lol.
For some real information, the game is being done by Cavia(Cavia (company) - Wikipedia, the free encyclopedia) while SE is publishing it. Cavia has made some pretty good games for various publishers.
From my understanding the situation is like this:
Nier Gestalt is for the Xbox360 and Nier RepliCant is for the PS3. You play the character Nier in both games. Nier looks different in RepliCant(difference in age? Older in Gestalt?) The backgrounds for the games are very similar in that you are looking for a cure for an ill family member, but it is a different family member depending on the game. The relationship between these games is vague at the moment. It would appear to be two separate games. (To throw in a pet theory: the rugged manly Nier stars in the America centric Xbox360 entry, the attractive boy Nier stars in the Japan centric PS3 entry. Not unlike the initial plan for The Last Remnant.)
From that thread.
http://kotaku.com/5483923/we-were-wr...-or-we-are-now
We here at Kotaku have been underwhelmed by forthcoming Cavia-made video game Nier Gestalt. We have played it and been bewildered. We have questioned the game's reason for being. So, uh, last time I saw it, I liked it.
Maybe we got this Nier thing all wrong. That was the Olympic-level leap I tried to make a couple of weeks ago in New York when a publicist hired by Square-Enix to showcase Nier invited me to take another look.
First thing we agreed to agree on: Nier isn't an action game. But It sure looked like one. Grizzled protagonist Nier has been running around in Nier demos, including the one I played in bewilderment in Tokyo, with a big sword that slashes enemies, a floating book that can shoot balls of energy, project some red-and-black magic powers, all usable in real-time against enemy soldiers and such. It sure looked like an action game. To correct that mistake, the man showing me Nier two weeks ago in New York loaded up a... town. A town full of quest-givers and people to chat with, all very convincingly role-playing-game-like. Nier can fish and farm , grow flowers and fruits. Yes, yes, very RPG. Let's call it an action-RPG.
I thought this was a third-person game. It is, sort of. But I was shown a little bit of side-scroller perspective — confined to interior sequences and maybe just a visual gimmick for depicting the inside of homes and shops. The game might also be played from a top-down perspective, more like a dungeon-crawler, I was told. But mostly what I saw did indeed appear to be a third-person action game, camera behind our hero.
Camera angles and genre classifications aren't what interest me. No, I began to get intrigued by Nier during my demo in New York once the man showing me the game started explaining how weird the adventure is. I'm a Majora's Mask man. I like my action-RPGs weird.
Gruff and grizzled hero Nier is the father of sick, dying girl Yonah. She appears to be sick from a disease that broke out as a result of a failed cure to another disease. That's rough. Early in the game, she pleads to her dad: "Don't hate me for this disease." That's Daddening of Games material there.
The illnesses have wiped out most of humanity. And while the game appears to take place in some ye old fantasy past, it actually starts with Nier sheltering a sick Yonah in a modern supermarket circa 2049, using a book he has to help fight bad guys. The game then skips forward to the swords-and-magic fantasy scenes you usually see in the game, which are actually set 1300 years in the future — though maybe that's all misdirection and it'll be explained in the game. And there is no time-traveling involved, somehow.
One of the odder things is about the Nier game is that our hero pals around with a sentient book called the Grimoire Weiss. This is the book that is being cursed at in the graphics-free Nier trailer that was released in December. Don't worry, book lovers, this book can fight back. And it has attitude.
For example... when the book and Nier are being assisted in battle by hermaphrodite non-playable character Kaine, Kaine yells at the evil monster they're fighting: "You're going to die today, shit hog." The book chimes in: "Shit hog? Oh, come now, that's not even a real word."
There are conventional aspects about Nier Gestalt. Neir can use swords and spears, and alter his weapons' abilities by applying words to them (okay, that's not conventional). He can summon animals to ride and use impressive magic powers such as Dark Blast, Dark Execution and Dark Fist.
I believe this is Dark Hand:
But if I am going to hop on the lonely Nier bandwagon it's going to be because of the oddities, the fact that a boss battle against the beast you see atop this post turns into a test of bullet-hell reflexes as beads of energy start shooting out of the enemy — as if this is an action game, no, RPG, no... shmup now?
I didn't get to play the game, and I certainly wasn't going to be allowed to understand it. But I was finally able to get that, yes, this is a weird game, intentionally so, but maybe one with both delightful variety, a familiar underling action-RPG structure and that ever-more-relevant emotional hook of being a dad in a video game.
Of course, in the Japanese PS3 version of the game you're not Yonah's dad but Yonah's brother. Hey, that's Nier. The game will be out in late April in the U.S. on the Xbox 360 and PS3. No word yet on whether it will have a demo. But there is word that it's an oddball game and one that we were maybe wrong about then, or maybe I'm wrong about it now. We shall see!
This game is so wtf. I want it. I don't understand why, but I want it.
Bumpkin Bumpleskin
I received this game from gamefly a few days ago, and really trying to get into the swing of it.
As you can imagine from the story that has been released so far in previews of the game...its fucking bizarre. Without giving too much away, I'm about 5 hours into the game, and I have no more of an idea whats going on in the story than I did 30 mins after I started.
The gameplay I would compare it to a Darksiders style play, with sidequests and more weapons. There seems to be plenty of off-the-main-path quests to do that net you some cash, and some items. You know, you're general fare as far as that goes. Sadly on this front (from what I have experienced so far) is your basic fetch quest, which is a bit of a letdown.
The one glaring high point in this game, in my mind, is the music. Something about the score to this game just hits me. Even when your zoning into the most mundane places, like a pub or a post office, the music is so stunning, and you'll often find yourself sitting back and listening to it for a few moments.
This is one of those 'under the radar' type of games that could easily be missed, so I wanted to give a brief rundown of my initial impressions, and try to answer any questions anyone might have about it.
I have around 10 hours on this game, the sidequest are just ugh so much running around. Although the cube boss fight was fucking awesome.
I do like the augmenting system in the game. To explain a bit, you find 'Words' to place on your weapons/magic. These words can give you better drop rates, better damage, lower MP costs for magic, etc etc.
I just got to the point where I can start forging weapons, so I haven't really been messing with it quite yet.
More herm info.
Obligatory BRP calls Kotaku retarded post.A town full of quest-givers and people to chat with, all very convincingly role-playing-game-like. Nier can fish and farm , grow flowers and fruits. Yes, yes, very RPG. Let's call it an action-RPG.
What a terrible statement. People to talk to? For real? Holy fucking shit. Anywho. The voice acting is hit or miss in my opinion. The main characters do a pretty good job, but some of the sub-characters are lacking a bit. But Weiss/Hero/Kaine's V-O does a pretty good job of adding some personality to their characters, which is pretty important to keep this game above water for the time being.
Just died in the freakish horror dream ._.; This game is so weird!
While I didn't play the game I got my hands on the OST some time ago and I have to agree. Stunning is a really good word to describe the music. Didn't hear such a good ost in some time now (while FFXIII had its really great moment, the whole ost was hit and miss for me).
This game is growing on me more and more as I play through it. I just got to the manor in the southern fields after I was sent the letter. I can't quite put my finger on it, but it's at least holding my interest for a bit.
Its odd, in some points, it will go into a 2-d side scrolling section, and come right back out of it. Then, while in this manor I'm in atm., its a fixed-camera section with a old school Resident Evil feel to it. Just little things like that hold my attention a bit longer.
Damn you BRP, this came up when I searched my name.
So is this any good? From what I've been gathering, it's DMC/Demon's Souls minus any shred of difficulty, plus decent story/terribly boring sidequests/puzzles. Worth getting?
Gameplay: Very basic Hack-n-slash with magic powers. And a decent selection of upgradeable weapons (through forging, which takes items and permanently makes them stronger, and 'words' can be added which add power, and is interchangeable)
Music: A++++
Characters: The voice acting really helps give the characters some much needed depth, and the script is pretty good too. An example from when you first turn on the game (text would be in English obviously)
http://www.youtube.com/watch?v=ENjxvBGCGHs
Graphics: Very mediocre at best.
Quests outside of main story: "Hey, go get this for me..."
This is very much worth a rental...and I've seen the game as low as 45 bucks. Thats pretty close to the price I would pay for the game if I was to buy it.