
Originally Posted by
Russta
- Is Ninja still vastly superior to Paladin based on the undeniable fact that not getting hit is better than getting hit, no matter how little it is?
Paladin itself is a bit overused these days. With careful use of "Physical Damage Taken-" sets (hereafter referred to as "PDT sets"), many jobs are able to reduce their damage similar to a Paladin (though not as effectively) - however, since all jobs have access to Utsusemi and Seigan and other defensive abilities, combined with the fact that most endgame mobs don't actually hit that hard (when you -do- get hit), any job which can produce stable enmity (from spells or damage etc) can tank effectively.
NIN nowadays is just a weaker version of RDM, which is superior to Paladin on most things. However, since Paladin has Atonement (a new weaponskill which completely ignores enemy defence and deals damage based on enmity, capping at 720/750 damage - and it is
easy to reach that cap) it is generally superior to Ninja (exceptions: Byakko lowman and Tyger too I hear for instance - anything where evasion tanking becomes viable and other methods are challenging).
- I see that some sites have DPS figured out for weapons. How was this calculated? I'm curious if it's a simple calculation based off damage and delay or whether it took into account other modifiers on the weapon.
It's (damage*60) / delay or something. Not a very useful means of looking at weapons because it completely ignores ANYTHING that isn't DMG or Delay. Use it very loosely.
- Is there anywhere that has hard facts drawn up for specific things? I've learned over the years that very little in an MMO is subjective and can be confirmed with math. For example, before I quit, I put 5 points into Warrior's Double Attack merits and recall having a conversation with an old friend that it would be a higher DPS increase to drop four of those points to lower Berserk and Aggressor in sync. Stuff like that.
Basically anything you can ask which can be modelled mathematically can also be solved mathematically. On your WAR merits example, I believe the consensus is that 5DA 5Berserk generally beats all other builds.
- Is it true that they actually made two handed weapons as good as dual wielding? What did they do? Considering the gap was a chasm when I quit, I'm not sure the addition of straps made that much difference.
2handers now gain 3/4 of Atk or Acc from each point of STR and DEX instead of 1/2: this basically is like having a Haubergeon and then some's worth of attack and accuracy tacked on to what you already had. 2handed weaponskills were also beefed up a bit on the whole. Hasso is an incredibly strong JA also.
- Following on from that, is it accurate that Samurai is the new subjob of choice for two handed users (or at least Warriors)?
Due to Hasso and Store TP, you are correct. It is almost impossible to beat the 10% Haste/10 accuracy/5STR from Hasso combined with the increased weaponskill frequency from a 6 hit or whatever.
- This is a stupid question but, given near equal gear and skill, which melee does the most damage these days? And how big is the gap between them?
Shit is situational as always, but common consensus is that WAR and SAM lead the pack, DRK and the other 2handers are slightly behind that and then come the 1handers. MNK fluctuates wildly based on the buffs available (on anything that isn't a "boss" though, MNKs tend to be very strong).
- Did anyone ever advance the hilarity of counterstance tanking on Monk?
Not sure I get the reference I'm afraid

it is nowadays a very common way to tank in Salvage though.
- Is botting and RMT still relatively rampant?
Even moreso than usual.
- Is it still annoyingly hard to make gil alone?
Generally not if you are smart and/or have RDM75.
- How many players is Nyzul Isle? I read 3-6 but is it realistic to clear all 100 floors with just three synergized jobs?
3-6 is correct and you
can finish with 3 but sometimes Nyzul just likes to throw horrendous floors at you and more (competent) people adds an extra safety net. I think 3 competent people > 1 competent person + 5 dumbasses though. Even one dumbass can screw up a Nyzul.
- Is it true that non-Japanese players aren't too keen on doing MMM? If so, why? It was explained to me and sounded pretty damn fun.
You have to grind marbles and the mazes aren't particularly intuitive to set up. They're also a lot less dynamic than you might expect from SE's description of them.
- Does Odin take a full alliance?
Nah, you can take 36 into the chamber but I've personally cleared with less than an alliance a few times and so have a lot of linkshells.
- Outside of the warp NPC's, is it still generally time consuming to get around? Did they ever increase the frequency of airships and boats?
Airships and boats are the same, but if you use Outpost warps/Tele Rings/etcetc it's not -too- bad.
- What creative use of level sync have people discovered? I was told of some weird parties involving Summoners in KRT and that people do merit parties in the old easy exp spots (Qufim Worms, Colibri, etc) but how is this reliably possible if someone needs to be that level to sync down to? Does it rely on always lucking out and finding someone of the appropriate level or is there some way to trick the system?
The most common creative use of level syncing is astral burning where a puller drags basically an entire lowbie zone like Korraloka Tunnel onto a single spot where 4~ or so Summoners Astral Burn the entire set into the ground, earning a huge amount of exp in a small amount of time. The beauty of this is that the job of the person they sync to (around level 12) is entirely irrelevant, so it is very easy to find someone most of the time.
And yeah, in pickup parties there is still the element of luck involved but this typically isn't a problem.
- Did any player do anything remarkable in the past three years? Open ended question I know, but I mean like drastically undermanning something difficult.
I honestly couldn't begin to mention this. 6man Jorm? Dunno if you were around for those.
- How do Scholar and Dancer fit into the grand scheme of things?
Scholar is a very versatile mage with the ability to modify spells, such as make them AoE etc. It is a rival to BLM on the nuking front and a capable healer, let down only by the fact that while the level cap is 75, it is unable to Haste.
Dancer is a semi-DD which can use its TP to heal people and buff the party with a mini Blood Weapon effect (HP or MP) or Haste. It is criticised at endgame due to the difficulty of building TP on certain monsters or in certain strategies.
- Does ensuring a Thief gets the last hit massively increase the drop rate of every item in the game?!?!?
Thiefs increase drop rates?