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  1. #441
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    I don't see why testing would be needed. Sidewinder is a ws afterall.

  2. #442
    Relic Shield
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    Quote Originally Posted by Cream Soda View Post

    Even w/o looking at the crits, you'd need to be in a situation where you'd really need the acc.
    its the same situation as when Hades+1 beat destroyers: when ever you need more accuracy than your minimal acc gear: full usu+ BB+J torque+merman's earring+White tathlum+str ring +rajas+cerb+1 is approx. 375 acc with max merits. Add pizza it's 315. Hades+1 (and those) would be better for mobs that require 315+ ish acc to cap with pizza, and more than 375 to cap with meat.

  3. #443
    New Odin
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    Sparthia Abysseant
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    Quote Originally Posted by Hayguyz View Post
    Dunno if it's been posted but..

    Recently got a Sarissa made, looking to get the WS Crit Evolith from Sugaar. What's a viable setup for killing it?
    2 blm + rdm utilizing a DoT/zone/nuke strategy at the Grauberg zoneline.

    Alternatively, you could probably drag it to the outpost, kite it around and damage it down.

    If you're crazy that is.

  4. #444
    BG Content
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    Lakshmi
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    So, I know for a while there was a movement to make a random facts thread. It didn't happen, but if it ever does I figure this should probably go in it:
    Aspir's MP drain is unaffected by -% Magic Damage Taken.

  5. #445
    New Spam Forum
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    Alexander

    Does anyone knows if u keep killing normal mobs in campaign battle ( not mega boss) they will keep repoping until u kill mega boss?

    Cause i noticed every time i kill normal yags in garlaige (s) for some reason even if i kill 6 or 7 they keep respawning

    The normal wave is 10 mobs + mega right?

  6. #446
    RIDE ARMOR
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    Unicorn

    Quote Originally Posted by Kadaj View Post
    You know how you link your POL ID with your Xbox 360 ID if you play on that platform? Well, what happens if you change your Xbox gamertag? Is your POL ID linked just to your actual Xbox account or is the gamertag the only link?
    In my experience, it's linked, with superglue, for life. If you lose access to your XBL GT, you can't play that FFXI account on xbox ever again.

    They may have changed it in the last couple years, but thats the way it was a while ago.

  7. #447
    New Merits
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    Friend of mine claimed that using an AOE spell to kill a bunch of mobs will lower the droprate of the ones you didn't actually target with the spell - was this confirmed by devs/patch notes at some point?

  8. #448
    The Syrup To Waffles's Waffle
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    I'm pretty sure the only evidence on that is purely anecdotal. There who are some who will swear up and down that it's true, but I honestly don't believe it - it holds about as much validity as Weaponskill killing lowering droprate, /kneel increasing it, and THF kill being absolutely essential.

  9. #449
    The Once and Future Wamoura
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    Quote Originally Posted by takito09 View Post
    Does anyone knows if u keep killing normal mobs in campaign battle ( not mega boss) they will keep repoping until u kill mega boss?

    Cause i noticed every time i kill normal yags in garlaige (s) for some reason even if i kill 6 or 7 they keep respawning

    The normal wave is 10 mobs + mega right?
    The peons will continually respawn as long as the battle continues. I believe they respawn every 2~5 minutes. Not certain. I believe killing the main NM causes the respawn time to increase or cause the monsters to stop spawning.

    I believe its the former there, as if I remember right, the objective of offensive campaigns is to reduce an enemy's fortifications by 10%.

    Also, of course, they will only respawn in offensive campaign. This also holds true for Allied NPCs during defensive campaigns. Defensive forces, as a rule, respawn but offensive forces do not.

  10. #450
    Banned.

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    Phoenix

    HELP

    I was screwing around with FFXICalculator and managed to change my FFXI Settings on windower. Any idea how I can undo the changes? Did the calculator change my registery stuffs?

  11. #451
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by mdkuser View Post
    its the same situation as when Hades+1 beat destroyers: when ever you need more accuracy than your minimal acc gear: full usu+ BB+J torque+merman's earring+White tathlum+str ring +rajas+cerb+1 is approx. 375 acc with max merits. Add pizza it's 315. Hades+1 (and those) would be better for mobs that require 315+ ish acc to cap with pizza, and more than 375 to cap with meat.
    At least hades have good delay and enmity. Still a good wep even w/o considering the acc. w/o the acc, those oberon's cesti are total garbitch

  12. #452
    Sea Torques
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    Bismarck

    Quote Originally Posted by eleene View Post
    Random question here, has anyone tested if the Weapon Skill Acc. +15 from anwig salade applies to ranged weaponskills like sidewinder?
    There are a boatload of metrics in this game that are assumed to be true regardless of not having any actual testing to support it. That's fine and works quite well given our lack of time and concern to test every single function in the game.

    This is one I think that we can take at face value and just assume it works (for all weapon skills.)

  13. #453
    Cerberus
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    Quote Originally Posted by Innuendo View Post
    Friend of mine claimed that using an AOE spell to kill a bunch of mobs will lower the droprate of the ones you didn't actually target with the spell - was this confirmed by devs/patch notes at some point?
    A very, very old update lowered droprates from mobs that aren't 'claimed' when you kill things with an AOE to prevent people from gathering lowbie zones and cyclone or -againg them all for mass drops (as was happening at the time of the update; this was years ago when people still aoe farmed in the highlands)

    I'd look up the exact update but I have no idea where to find old updates.

    Edit: Also this was listed in said update notes, not just 'omg patch nerfed droprates' panicking as usual

  14. #454
    Cerberus
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    Diabolos

    Quote Originally Posted by Vodou View Post
    There are a boatload of metrics in this game that are assumed to be true regardless of not having any actual testing to support it. That's fine and works quite well given our lack of time and concern to test every single function in the game.

    This is one I think that we can take at face value and just assume it works (for all weapon skills.)
    This was actually tested with domaru years ago with sam/rng, and the wsacc+ does affect ranged weapon skills, the bigger question is if it affects the magic acc of magic ws's!

  15. #455
    E. Body
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    Bismarck

    Quote Originally Posted by Draylo View Post
    How viable is it to have a SAM (or two) to solo skillchain Ouryu when he lands for blm to MB on. I tossed the idea up to my ls but the issue of petrify came in, is there any ls that does this safely?
    my shell does this often. We wait till the current sleep timer has under 10 seconds left, and a single SAM will run in and skillchain to wake it up. We rarely have the issue of a petrify or terrorize stopping it.

  16. #456
    Radsourceful

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    Bismarck

    I'm new to MMM exp, couple questions:

    A) Is it viable at level 75, rather than sync'd to ~40 with 6th member as PL? If 75 is nonviable, what is your favourite sync level?

    B) What runes do I need? I have a boatload of marbles built up from soloing for a belt, so if I can avoid looking through Duplidoc and using only purchased runes it would be a bonus.

  17. #457
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by Ocara View Post
    A very, very old update lowered droprates from mobs that aren't 'claimed' when you kill things with an AOE to prevent people from gathering lowbie zones and cyclone or -againg them all for mass drops (as was happening at the time of the update; this was years ago when people still aoe farmed in the highlands)

    I'd look up the exact update but I have no idea where to find old updates.

    Edit: Also this was listed in said update notes, not just 'omg patch nerfed droprates' panicking as usual
    Not going to lie, I spent forever looking for this quite some time ago (and looking through older updates in general) and I came up blank. Maybe I overlooked it. :\

  18. #458
    Relic Weapons
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    Quote Originally Posted by Hayguyz View Post
    Dunno if it's been posted but..

    Recently got a Sarissa made, looking to get the WS Crit Evolith from Sugaar. What's a viable setup for killing it?
    You can straight tank it back-face as rdm/nin + brd. Elegy + slow2 make it a joke. Use double ballads for faster mp regen.

  19. #459
    Flowery Twats
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    Quote Originally Posted by Cairthenn View Post
    I'm pretty sure the only evidence on that is purely anecdotal. There who are some who will swear up and down that it's true, but I honestly don't believe it - it holds about as much validity as Weaponskill killing lowering droprate, /kneel increasing it, and THF kill being absolutely essential.
    I thought that was nerfed years ago to stop Blms linking the whole of a newbie zone and -gaing everything for quick drops?

  20. #460
    Cerberus
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    No no no, you have it all wrong. BLMs weren't nerfed, it was an anti-RMT measure. That was the same update where RMT were stopped from manaburning ks/bcnms by having consecutive spells of the same element be resisted. Nothing to do with nerfing BLMs, but oh boy, did it ever screw over those poor RMT. How I just laughed, and laughed...

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