Are ENMs, limbus, dyna counters ect reset w/ maintenance? or does it still hold memory? For example, could I do hagun ENM right before maintenance and then right again afterward?
Are ENMs, limbus, dyna counters ect reset w/ maintenance? or does it still hold memory? For example, could I do hagun ENM right before maintenance and then right again afterward?
How doe Medusa act after maintenance? This is week 6 that she hasn't been up for us, getting really pissed off.
To make a long story short, I got banned from FFXI for duping way back last Jan. After reading these new updates I wanted to start playing again from scratch. Only problem is when I try to register a new account on POL, it won;t accept my credit card. I'm pretty sure it's verified by visa and all that jazz. So my question is: Would SE blacklist my credit card because of the ban?
ideal setup for dyna tav? (assuming every is reasonably skilled/geared)
we can likely make any reasonable comination of jobs
Around how much do Pachipachios go for? I haven't really seen one for sale recently.
Can anyone recommend a site to reference for the Japanese titles to assault missions, WotG missions & quests?
So to clarify your point, you're saying it's a coincidence that he was banned before and can't create an account now.
Considering how very few people have a problem actually creating and paying for an account with a valid credit card, that would make him very unlucky in an ironic sort of way.
Well, looking forward to hopefully seeing how this turns out.
Dumb question.
Does MND effect Repose Acc?
Target mobs? If you can avoid doing clusters:
DD
DD
DD
DNC
BRD
WHM
DD
DD
DD
DNC
BRD
WHM
RDM
RDM
RDM
BLM
BLM
COR
Each RDM watches a DD party. You're either clearing leeches and makara twice, or everything but clusters upstairs twice like this.
If you have to do clusters:
DD
DD
DD
DNC
BRD
WHM
DD
DD
DNC
BRD
RDM
WHM
BLM
BLM
BLM
BLM
RDM
COR
For clusters: Melee on the large original cluster, BLM only on the smaller pops. They have ~2k HP, even average gear you can knock them out in 3 T4's. DNCs remember you can step backwards and then violent soon as it moves from a nuke to avoid Self-Destruct, they typically WS after 2 nukes.
In either case, one DD is a Thf.
If you can't get the DNC's, move a rdm into the party and bring another BLM, 4DD WHM BRD can be potentially too stressful.
Edit: If you *only* want clusters, (4blm cor rdm)x2, (PLD WHM RDM THF/BLM (sleepga TH) ??? ???) and just aga down the lot of it.
Wat? A whm+dnc can't cover a DD party on their own? Change the last party to like Rdm, Blm, Blm, Blm Blu, Cor, or something. Also, this is for everything, clusters or not.
Or, using a melee ally, assign 1 party to WS first small one, 1 party to WS second small one. Everyone save TP on the large cluster first, then 1 party WS unload on first, then other on second. Rinse/repeat. They will never explode unless a sleeper has hate and melee can't ever WS it as the sleeper is too far away.For clusters: Melee on the large original cluster, BLM only on the smaller pops. They have ~2k HP, even average gear you can knock them out in 3 T4's. DNCs remember you can step backwards and then violent soon as it moves from a nuke to avoid Self-Destruct, they typically WS after 2 nukes.
In either case, one DD is a Thf.
If you can't ge the dncs, take the cor out of the blm party, and give it to a melee party, or better, give both brd+cor.If you can't get the DNC's, move a rdm into the party and bring another BLM, 4DD WHM BRD can be potentially too stressful.
Is this halfway decent?
First test of my new Snow Gorget.
105tp, warcry, hasso, double attack
http://i138.photobucket.com/albums/q...321_032842.jpg
Now that I have that, what are some other ways to improve YGK set? (other than the obvious, like shura haidate...which eludes me still)
http://i138.photobucket.com/albums/q...321_040805.jpg
I don't see how this is any different from a normal transfer. People get their characters moved to another server; if their name is taken, it goes yellow, allowing them to make a new one. I've used this exact method before (forgot to delete the mule reserving my name first) and I really, really doubt that it will be any different tomorrow.
If it is, however, it should still be possible to chat with a GM and have him do it, as long as the mule is deleted.
Assuming only Dia(no BRD/COR/Haste) against colibri in ER[S], what are the ideal subjobs for WAR and DRK for pure damage?
I generally default to /DRG for most jobs at that level because of 5% haste and Jump, but I'm not sure if DRK would gain more from Berserk, or if WAR would gain more from 100% WSAcc from Sneak Attack. Sturmwind is the only WS being used, by the way.
I'm not sure if the effort it would take to do a SAWS in an East Ron party, as hate generally flies around especially if you have a PL, would be worth the extra damage and 100% acc over the 5% haste.
I'd say it /could/ be better than the haste if you had a THF that was TAing somebody at the start, then you do the SAWS. If you don't have a THF doing that though, I wouldn't bother.
Besides that, it's an East Ron party, a WAR or DRK with Sturmwind at that level is godly on Colibri for the most part unless you're naked.
So, I have Linkshell ready to go on Guildportal.com, their site has nice layout. But, I hate their DKP system style.
Is there any site I can get/make a DKP system to keep track of my ls points? Would like to be able to link it in Guildportal and my members not have to log in to view it.
Thanks