Same thing happened to me. just replace the background .dat to a default one. it's in rom/0/14 i think. Basically that's whats causing the explosions.
I got a key item "Mega Bonanza Kupon" from a Goblin NPC in Port Jeuno.
I have no idea what this is for. It doesn't seem to have numbers assigned to it...
Halp?
Edit: I bought it off him, thinking it was a lotto ticket for the next lottery... but it doesn't seem to be...
Why do I keep crashing when I type any / command?![]()
What's the formula for calculating Accuracy? Otherwiki looks wrong and BGwiki's Accuracy page is blank.
My take on it is:
Accuracy = {(Skill lower than 200) + FLOOR[ (Skill higher than 200) * .9] + FLOOR[ DEX*(.5 or .75 depending on 2H or not) ] + Job Traits + Gear Accuracy + Job Abilities} * or + Food modifier depending on the food
75 MNK with Destroyers and 299 H2H skill
DMG: 53 Delay: 348
Critical Hit Rate +6%
(~5.89 TP per hit with 19 Store TP)
75 MNK with Wargfangs and 299 H2H skill
DMG: 52 Delay: 440
Occasionally Attacks Twice
(~7.09 TP per hit with 19 Store TP)
Is this correct? This seems like a potentially huge upgrade for MNK, getting "Occ2x" and getting pushed to the next tier of TP gain (Delay per swing going from 174 to 220).
This is basically a 26.4% decrease in attack speed, with potentially a 45% increase in double attack?
Can anyone who is good with them, throw some numbers out there for me and the other monks out there?
Edit: Also 20.37% more TP per hit, assuming Usu Feet/Body, Rajas and Brutal.
I'm hearing Cointeach aggro Songs. Has anyone tried this?_?
Has anyone noticed that using Chi Blast on mnk, on a yellow spider in ToAU areas causes them to stop moving and stop attacking for 1-2 seconds? It happens every single time when I try it, it works on both the outdoor ones and the ones in mamook.
Also, Final Heaven has the same result, making the use WS on vermin 1500 times actually a bit easier, since I can freeze their attack rounds, but I've been curious why this happens, but most people I talk to don't know what I'm talking about.
Potentially silly question, but is a six-hit even worth it for SAM without Rajas/Askar/Usukane?
I'll have Rajas in a month, but I'm not sure if dropping 6% haste is worth it until then.
Edit: Err, looks like if I WS in Domaru/Kote/Sune-ate, I only have to TP in Kote to keep six-hit.. So, I'm guessing yes.
stick with the haste for now
I apologize for the blatant simplicity of this question, but I'm in a location where a majority of webites are blocked, can't find it anywhere, and haven't gotten online since the update due to RL etc...
Has the level cap been raised to 80?
Edit: Nevermind, found it
Since I don't belive in the "45%" occ att twice BS, I'll just assume that that the weapon+brutal gives 55% chance of DA on the first punch and 5% on second punch. If you check the math done here and adapt to the 440 delay/double attack you find :
New weapon (D+17 delay +140 occ att x2)
Assumption : full usukane, /nin brutal.
pdif : merit-like pdif => 1.3 non crit, 2.3 crit, 1.6 asuran fists
mods : 110 str 75 vit for asuran
crit : 10%
asuran fists : gorget
fstr : cap (10)
95% accuracy for melee and asuran.
average rounds till 100 tp : 4.9898
asuran fists damage is therefore 8.1*(35+17+10+0.83*0.10*(110+75))*1.6*0.95
melee damage per round is therefore 0.95*(2.6*(35+17+10)*pdif1+0.15*(35+8 )*pdif1) where pdif1 is the pdif average given by crit and non crits :
pdif1=1.3*0.9+0.1*2.3
(the 2.6 in the formula commes from 2 punch, 5% DA/fists, 50% occ att twice)
The damage per second of this weapon is threrfore
(0.95*(2.6*(35+17+10)*pdif1+0.15*(35+8 )*pdif1)*4.989877194+8.1*(35+17+10+0.83*0.10*(110+ 75))*1.6*0.95)/(440*4.989877194)*60=56.43 dmg/s
Destroyers
average round till 100 tp : 7.364
Adapt the above formulae with 16% crit on non kicks
pdif1=1.3*0.84+0.16*2.3
pdif0:=1.3*0.9+2.3*0.10
(0.95*(2.1*(35+21+10)*pdif1+0.15*(35+8 )*pdif0)*7.364+8.1*(35+21+10+0.83*0.10*(110+75))*1 .6*0.95)/(348*7.364)*60=55.73 dmg/s
conclusion : none at this point, the difference is relying a lot on the actual proc rate of the "occ att twice". With the above 50% assumption you get a weapon 1.3% better than destroyers ("only"). If you do the math with a 45% assumption it's now 56.0 dps vs 55.7... So at this point I'd rather spend my play time farming virtue stones than camping retarded NMs for a weapon that in the end is worse than hades for tanking and faith for pure DD.