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  1. #741
    Nidhogg
    Join Date
    Oct 2006
    Posts
    3,665
    BG Level
    7

    Quote Originally Posted by Buttons View Post
    FFXIStyle 1.15 seems to work, just tried it. Haven't found any glitches so far.
    Just installed FF 1.15 and it borked my game

    Nvm, tried to use UImodinstallerthingy to install different background for chatlog, doesn't work. Anyone have a working one?

  2. #742
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Same thing happened to me. just replace the background .dat to a default one. it's in rom/0/14 i think. Basically that's whats causing the explosions.

  3. #743
    Hydra
    Join Date
    Jun 2007
    Posts
    128
    BG Level
    3
    FFXIV Character
    Toilet Duck
    FFXIV Server
    Excalibur
    FFXI Server
    Leviathan
    WoW Realm
    Blackwing Lair

    Quote Originally Posted by Uryuu View Post
    Didn't see if this was posted, anyone know how long it takes for a linkshell NPC to restock? Been 2 days and she hasnt had a single new one yet.
    Heard someone say it would be new conquest turnover but i wouldnt like to put money on it/

  4. #744
    Campaign
    Join Date
    Sep 2007
    Posts
    6,631
    BG Level
    8
    FFXIV Character
    Sean Kipling
    FFXIV Server
    Midgardsormr

    Quote Originally Posted by erish View Post
    Heard someone say it would be new conquest turnover but i wouldnt like to put money on it/
    She ended up having more after the guild holiday.

  5. #745
    Relic Shield
    Join Date
    Dec 2005
    Posts
    1,970
    BG Level
    6
    FFXI Server
    Shiva

    I got a key item "Mega Bonanza Kupon" from a Goblin NPC in Port Jeuno.

    I have no idea what this is for. It doesn't seem to have numbers assigned to it...

    Halp?

    Edit: I bought it off him, thinking it was a lotto ticket for the next lottery... but it doesn't seem to be...

  6. #746
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Francisco View Post
    I got a key item "Mega Bonanza Kupon" from a Goblin NPC in Port Jeuno.

    I have no idea what this is for. It doesn't seem to have numbers assigned to it...

    Halp?

    Edit: I bought it off him, thinking it was a lotto ticket for the next lottery... but it doesn't seem to be...
    That's the entry key item for the final BC for the Kupo d'tat expansion.

  7. #747
    Relic Shield
    Join Date
    Apr 2008
    Posts
    1,725
    BG Level
    6

    Why do I keep crashing when I type any / command?

  8. #748
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by stewie View Post
    Why do I keep crashing when I type any / command?
    Are you wearing any new gear + spellcast?

  9. #749
    Relic Shield
    Join Date
    Apr 2008
    Posts
    1,725
    BG Level
    6

    Quote Originally Posted by Massimo View Post
    Are you wearing any new gear + spellcast?
    No, though I know it's some plugin, unloading them all lets me use them.

    Edit: Seems to be Spellcast, can /wave etc with all other plugins on.

    Dunno what version I'm using I just use it for shorter spell names, anyway I can check?

    Edit2: Nvm I'm stupid.

  10. #750
    New Spam Forum
    Join Date
    Nov 2009
    Posts
    190
    BG Level
    3
    FFXI Server
    Sylph

    What's the formula for calculating Accuracy? Otherwiki looks wrong and BGwiki's Accuracy page is blank.

  11. #751
    BG Content
    Join Date
    Jul 2007
    Posts
    22,425
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    My take on it is:
    Accuracy = {(Skill lower than 200) + FLOOR[ (Skill higher than 200) * .9] + FLOOR[ DEX*(.5 or .75 depending on 2H or not) ] + Job Traits + Gear Accuracy + Job Abilities} * or + Food modifier depending on the food

  12. #752
    Relic Shield
    Join Date
    Dec 2005
    Posts
    1,970
    BG Level
    6
    FFXI Server
    Shiva

    75 MNK with Destroyers and 299 H2H skill

    DMG: 53 Delay: 348
    Critical Hit Rate +6%
    (~5.89 TP per hit with 19 Store TP)


    75 MNK with Wargfangs and 299 H2H skill

    DMG: 52 Delay: 440
    Occasionally Attacks Twice
    (~7.09 TP per hit with 19 Store TP)

    Is this correct? This seems like a potentially huge upgrade for MNK, getting "Occ2x" and getting pushed to the next tier of TP gain (Delay per swing going from 174 to 220).

    This is basically a 26.4% decrease in attack speed, with potentially a 45% increase in double attack?

    Can anyone who is good with them, throw some numbers out there for me and the other monks out there?

    Edit: Also 20.37% more TP per hit, assuming Usu Feet/Body, Rajas and Brutal.

  13. #753
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    I'm hearing Cointeach aggro Songs. Has anyone tried this?_?

  14. #754
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Has anyone noticed that using Chi Blast on mnk, on a yellow spider in ToAU areas causes them to stop moving and stop attacking for 1-2 seconds? It happens every single time when I try it, it works on both the outdoor ones and the ones in mamook.

    Also, Final Heaven has the same result, making the use WS on vermin 1500 times actually a bit easier, since I can freeze their attack rounds, but I've been curious why this happens, but most people I talk to don't know what I'm talking about.

  15. #755
    Relic Shield
    Join Date
    Dec 2005
    Posts
    1,970
    BG Level
    6
    FFXI Server
    Shiva

    Quote Originally Posted by Vyvian View Post
    Has anyone noticed that using Chi Blast on mnk, on a yellow spider in ToAU areas causes them to stop moving and stop attacking for 1-2 seconds? It happens every single time when I try it, it works on both the outdoor ones and the ones in mamook.

    Also, Final Heaven has the same result, making the use WS on vermin 1500 times actually a bit easier, since I can freeze their attack rounds, but I've been curious why this happens, but most people I talk to don't know what I'm talking about.
    This has been the case since ToAU was released. I'm not sure what causes it, but it's a nice little bonus.

    It can be a little annoying when pulling them with Chi, as it gives another spider an extra couple of seconds to move into range and link with it.

  16. #756
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Quote Originally Posted by Francisco View Post
    This has been the case since ToAU was released. I'm not sure what causes it, but it's a nice little bonus.

    It can be a little annoying when pulling them with Chi, as it gives another spider an extra couple of seconds to move into range and link with it.
    It is quite nice for soloing, Final Heaven is closer to 5 seconds of 'stun'

  17. #757
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    Potentially silly question, but is a six-hit even worth it for SAM without Rajas/Askar/Usukane?

    I'll have Rajas in a month, but I'm not sure if dropping 6% haste is worth it until then.

    Edit: Err, looks like if I WS in Domaru/Kote/Sune-ate, I only have to TP in Kote to keep six-hit.. So, I'm guessing yes.

  18. #758
    Melee Summoner
    Join Date
    Jun 2009
    Posts
    46
    BG Level
    1
    FFXI Server
    Ragnarok

    stick with the haste for now

  19. #759
    Tagus
    Guest

    I apologize for the blatant simplicity of this question, but I'm in a location where a majority of webites are blocked, can't find it anywhere, and haven't gotten online since the update due to RL etc...

    Has the level cap been raised to 80?

    Edit: Nevermind, found it

  20. #760
    Banned.

    Join Date
    Jun 2007
    Posts
    2,590
    BG Level
    7

    Quote Originally Posted by Francisco View Post
    75 MNK with Destroyers and 299 H2H skill

    DMG: 53 Delay: 348
    Critical Hit Rate +6%
    (~5.89 TP per hit with 19 Store TP)


    75 MNK with Wargfangs and 299 H2H skill

    DMG: 52 Delay: 440
    Occasionally Attacks Twice
    (~7.09 TP per hit with 19 Store TP)

    Is this correct? This seems like a potentially huge upgrade for MNK, getting "Occ2x" and getting pushed to the next tier of TP gain (Delay per swing going from 174 to 220).

    This is basically a 26.4% decrease in attack speed, with potentially a 45% increase in double attack?

    Can anyone who is good with them, throw some numbers out there for me and the other monks out there?

    Edit: Also 20.37% more TP per hit, assuming Usu Feet/Body, Rajas and Brutal.
    Since I don't belive in the "45%" occ att twice BS, I'll just assume that that the weapon+brutal gives 55% chance of DA on the first punch and 5% on second punch. If you check the math done here and adapt to the 440 delay/double attack you find :


    New weapon (D+17 delay +140 occ att x2)

    Assumption : full usukane, /nin brutal.
    pdif : merit-like pdif => 1.3 non crit, 2.3 crit, 1.6 asuran fists
    mods : 110 str 75 vit for asuran
    crit : 10%
    asuran fists : gorget
    fstr : cap (10)

    95% accuracy for melee and asuran.


    average rounds till 100 tp : 4.9898

    asuran fists damage is therefore 8.1*(35+17+10+0.83*0.10*(110+75))*1.6*0.95
    melee damage per round is therefore 0.95*(2.6*(35+17+10)*pdif1+0.15*(35+8 )*pdif1) where pdif1 is the pdif average given by crit and non crits :
    pdif1=1.3*0.9+0.1*2.3
    (the 2.6 in the formula commes from 2 punch, 5% DA/fists, 50% occ att twice)

    The damage per second of this weapon is threrfore

    (0.95*(2.6*(35+17+10)*pdif1+0.15*(35+8 )*pdif1)*4.989877194+8.1*(35+17+10+0.83*0.10*(110+ 75))*1.6*0.95)/(440*4.989877194)*60=56.43 dmg/s



    Destroyers

    average round till 100 tp : 7.364
    Adapt the above formulae with 16% crit on non kicks
    pdif1=1.3*0.84+0.16*2.3
    pdif0:=1.3*0.9+2.3*0.10

    (0.95*(2.1*(35+21+10)*pdif1+0.15*(35+8 )*pdif0)*7.364+8.1*(35+21+10+0.83*0.10*(110+75))*1 .6*0.95)/(348*7.364)*60=55.73 dmg/s


    conclusion : none at this point, the difference is relying a lot on the actual proc rate of the "occ att twice". With the above 50% assumption you get a weapon 1.3% better than destroyers ("only"). If you do the math with a 45% assumption it's now 56.0 dps vs 55.7... So at this point I'd rather spend my play time farming virtue stones than camping retarded NMs for a weapon that in the end is worse than hades for tanking and faith for pure DD.

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