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  1. #761
    RIDE ARMOR
    Join Date
    Jan 2010
    Posts
    17
    BG Level
    1
    FFXI Server
    Fenrir

    Quote Originally Posted by Tagus
    Has the level cap been raised to 80?
    Nope, that's for the next update in June. There's a nice shiney pic somewhere that has a timeline of this year and what is happening in each update that I'll try to find if I have time.

  2. #762
    Tagus
    Guest

    Quote Originally Posted by JimBob View Post
    Nope, that's for the next update in June. There's a nice shiney pic somewhere that has a timeline of this year and what is happening in each update that I'll try to find if I have time.

    Thanks man. I just found it... I was thinking uncapped CoP and 80 cap were happening in March for some reason.

  3. #763
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    disregard, not thinking

  4. #764
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    anyone have any idea where FFXI is located in a Windows 7 registry? Im installing FFXI the old way on my laptop and my WoTG was that EU torrent that everyone used.. so I'm trying to find my NA registry entry so that I can add an EU registry entry accordingly.

    its kinda installed differently i think.. stuff go into Program Files (x86) too so i'd need to modify the ones people recommended b4..

    any ideas?

  5. #765
    A. Body
    Join Date
    Nov 2005
    Posts
    4,315
    BG Level
    7
    FFXI Server
    Leviathan

    Should be in WOW6432Node or something of the sort. In 32-bit it's basically in the normal place, in 64, the 32-bit program registry entries are in that folder.

  6. #766
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Where do the new aketons work? The past only? Past and present? Present?

  7. #767
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    Quote Originally Posted by Isiolia View Post
    Should be in WOW6432Node or something of the sort. In 32-bit it's basically in the normal place, in 64, the 32-bit program registry entries are in that folder.
    yup 64bit.

    found it, wotg install recognises it too. Thanks :D

  8. #768
    Relic Shield
    Join Date
    Aug 2006
    Posts
    1,741
    BG Level
    6
    FFXI Server
    Shiva

    After the update my FFXI stopped working, I've done a reinstall of just FFXI (no expansions) and it is working again to a degree, but it seems to thiink I have no expansion packs registered to my account... do I also need to reinstall and do the update for all the expansions as well?

    Also while I'm here I might as well check if anyone knows anything about why my sound effects seem to be broken too. I don't have problems with sound on any other app other than FFXI, which although will do weather sound effects and music will not do sound effects of actions such as hitting the mob or casting a spell.
    I was hoping a reinstall would fix that too, but alas it's exactly the same as it was before. I've tried playing around with settings such as how many sound effects can play at once, and also the Windows 7 sound settings, but again they don't seem to make any difference (and yes I do have the volume up for sound effects in the game)

    Any help would be much appriciated!

  9. #769
    Sea Torques
    Join Date
    Oct 2006
    Posts
    506
    BG Level
    5

    You need to run the installs for the expansions to enter the related zones, updates alone won't suffice. It should actually give you a message saying exactly that, so maybe I'm misunderstanding your problem.

  10. #770
    Relic Shield
    Join Date
    Aug 2006
    Posts
    1,741
    BG Level
    6
    FFXI Server
    Shiva

    Quote Originally Posted by Amok View Post
    You need to run the installs for the expansions to enter the related zones, updates alone won't suffice. It should actually give you a message saying exactly that, so maybe I'm misunderstanding your problem.
    Yes you are correct. I think it was me that was misunderstanding the error i was seeing in pol. kinda retarded i have to go through all this again because the update broke ffxi =/

    any thoughts on the sound problem?

  11. #771
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,539
    BG Level
    9

    Quote Originally Posted by pchan View Post
    Since I don't belive in the "45%" occ att twice BS, I'll just assume that that the weapon+brutal gives 55% chance of DA on the first punch and 5% on second punch. If you check the math done here and adapt to the 440 delay/double attack you find :


    New weapon (D+17 delay +140 occ att x2)

    Assumption : full usukane, /nin brutal.
    pdif : merit-like pdif => 1.3 non crit, 2.3 crit, 1.6 asuran fists
    mods : 110 str 75 vit for asuran
    crit : 10%
    asuran fists : gorget
    fstr : cap (10)

    95% accuracy for melee and asuran.


    average rounds till 100 tp : 4.9898

    asuran fists damage is therefore 8.1*(35+17+10+0.83*0.10*(110+75))*1.6*0.95
    melee damage per round is therefore 0.95*(2.6*(35+17+10)*pdif1+0.15*(35+8 )*pdif1) where pdif1 is the pdif average given by crit and non crits :
    pdif1=1.3*0.9+0.1*2.3
    (the 2.6 in the formula commes from 2 punch, 5% DA/fists, 50% occ att twice)

    The damage per second of this weapon is threrfore

    (0.95*(2.6*(35+17+10)*pdif1+0.15*(35+8 )*pdif1)*4.989877194+8.1*(35+17+10+0.83*0.10*(110+ 75))*1.6*0.95)/(440*4.989877194)*60=56.43 dmg/s



    Destroyers

    average round till 100 tp : 7.364
    Adapt the above formulae with 16% crit on non kicks
    pdif1=1.3*0.84+0.16*2.3
    pdif0:=1.3*0.9+2.3*0.10

    (0.95*(2.1*(35+21+10)*pdif1+0.15*(35+8 )*pdif0)*7.364+8.1*(35+21+10+0.83*0.10*(110+75))*1 .6*0.95)/(348*7.364)*60=55.73 dmg/s


    conclusion : none at this point, the difference is relying a lot on the actual proc rate of the "occ att twice". With the above 50% assumption you get a weapon 1.3% better than destroyers ("only"). If you do the math with a 45% assumption it's now 56.0 dps vs 55.7... So at this point I'd rather spend my play time farming virtue stones than camping retarded NMs for a weapon that in the end is worse than hades for tanking and faith for pure DD.
    Ran my own math through and got a diff result and then went to the allah thread which had fangs higher than you were displaying them and then compared the two and got a reply from your math

    He made a few clerical errors (he has a 21 in weapon damage on destroyers and uses the wrong operator when converting delay into seconds elapsed), but they didn't carry into the actual result and he did that right; the math is sound from what I see. Here's what I get if I correct the visible problems, feel free to verify:

    Fangs
    (0.95*(2.6*(35+17+10)*1.4+0.15*(35+8)*1.4)*4.98987 7194+8.1*(35+17+10+0.83*0.10*(110+ 75))*1.6*0.95)/((440*4.989877194)/60)=56.43 dmg/s

    Destroyers
    (0.95*(2.1*(35+18+10)*1.46+0.15*(35+8)*1.4)*7.364+ 8.1*(35+18+10+0.83*0.10*(110+75))*1.6*0.95)/((348*7.364)/60)=55.70 dmg/s

  12. #772
    YOU ARE SEARED
    Dungeon Master of the House of Weave

    Join Date
    May 2007
    Posts
    4,453
    BG Level
    7
    WoW Realm
    Kilrogg

    Quote Originally Posted by Cream Soda View Post
    Ran my own math through and got a diff result and then went to the allah thread which had fangs higher than you were displaying them and then compared the two and got a reply from your math
    I made another correction, it really depends on how you account for the ridill effect. If it can proc on either fist (like virtue stones can!) then we get a vividly different result that puts Fangs faaaaaaaaar in front.

    Assuming each punch procs individually, if he's going to combine the lot then he has to account for both of them on the ridill effect. To simplify, if we cut it down to each individual punch, and the effect has a 50% chance to proc, then we have a total of 55% chance to DA in some fashion between the weapon and Brutal; so for two fists combined, the total is 3.1, in which case you get:

    Fangs
    ((0.95 * ((3.1 * (35 + 17 + 10) * 1.4) + (0.15 * (35 + 8) * 1.4)) * 4.989877194) + (8.1 * (35 + 17 + 10 + (0.83 * 0.10 * (110 + 75))) * 1.6 * 0.95)) / ((440 * 4.989877194) / 60) = 62.0549824

    Destroyers
    ((0.95 * ((2.1 * (35 + 18 + 10) * 1.46) + (0.15 * (35 + 8) * 1.4)) * 7.36400) + (8.1 * (35 + 18 + 10 + (0.83 * 0.10 * (110 + 75))) * 1.6 * 0.95)) / ((348 * 7.36400) / 60) = 55.7037398

  13. #773
    CoP Dynamis
    Join Date
    Feb 2008
    Posts
    285
    BG Level
    4
    FFXI Server
    Cerberus

    Weather NPCs

    Are there any weather reporters for the zones in the past ?
    Is the weather the same as in the present zones ?

  14. #774
    Sea Torques
    Join Date
    Nov 2007
    Posts
    548
    BG Level
    5
    FFXI Server
    Cerberus

    Aiming for this great sword from the magian quest:

    Salamand Sword DMG41 Delay456 DMG+30,Delay+24,Occ. atk. twice

    How much sTP would I need for a 6-hit with and without /sam?

  15. #775
    CoP Dynamis
    Join Date
    Feb 2008
    Posts
    285
    BG Level
    4
    FFXI Server
    Cerberus

    Are there any weather reporters for the zones in the past ?
    Is the weather the same as in the present zones ?


    Salamand Sword DMG41 Delay456 DMG+30,Delay+24,Occ. atk. twice
    How much sTP would I need for a 6-hit with and without /sam?
    Without /sam
    Base dly 480 -> 8 hits
    +10 Stp -> 7 hits
    +29 Stp -> 6 hits

    And with /Sam
    Base dly 480 -> 7 hits
    + 14 Stp -> 6 hits

  16. #776
    Banned.

    Join Date
    Jun 2007
    Posts
    2,590
    BG Level
    7

    Quote Originally Posted by Cream Soda View Post
    Ran my own math through and got a diff result and then went to the allah thread which had fangs higher than you were displaying them and then compared the two and got a reply from your math
    The 18<->21 is a typo the final result is correct, so what's the point of your post ? Then

    "wrong operator when converting delay into seconds elapsed"

    Is idotic as everyone knows that dividing by (1/60) is the same as multiplying by 60..


    Quote Originally Posted by Norellicus View Post
    I made another correction, it really depends on how you account for the ridill effect. If it can proc on either fist (like virtue stones can!) then we get a vividly different result that puts Fangs faaaaaaaaar in front.
    You're taking your dreams for granted. The "occ attack 2x" works only on first swing on the mythics or (more or less) equivalently a 25% per fist. The discussion of how much they beat destro is on the actual proc rate on DA which will be a pain to establish and then you'll have to understand how it interacts with norma double attack. They made the delay/damage so that this weapon would be equivalent/slightly better than destroyers and that's it. Not worth farming if you don't farm virtue stones.

  17. #777
    YOU ARE SEARED
    Dungeon Master of the House of Weave

    Join Date
    May 2007
    Posts
    4,453
    BG Level
    7
    WoW Realm
    Kilrogg

    Quote Originally Posted by pchan View Post
    The 18<->21 is a typo the final result is correct, so what's the point of your post ? Then

    "wrong operator when converting delay into seconds elapsed"

    Is idotic as everyone knows that dividing by (1/60) is the same as multiplying by 60..




    You're taking your dreams for granted. The "occ attack 2x" works only on first swing on the mythics or (more or less) equivalently a 25% per fist. The discussion of how much they beat destro is on the actual proc rate on DA which will be a pain to establish and then you'll have to understand how it interacts with norma double attack. They made the delay/damage so that this weapon would be equivalent/slightly better than destroyers and that's it. Not worth farming if you don't farm virtue stones.
    But virtue weapons don't do that, so we currently have no overwhelming precedent for either side.

    As for the conversion to seconds, I'm not sure what you mean, as I didn't divide by 1/60, or one sixtieth; I divided by 60 so I could get the delay units from the delay * rounds-to-100tp calc into something usable as damage / second. If I overlooked a segment in there where you accounted for that leap, I missed it; I meant no offense, and as I said and you reaffirmed, the end result *was* correct.

  18. #778
    Melee Summoner
    Join Date
    May 2008
    Posts
    34
    BG Level
    1
    FFXIV Character
    Captain Aneyus
    FFXIV Server
    Adamantoise
    FFXI Server
    Phoenix

    I just hit 75 PLD yesterday, and my Shield skill is at about 225.

    I have a Boxer's Mantle, Buckler Earring, Light Buckler, AF Feet, and Shield Torque totaling +35 skill available.

    What would be the easiest place for me to skill up? I've tried both tiers of mandragora in the Boyahda Tree and I'm lucky to get one skillup per mob. I've also tried the ones in Den of Rancor, but I think I'm too low for those still.

  19. #779
    Sea Torques
    Join Date
    Aug 2009
    Posts
    505
    BG Level
    5
    FFXI Server
    Ragnarok

    Anyone have a link to that see through nyzul shit? Or is that frowned upon? XD

  20. #780
    Every day I'm wafflin'
    Join Date
    Feb 2007
    Posts
    2,453
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Nemesio View Post
    Anyone have a link to that see through nyzul shit? Or is that frowned upon? XD
    It's a program I developed - PM me and we can sort out a payment method, after which I'll send you the software that's required as well as a comprehensive guide on how to use it.

    But seriously, type //fillmode

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