Can players still skill-up on campaign mobs if they don't have tags on? And if so, about how high can you skill up on them?
It'd be nice to safely skill up maat jobs in places other than besieged.
Can players still skill-up on campaign mobs if they don't have tags on? And if so, about how high can you skill up on them?
It'd be nice to safely skill up maat jobs in places other than besieged.
Aside from Dia and Bio (depending on how much you solo), RDM T2 merits are somewhat lackluster unless you have them capped. Especially considering how much mp you're going to waste recasting them if it isn't capped. I don't solo very often so I did 5/5 Phal II and 5/5 Slow II. With a full mnd build, Slow II can get up to 37% (edit: durp added an extra phantom 10%, actual cap is 37%, as was pointed out by rog on the next page.) or so Slow, which helps a lot on pretty much anything that isn't dying in 30 seconds.
If you DO solo a lot, I'd say the best combo is 5/5 Bio and 5/5 Slow II, both help to an extreme degree while soloing and are useful outside of soloing as well.
Ultimately it's up to you, but I highly suggest against putting just 1 or 2 merits into any of the t2 debuffs.
Or if you really want Dia III, as I get bitched at for not having it, do 3 Bio, 2 Dia, 5/5 Slow II.
No.
Can anybody tell me what the following file is?
...\ROM\90\56.dat
EDIT: What expansion it's from or a fresh version of the file would also work. Shit's borked, File Repair won't fix it, and it's keeping me out of a Dyna-Xarc run. Actually, it's keeping me from being able to log in at all...
EDIT2: What the fuck? Disregard, it's the fucking Chocobo .dat. Dunno why I crashed on entering Dyna-Xarc...
Actually it caps at 39% with 5 merits, 35% with 1.Slow II can get up to 47% or so Slow
Phalanx2 is going to be nearly useless soon with accession (which we'll be using /sch pretty much 95% of the time, since it makes /whm completely useless now that we'll have erase /sch).
I recommend against bio, because honestly, it's not really that useful. It's useless outside of solo, and even then it's only an extra 2/tic damage, which isn't really important for anything. The extra -5% atk rarely matters since you'll usually either be /nin, or not getting hit at all. Hardly worth meriting it for the few things that use /blu.
As for taking slow above a single merit...i really don't see the point. Unless you find yourself blood tanking a lot (lol), the extra 4% slow pretty much means nothing at all, since 15/22 sec recast timers is already enough to always have one of them up before you need one with just 25~35% slow, let alone 75~85% with elegy.
I'm personally going with 1 slow2, 5 para, 4 dia (possibly 3 dia, 1 phalanx for the occasional times i'm either not /sch, or don't want to use a stratagem charge, but still want something up, but ijdk).
@rog *shrugs* Coulda /swore/ I saw a whole topic in advanced about the cap for Slow II, I must've added an extra 10% by accident, my bad.
@Tsuko Care to explain? I really don't see what's wrong with it, as I merited myself according to how I play and if I had soloed a lot I would've done the other option I suggested.
I'm willing to admit when I'm wrong, but unless I get evidence then all I see is you being a douche, as you stated.
EDIT: Yeah, I don't know where I got the 47%, it's 37% as per Kirchy's testing. Had been a long time since I had looked at that topic so, my bad.
I did end up finding another thread for you to look at though as for suggestions for RDM T2 merits.
http://www.bluegartr.com/forum/showt...highlight=Slow
From what I read of the first page of posts, it's pretty similar advice to what I gave... 2 in Dia 3 being sufficient, cap Slow II ect. I had some friends recently fully merit Bio 3 and they said it was a noticeable difference from Bio II when soloing, so that's where I got that from.
EDIT EDIT: Also rog, again, it's not so much JUST about the extra 4% slow, it's not having to recast it every 30 seconds with just one merit in it, along with the extra m.acc. That applies to Para 2 as well, and Blind 2... well I've never heard anything good about it. lol
I'm using FFXI Calculator 3.17 and not getting 385 racc with merited skill. Could you please show me the math so I can see what I'm doing wrong?
With this setup I would have 253 skill +74 accuracy and 68+44 AGI. Calc has that at 377 Accuracy.
Soboro/Sword?/Yoichi/Kabura
MKD/HopeTorque/Bushi/Minuet
Osode/Skote/Behe+1/Rajas
Am+1/Bucc/Hachi/Hachi
Obviously with aftermath up I can switch a few things out for STR gear. Is there anything immediately that you'd change for that Namas build? Add-on gear is fine, I'm already switching the hat and legs for SAM and could do body as well. Lastly, is sword strap the best option as far as grips? With that build I'll get 21.2 (I think) tp from Namas hitting and my normal TP build has a true 6 hit if I miss.
Thanks for the help, I understand it won't be a clearly defined answer, but at least I'll have a base to start from.
I don't care if I'm being a douche at this point, you're giving blatantly incorrect information.
Oi... yeah, you're right my bad. Thought that applied to all the T2 merits instead of just Dia/Bio. *winces* Been so damn long since I've had any of those merits at level 1. Honest mistake there. My apologies. Shutting up now. But to the original question, check the thread I linked. Lots of good advice there.
Are you able to zerg Alexander in TOAU 44? He is susceptible to stun.. I could see a CS stun + drk/melee zerg lol. I know there are other ways, just asking if this is possible.
I feel like Alex has too much HP for anything short of a few zerg-DRK
So has anyone noticed Cerb ZNM (Sarameya) being a bit harder?
Im in afghanistan right now, but my wife says the LS has been having a hard time with the traditional zerg setup. Said they even did a full SV rotation and had wipes. Curious if anyone else notice strenghthening of the firaga/AoE and/or HP increase. If not I can just tell her to suck less I guess. I have a feeling I just need to tell her to make the whms not suck at their jobs and ensure the melees are decent... But I have to give her the benefit of the doubt since I have to live with her for the next 80 years or so.
We're still a couple weeks from Sarameyas but I did see some wonkiness at Tinnin(this past Saturday), one of our pops just completely locked up around 55%, it still used draw-in, but it wouldn't swing or use any TP moves. They did another emergency maintenance today, maybe something in ZNMs got spaghetti-coded?
Any lowman Lugh strats out there?
Which .dat is the one for the telepoints? They lag me to shit especially dualboxing, would like to keep that from happening if possible, heard about someone switching them out with something else to stop the lag.
Anyone find out anything about the Mystery of (Insert Element) quests in the DATs? I can't find the Llamrei NPC to start them so :s