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  1. #1081
    Banned.

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    As much as that sounds like bullshit, I really have no evidence against it. There's absolutely no way that having 75 BST main has no effect on one's ability to charm things as /BST, though. That I have plenty of experience with.

  2. #1082
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by ZhiGaruda View Post
    So I was just speaking with a 75 BST in my shell, about getting some testing going. He's doing Salvagex2 tonight so I can't do the testing but he raised a very good point to me.

    He states, that it's not the actual charm LAND rate that is linear with the level of the BST, but how long it actually sticks.

    Something like, a 75 BST should be able to hold:

    TW: 30 min
    EP: 20 min
    DC: 10 min
    EM: 3-5.25 min etc

    And that someone DRK/75BST could do the very same, while a DRK/37BST should be able to LAND the charm, it will wear off very very quickly.

    I'd like to get the testing done to make sure, just hard to do it without 75 BST myself :\
    Been a while since I've done anything BSTly (don't have it leveled on my account), but if memory serves this is correct. Your CHR + Apollo's Staff affects Charm actually landing, but the duration is based on your BST main level.

  3. #1083
    I Am, Who I Am.
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    Most all BST testing was done pre 2004. At one point the sub thing was true, who knows if it is now or not. SE did come out and say that they were adjusting how BST worked as a sub, but im not going to dig around update notes to find it.

    As mentioned, not only was the sub tested, but as well as the duration. Original testing is who knows where, but the data can be found on http://wiki.ffxiclopedia.org/wiki/Charm

    Charm duration would be an interesting test. 75BST/XXX vs XXX/75BST vs XXX/37BST, charm an EM mob and see how long it lasts. Make sure the BST main isnt wearing Charm+ gear, the amount of CHR doesnt matter though.

  4. #1084
    Banned.

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    Are you people being serious? The idea that the level of your BST having nothing to do with landing charm is absurd.

  5. #1085
    I Am, Who I Am.
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    Level affects charm success and duration.

  6. #1086
    New Spam Forum
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    Quote Originally Posted by Tsuko_Asura View Post
    Are you people being serious? The idea that the level of your BST having nothing to do with landing charm is absurd.
    Maybe you misinterpreted the op. Obviously BST level has an effect on the charm itself. What we are questioning is if having beastmaster level 75 AND subbing it on another job effects it in any way.

  7. #1087
    xXNyteFyreXx420Sharingan
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    nvm

  8. #1088
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    Quote Originally Posted by zeal5050 View Post
    Maybe you misinterpreted the op. Obviously BST level has an effect on the charm itself. What we are questioning is if having beastmaster level 75 AND subbing it on another job effects it in any way.
    I didn't misinterpret anything. That's exactly what I mean, and its blatantly obvious to anyone who's ever done it before.

  9. #1089
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    I definitely accepted the "BST main level matters" thing for years, but I've met multiple people who have claimed it doesn't matter at all. My BST is 57, so if this isn't resolved by tomorrow I'll take a 75 job, set my CHR to be the same as my 57 BST's, and charm some EM crap. There's no way my 57BST would have a snowball's chance in hell of charming level 75 stuff, so if the result turns out to be anything but 5% stick rate I'd consider the myth busted.

    Actually, if you look above that test has already been done. I don't know why this is still a debate if a 75DRK / 37 BST has a non-floored charm rate against a DC pugil. I could take my BST out there and die 100 times to pugils to prove that you guys are being silly, but I just don't see the point.

    Also, maybe soloing La'Vaule just got faster?

  10. #1090
    Hydra
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    WoW Realm
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    Quote Originally Posted by Argettio View Post
    Can all 6 party members enter the final ASA fight with 0 Hexs?

    And if they do, will they all get all 16 given to them free?

    Even those that haven't completed the expansion yet?

    ty guys
    Everyone who needs the fight will need to get at least 1. Whoever enters you will give the people not on the mission the same buffs they got.

    So say 2 people need it.

    Guy A got all 16
    Guy B got 1.

    Guy A should enter so everyone is happy except guy B.

    Gl.

  11. #1091
    Flowery Twats
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    http://ffxi.allakhazam.com/forum.htm...&num=18&page=1

    Brutal is the wrong earring choice for Thief WSs? (DE & EV)

    Are they correct? Is Pixie/Delta (5 Dex 2 Chr) better than Pixie/Brutal for uncapped acc?
    What about Evisceration?
    Does brutal pull ahead to become the best choice again at capped acc?
    What about other job WSs? Is brutal the wrong earring there too?

    (Please no "lol no, use brutal" replies, would really like to see a mathologist's workings)

    Also does anyone kow if DA or TA is checked first?

  12. #1092
    Hydra
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    Asura

    Can blu and dnc land their enfeebles on Odin in einherjar? With a decent success rate? Never taken either to odin :s
    Or what about the offensive abilities of blu big 3 or SA cannonball?

  13. #1093
    Relic Shield
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    Best ASA reward for a career MNK?

    - I already have Usukane pants, Byakko's Haidate and Shura Haidate +1, so I'm pretty well covered with damage dealing.

    - I have Hermes Sandals, so the pants would be useless (or a downgrade) if I went for movement speed.

    - I also have relic pants, AF+1 pants and Kensei Sitabaki - fwiw.

    I'm seeing very little that's actually useful.

    The best I can come up with is:

    Waltz TP Cost: -5
    Conserve TP: +5

    I figure those might be useful for the extremely rare fight where I sub /DNC, and can only survive by spamming the everlasting hell out of Curing Waltz II.

  14. #1094
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    Best ASA reward for a career MNK?
    Nothing of value, only reason I haven't touched ASA

  15. #1095
    Old Merits
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    Quote Originally Posted by Aerynlia View Post
    Everyone who needs the fight will need to get at least 1. Whoever enters you will give the people not on the mission the same buffs they got.

    So say 2 people need it.

    Guy A got all 16
    Guy B got 1.

    Guy A should enter so everyone is happy except guy B.

    Gl.

    I did it last night, as some one who needed the win with 0 key items, I got all 16 buffs. The guy who took us in had 16. So as far as I can tell, the person who takes you all in needs 1+ (and therefore all 16) but everyone else can get away with none.

    We didn’t win (DD decided to fight in the circle despite being told to pull it back) so I didn’t get to see if you can still get reward with 0 hexes.

    NB: This is the second time I have done the fight, the first time (also lost) I collected all 16. Don’t know if that makes any odds.

  16. #1096
    Lostbane
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    How does your shell handle pulling/crowd control in Einherjar (specifically Wing III)? Especially who does it and how?

  17. #1097
    Lostbane
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    Quote Originally Posted by Ned View Post
    We just did RvB and the Blue Mages popped right on top of the good NPCs (shailham) at the start. Happened on 2 runs!

    Never seen that before in lots of runs. Anyone seen that before?
    Often.

  18. #1098
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    Quote Originally Posted by Eldelphia View Post
    How does your shell handle pulling/crowd control in Einherjar (specifically Wing III)? Especially who does it and how?
    Pld (we bring at least one) pulls, bases size of pull on the mob type and mp. Once in range brds sleep, blms/rdms stack sleep. We have a rdm or pld in PDT cure the sleepers and max hate moves to keep stuff off sleepers. Dual targeting or single targeting depends on the mob.

    Only really annoying mobs in t3 are clusters and high HP black dragons. Stun the clusters, and keep the black dragons silenced and stun body slam.

  19. #1099
    You wouldn't download a car
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    Quote Originally Posted by Francisco View Post
    Best ASA reward for a career MNK?

    - I already have Usukane pants, Byakko's Haidate and Shura Haidate +1, so I'm pretty well covered with damage dealing.

    - I have Hermes Sandals, so the pants would be useless (or a downgrade) if I went for movement speed.

    - I also have relic pants, AF+1 pants and Kensei Sitabaki - fwiw.

    I'm seeing very little that's actually useful.

    The best I can come up with is:

    Waltz TP Cost: -5
    Conserve TP: +5

    I figure those might be useful for the extremely rare fight where I sub /DNC, and can only survive by spamming the everlasting hell out of Curing Waltz II.
    I took Phys dmg -4% Haste+3, Haste because there's not much else to put in the second slot and so it's not a total loss to dmg then to using Byakko's in PDT set. Also for the times when you're really in the thick of it and have to cast in PDT set.

  20. #1100
    Nidhogg
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    Serefina Solfyre
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    Odin
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    Bahamut

    Quote Originally Posted by noodles355 View Post
    http://ffxi.allakhazam.com/forum.htm...&num=18&page=1

    Brutal is the wrong earring choice for Thief WSs? (DE & EV)

    Are they correct? Is Pixie/Delta (5 Dex 2 Chr) better than Pixie/Brutal for uncapped acc?
    What about Evisceration?
    Does brutal pull ahead to become the best choice again at capped acc?
    What about other job WSs? Is brutal the wrong earring there too?

    (Please no "lol no, use brutal" replies, would really like to see a mathologist's workings)

    Also does anyone kow if DA or TA is checked first?
    DA is checked first (it is possible to Double Attack an Assassin's Charge WS).

    And yes, that information is accurate (I was surprised too but I had this discussion with them awhile back).

    Basically, roughly speaking:

    Dancing Edge has fTP of 5.1875 total, 6.1875 total if Dual Wielding (no Gorget in either case). 5% Double Attack adds 1 fTP 5% of the time.

    1/5.1875 = 19.3% improvement. Multiply this by 5% and you get +0.964%, which is very easily beaten especially on a low base damage job. Note that this increase will be even smaller if dual wielding, if using gorget etc...

    This logic seems fine to me anyway, although it appears a bit simple too...

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