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  1. #101
    Melee Summoner
    Join Date
    Oct 2007
    Posts
    31
    BG Level
    1
    FFXI Server
    Bahamut

    Does anyone knows where i can get a copy of L-GM? I was looking through the windower forums, download the latest version I could find and upon extracting the rar i got a warning for TR/Dropper.gen Trojan of some kind ;X.

  2. #102
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Essellys View Post
    Does anyone knows where i can get a copy of L-GM? I was looking through the windower forums, download the latest version I could find and upon extracting the rar i got a warning for TR/Dropper.gen Trojan of some kind ;X.
    Look for Wardrobe v4, it has it built in. If you still can't find it and are willing to trust an upload, I could upload mine for you, feel free to PM me.

  3. #103
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Raen Ryong View Post
    You'll increase the gap in absolute numbers but not in terms of a percentage. This is simply because 5% difference at 100 and 105 is still a 5% difference at 1000 and 1050 but obviously the absolute numbers are further apart for instance.



    If I swing 100 times with 10% DA, the end result is 110 swings. If in the same time I swing 50 times with 10% DA, the end result is 55 swings. 110 is still twice 55 and they've both increased by the same percentage so DA shouldn't affect either weapon disproportionately (this would not be the case if a DA'd hit could DA again).
    A but you see the same percentage is true, but the other has gotten 10 more swings, thus the TP gap increases even though the percentage between the two hasn't.

    In fact Im guessing if I divided the gaps between both daggers Id have the same constant of 1.1/1.2/1.3/1,4/1.5 between them all. At least I think. Something like that you know what I mean, derivates etc etc

  4. #104
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    The whole idea is that if you swing faster you get less TP though, so the percentage difference between them will hold steady. Haste and Double Attack don't speed up or slow down TP gain between weapons with no innate DA/TA/etc.

  5. #105
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Did SE mention if they plan on raising synergy cap above 50?

  6. #106
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Raen Ryong View Post
    The whole idea is that if you swing faster you get less TP though, so the percentage difference between them will hold steady. Haste and Double Attack don't speed up or slow down TP gain between weapons with no innate DA/TA/etc.
    Argue with the numbers, find the answer, and post them. Not insulting you Im serious I have double and triple checked em and can't figure out wth they aren't constant.

    I think your issue is your saying the DA increase will be same % yes, they will get more 10/20/30/40/50% more hits per round each, but if one weapon swings faster it has more hits per round

    Thus a faster weapon gets more tp return than a slower one from DA, its just derivatives of derivatives of derivatives, TPM -> hits/min -> delay -> DA -> haste -> base delay etc etc.

    Other than that Im as boggled as you are.

  7. #107
    Woodwork Football Fan
    Join Date
    Nov 2009
    Posts
    140
    BG Level
    3
    FFXI Server
    Carbuncle

    tl;dr: WAR advice plz

    Long version:

    WAR is my newest 75 and as such I'm looking for any advice on how I can make improvements. For starters:

    TP
    http://i654.photobucket.com/albums/u...akki/wartp.jpg

    RR
    http://i654.photobucket.com/albums/u...akki/warrr.jpg

    KJ
    http://i654.photobucket.com/albums/u...akki/warkj.jpg

    Unless I'm terribly mistaken this setup will allow me a 6hit on SAM provided I land at least 2 hits on WS, and will keep my accuracy capped on birds (assuming Crab Sushi).

    What are the most obvious improvements I can make to any of my sets? I realize there are a number of things I'm missing or can improve on, but specifically I'm wondering about the following:
    -I'm short of reaching the dDEX cap on RR for birds. What would be the easiest way for me to do this? Or should I not be gearing for this given my current gear?
    -I'm missing a number of pieces of gear which I'm aware would be obvious improvements. The AH-able ones I can think of off the top of my head are: Hauby+1, Cuchulain's Mantle, Fire Bomblet, Blitz Ring, Hecatomb Mittens (have abj. waiting to be uncursed), Toreador's Ring. Which order should I prioritize these upgrades in?
    -If my accuracy is capped either way, would I be better off using Osode or Heca RR, or should I continue using NQ Hauby for now?
    -What adjustments should I make in developing Aggressor up/down sets (for both TP and WS)?
    -My MKD hat is tied up as a piece for my mage jobs, but is there something I could/should do with my ACP body that would be an improvement for my WAR?

    Of course, I'm willing to accept any other advice beyond these things.

    A few random considerations:
    -My playtime is limited enough that HNM gear is out of my reach. I may conceivably be able to purchase r/e endgame items, but I'm not banking my hopes on it.
    -I rarely use my WAR and when I do it's for things like Limbus, Sea, merits, etc.
    -I don't have G.axe merits.
    -If I take additional DD jobs to 75, they will likely be DRG, MNK, and SAM (and likely in that order). Any upgrades I can make that will be useful for more than one job would be delightful.

  8. #108
    Relic Weapons
    Join Date
    Jul 2007
    Posts
    391
    BG Level
    4
    FFXI Server
    Kujata

    You can kite Nuhn forever around the rock, it's way easier than Apkallu.

  9. #109
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Quote Originally Posted by urat View Post
    Argue with the numbers, find the answer, and post them. Not insulting you Im serious I have double and triple checked em and can't figure out wth they aren't constant.

    I think your issue is your saying the DA increase will be same % yes, they will get more 10/20/30/40/50% more hits per round each, but if one weapon swings faster it has more hits per round

    Thus a faster weapon gets more tp return than a slower one from DA,
    How are you defining "hits per round"? Both weapons have 1 hit per round (or 1.xx with DA), or do you mean one total round, where one has x and one has some fraction of x? It might be inconsistency in definition/terminology here which is causing the anomalies, since those two things are completely different.

    Note: 10% DA will increase a 1 hit per round weapon to 1.1 hits per round, but this is completely different to your second example where you were defining hits per round based on relative speeds. You can't confuse these two terms!

    Saber Dance: 50~10% DA (calculate base hits/round * 1.5 and calculate that through *1.1 to show range)
    I notice you use "base hits/round" here which is what got me curious. If you multiply two numbers by a constant, there is no way they come out in a different proportion to what they were before (assuming said number isn't 0).

    Sleight Kukri: 157.7 TPM

    Cinqeuda: 158.2 TPM


    Sleight Kukri: 172.4~188.1~203.7~219.4~235.1

    Cinquedea: 169.9~185.3~200.8~216.2~231.7
    If Cinquedea gets 158.2 TP/M (shouldn't it be TP/M or TPM^-1 instead of TPM?) and you suddenly get 50% DA, it now gets 158.2 * 1.5 = 237.3 TP/M: this means that 50% of your landed hits score a second hit which cannot double attack again and is independent of haste. Sleight Kukri has 157.7 TP/M and now has 157.7 * 1.5 = 236.2(5) TP/M. They are in proportion with reference to before this process (and obviously you can extrapolate this result for your range).

    How many times you hit is inconsequential because DA isn't providing a constant number of hits; it provides a percentage increase in your number of hits. The two weapons will remain in proportion in terms of TP/M.

    its just derivatives of derivatives of derivatives, TPM -> hits/min -> delay -> DA -> haste -> base delay etc etc.
    What do you mean by derivatives here? Not in the mathematical sense? Sorry if I'm being needlessly pedantic but in a mathematical discussion I can only think of calculus when you use that term.

  10. #110
    Relic Shield
    Join Date
    Jan 2007
    Posts
    1,811
    BG Level
    6
    FFXI Server
    Cerberus

    Anyone else getting disconnected fucking constantly today? It's on both my PS2 and PC its happening. I'm in PA on Comcast if that matters.

  11. #111
    I Am, Who I Am.
    Join Date
    Nov 2005
    Posts
    15,657
    BG Level
    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    For the times needing to /nin on WAR, it's still usually best to use GAxe, yes?
    In the times needing to DW, I usually do Man/Jugg, but since I got Joy, is Man/Joy the best to use in all DW situations (more or less)?

  12. #112
    #Despair
    Join Date
    Apr 2008
    Posts
    3,949
    BG Level
    7
    FFXIV Character
    Mitsukai Shimakaze
    FFXIV Server
    Midgardsormr
    FFXI Server
    Cerberus

    Do Barspells add any type of MDB effect, no matter how minute? (I don't mean against their respective elements, just in general.)

    It's something I heard a long time ago, but didn't think about much until recently. Wanted to confirm/disprove it.

  13. #113
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Quote Originally Posted by SephYuyX View Post
    For the times needing to /nin on WAR, it's still usually best to use GAxe, yes?
    In the times needing to DW, I usually do Man/Jugg, but since I got Joy, is Man/Joy the best to use in all DW situations (more or less)?
    Blanket statement, but if you can maintain high or capped accuracy and are /nin it's best to use dual wield and yes; Man/Joy I believe unless you have a Ridill.

  14. #114
    MaachaQ
    Guest

    Quote Originally Posted by Avarice View Post
    Do Barspells add any type of MDB effect, no matter how minute? (I don't mean against their respective elements, just in general.)

    It's something I heard a long time ago, but didn't think about much until recently. Wanted to confirm/disprove it.
    AFAIK, only when a WHM is using Afflatus Solace + Barspells is MDB given, +5 according to the Wiki.

  15. #115
    Relic Shield
    Join Date
    Jan 2007
    Posts
    1,811
    BG Level
    6
    FFXI Server
    Cerberus

    I'm pretty sure Barspell merits do the same thing (for the element of the barspell).

  16. #116
    Puppetmaster
    Join Date
    Jul 2009
    Posts
    58
    BG Level
    2
    FFXI Server
    Lakshmi

    Quote Originally Posted by MaachaQ View Post
    AFAIK, only when a WHM is using Afflatus Solace + Barspells is MDB given, +5 according to the Wiki.
    Blessed briault adds 5 MDB to the corresponding bar-element.

    http://wiki.ffxiclopedia.org/wiki/Blessed_Briault

    if i may add, this is a great piece for whm along with AF2 legs.

  17. #117
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,539
    BG Level
    9

    Effective way to pup kite nuke? It's faster than chi blasting, but easy for the puppet to get whacked and fuck everything up. If i'm kiting and send the maton in it's direction by the time it's done casting its close enough to get whacked.

  18. #118
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Since I'll be leveling subs in anticipation of the level cap updates, I was wondering if any of the following will be worth taking to 50 (For ENMs or BCNM):
    - SAM
    - RDM
    - WHM
    - BLM
    - SAM
    - DRK
    - NIN
    - WAR

  19. #119
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

    Join Date
    May 2006
    Posts
    10,582
    BG Level
    9
    FFXIV Character
    Wulfgang Amadeus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Final WotG SanD quest: Blood of Heroes

    Wiki gives a basic description, but doesn't seem to provide any testimonials or more detailed info. Two friends and I have been able to do all the missions and SanD quests as 3 thus far, but it seems more may be needed for the final BC. Anyone have any tips or strategies?

  20. #120
    Gimp like a Pro!
    Join Date
    Oct 2009
    Posts
    541
    BG Level
    5
    FFXI Server
    Ragnarok

    i was away for about 5 hours today to get into a restaurant with my friends. i let the game run and it was nothing bad about that.

    when i came back that asshole friend of my roommate deleted my character. i wish i was fucking kidding. so after i got his ass out of the Apartment i tried to restore my char with that "character recover shit" but my char didnt check up in the character list. i tried it every hour to see if it updated but it didnt.

    i don't wanna play the game from the fucking start.

    can Customer Support help?

    inb4: "u shulda kickd his ais dog"

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