Does anyone knows where i can get a copy of L-GM? I was looking through the windower forums, download the latest version I could find and upon extracting the rar i got a warning for TR/Dropper.gen Trojan of some kind ;X.
Does anyone knows where i can get a copy of L-GM? I was looking through the windower forums, download the latest version I could find and upon extracting the rar i got a warning for TR/Dropper.gen Trojan of some kind ;X.
A but you see the same percentage is true, but the other has gotten 10 more swings, thus the TP gap increases even though the percentage between the two hasn't.
In fact Im guessing if I divided the gaps between both daggers Id have the same constant of 1.1/1.2/1.3/1,4/1.5 between them all. At least I think. Something like that you know what I mean, derivates etc etc
The whole idea is that if you swing faster you get less TP though, so the percentage difference between them will hold steady. Haste and Double Attack don't speed up or slow down TP gain between weapons with no innate DA/TA/etc.
Did SE mention if they plan on raising synergy cap above 50?
Argue with the numbers, find the answer, and post them. Not insulting you Im serious I have double and triple checked em and can't figure out wth they aren't constant.
I think your issue is your saying the DA increase will be same % yes, they will get more 10/20/30/40/50% more hits per round each, but if one weapon swings faster it has more hits per round
Thus a faster weapon gets more tp return than a slower one from DA, its just derivatives of derivatives of derivatives, TPM -> hits/min -> delay -> DA -> haste -> base delay etc etc.
Other than that Im as boggled as you are.
tl;dr: WAR advice plz
Long version:
WAR is my newest 75 and as such I'm looking for any advice on how I can make improvements. For starters:
TP
http://i654.photobucket.com/albums/u...akki/wartp.jpg
RR
http://i654.photobucket.com/albums/u...akki/warrr.jpg
KJ
http://i654.photobucket.com/albums/u...akki/warkj.jpg
Unless I'm terribly mistaken this setup will allow me a 6hit on SAM provided I land at least 2 hits on WS, and will keep my accuracy capped on birds (assuming Crab Sushi).
What are the most obvious improvements I can make to any of my sets? I realize there are a number of things I'm missing or can improve on, but specifically I'm wondering about the following:
-I'm short of reaching the dDEX cap on RR for birds. What would be the easiest way for me to do this? Or should I not be gearing for this given my current gear?
-I'm missing a number of pieces of gear which I'm aware would be obvious improvements. The AH-able ones I can think of off the top of my head are: Hauby+1, Cuchulain's Mantle, Fire Bomblet, Blitz Ring, Hecatomb Mittens (have abj. waiting to be uncursed), Toreador's Ring. Which order should I prioritize these upgrades in?
-If my accuracy is capped either way, would I be better off using Osode or Heca RR, or should I continue using NQ Hauby for now?
-What adjustments should I make in developing Aggressor up/down sets (for both TP and WS)?
-My MKD hat is tied up as a piece for my mage jobs, but is there something I could/should do with my ACP body that would be an improvement for my WAR?
Of course, I'm willing to accept any other advice beyond these things.
A few random considerations:
-My playtime is limited enough that HNM gear is out of my reach. I may conceivably be able to purchase r/e endgame items, but I'm not banking my hopes on it.
-I rarely use my WAR and when I do it's for things like Limbus, Sea, merits, etc.
-I don't have G.axe merits.
-If I take additional DD jobs to 75, they will likely be DRG, MNK, and SAM (and likely in that order). Any upgrades I can make that will be useful for more than one job would be delightful.
You can kite Nuhn forever around the rock, it's way easier than Apkallu.
How are you defining "hits per round"? Both weapons have 1 hit per round (or 1.xx with DA), or do you mean one total round, where one has x and one has some fraction of x? It might be inconsistency in definition/terminology here which is causing the anomalies, since those two things are completely different.
Note: 10% DA will increase a 1 hit per round weapon to 1.1 hits per round, but this is completely different to your second example where you were defining hits per round based on relative speeds. You can't confuse these two terms!
I notice you use "base hits/round" here which is what got me curious. If you multiply two numbers by a constant, there is no way they come out in a different proportion to what they were before (assuming said number isn't 0).Saber Dance: 50~10% DA (calculate base hits/round * 1.5 and calculate that through *1.1 to show range)
If Cinquedea gets 158.2 TP/M (shouldn't it be TP/M or TPM^-1 instead of TPM?) and you suddenly get 50% DA, it now gets 158.2 * 1.5 = 237.3 TP/M: this means that 50% of your landed hits score a second hit which cannot double attack again and is independent of haste. Sleight Kukri has 157.7 TP/M and now has 157.7 * 1.5 = 236.2(5) TP/M. They are in proportion with reference to before this process (and obviously you can extrapolate this result for your range).Sleight Kukri: 157.7 TPM
Cinqeuda: 158.2 TPM
Sleight Kukri: 172.4~188.1~203.7~219.4~235.1
Cinquedea: 169.9~185.3~200.8~216.2~231.7
How many times you hit is inconsequential because DA isn't providing a constant number of hits; it provides a percentage increase in your number of hits. The two weapons will remain in proportion in terms of TP/M.
What do you mean by derivatives here? Not in the mathematical sense? Sorry if I'm being needlessly pedantic but in a mathematical discussion I can only think of calculus when you use that term.its just derivatives of derivatives of derivatives, TPM -> hits/min -> delay -> DA -> haste -> base delay etc etc.
Anyone else getting disconnected fucking constantly today? It's on both my PS2 and PC its happening. I'm in PA on Comcast if that matters.
For the times needing to /nin on WAR, it's still usually best to use GAxe, yes?
In the times needing to DW, I usually do Man/Jugg, but since I got Joy, is Man/Joy the best to use in all DW situations (more or less)?
Do Barspells add any type of MDB effect, no matter how minute? (I don't mean against their respective elements, just in general.)
It's something I heard a long time ago, but didn't think about much until recently. Wanted to confirm/disprove it.
I'm pretty sure Barspell merits do the same thing (for the element of the barspell).
Blessed briault adds 5 MDB to the corresponding bar-element.
http://wiki.ffxiclopedia.org/wiki/Blessed_Briault
if i may add, this is a great piece for whm along with AF2 legs.
Effective way to pup kite nuke? It's faster than chi blasting, but easy for the puppet to get whacked and fuck everything up. If i'm kiting and send the maton in it's direction by the time it's done casting its close enough to get whacked.
Since I'll be leveling subs in anticipation of the level cap updates, I was wondering if any of the following will be worth taking to 50 (For ENMs or BCNM):
- SAM
- RDM
- WHM
- BLM
- SAM
- DRK
- NIN
- WAR
Final WotG SanD quest: Blood of Heroes
Wiki gives a basic description, but doesn't seem to provide any testimonials or more detailed info. Two friends and I have been able to do all the missions and SanD quests as 3 thus far, but it seems more may be needed for the final BC. Anyone have any tips or strategies?
i was away for about 5 hours today to get into a restaurant with my friends. i let the game run and it was nothing bad about that.
when i came back that asshole friend of my roommate deleted my character. i wish i was fucking kidding. so after i got his ass out of the Apartment i tried to restore my char with that "character recover shit" but my char didnt check up in the character list. i tried it every hour to see if it updated but it didnt.
i don't wanna play the game from the fucking start.
can Customer Support help?
inb4: "u shulda kickd his ais dog"