It's that nations join quest, like the one you did originally when WotG came out.
Quest 1: http://wiki.ffxiclopedia.org/wiki/Ca...ddess_Missions
I would use new boots from two updates ago from fomor NM's over denali on big 3.
Setanta's Ledelsens
http://www.ffxiah.com/item.php?id=11410
STR+3 DEX+4 ACC+3 Haste+2% vs STR+3 ACC+5. Rest of suggestions are spot on though.
Can use Alky's on Frenetic Rip and Disseverment if you can afford to drop 10 accuracy. Only other thing that comes to mind.
EDIT: Auditory Torque for CBall, and I think there were some relevant VNM items too.
EDIT2: Bobcat Belt and Ire Torque +1 are the only relevant VNM items, but they're F/D + VCleave only and only if you're at/past the hitrate cap![]()
I usually prefer not to, I generally like enkidu's better.
This question has been bugging me for a while.
In PM 8-4, Promathia uses a bunch of TP moves that have no effect.
Supposedly, these attacks have no effect because you possess key items such as the Light of Mea/Holla/Dem...etc...
But aren't you REQUIRED to have these items? How do you fight Promathia without having them?
Story purposes im sure.
Sure you have to have them.. but it could of been said that 'oh my, were so glad you got those lights, otherwise those attacks would have killed you'
1/18.
all with TH4
I can't seem to find this anywhere, but does anyone have a list of the different target operators and their functions?
<t>, <stnpc>, etc. Those things.
Can you escape out of a limbus boss fight?
Assuming Apoc, full haste buffs + dnc. Is it worth it to start using Haste Belt(The enchantment one). I know I messed with it before, but the delay in using the belt and the after effect of not being able to WS made it not realli worthwhile imo. With 10% JA Haste Samba, it seems more useful now. Any experiences/math on it?