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  1. #1361
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    Oooh, tough call. I'd open Fold and Snake Eye, then merit Snake eye up to 5/5 while you figure out how much you need to use Fold. If you find yourself wanting to Fold a lot, then merit it up. If you don't have any use for it, you only lost 3 merits.

    It might be worth opening Loaded Deck, although from the sounds of it it isn't that useful really. Dump whatever you have left into Winning Streak.

  2. #1362
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    Quote Originally Posted by nekura View Post
    IMO:
    5/5 Snake Eye
    1/5 Loaded Deck
    4/5 Fold
    ^ This is what I prefer, though another popular option is:
    5 Snake Eye
    1 Fold
    1 Loaded Deck
    3 Winning Streak


    Both options have their upsides, the Winning Streak route lets you spend more time doing damage and less time doing rolls(has a greater impact when you're also cycling in backline rolls).

    The 4 Fold option makes it so the rolls that you do have up have a greater likelihood of being at an optimal value, and lets you be a bit more aggressive with Double-Up. Either setup is good, it's mostly a matter of preference and what you use COR the most.

  3. #1363
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    Quote Originally Posted by Byrthnoth View Post
    Oooh, tough call. I'd open Fold and Snake Eye, then merit Snake eye up to 5/5 while you figure out how much you need to use Fold. If you find yourself wanting to Fold a lot, then merit it up. If you don't have any use for it, you only lost 3 merits.

    It might be worth opening Loaded Deck, although from the sounds of it it isn't that useful really. Dump whatever you have left into Winning Streak.
    I actually really prefer 5/5 Snake Eye and 5/5 Fold. But yeah, play it out, figure out how you prefer to play the job. I never found random deal, even with Loaded deck, to be all that useful at getting JA's reset.

    But then again, I never really played COR in a situation where that was all that useful, either. If you play COR as events where having important JA's reset would be highly beneficial(like perhaps COR for a RNG PT at Dark Ixion, resetting Barrage/Sharpshot could be worlds of fun for the RNG's, etc). Never had an issue doing rolls every 5 minutes, so Winning Streak didn't seem very useful to me, either.

    I liked being able to fold every other roll though, when aiming for lucky/11, not having to settle for less in most cases.

  4. #1364
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    6 hit with bravura....

    So I have my normal gear, which I don't have questions about... My questions are in regards to sub / body / ammo slots for a 6 hit with Bravura (488 delay, 12 stp required with sam sub), I have 2 options.

    Normal Gear
    Main - Bravura
    Sub - Will discuss below
    Head - Turban
    Neck - Peacock Amulet
    Earrings - Brutal / Assault
    Body - Will discuss below
    Hands - Dusk
    Rings - Blitz/Rajas
    Back - Forager's
    Belt - Velocious Belt
    Legs - Haidate
    Feet - Dusk +1

    Question Slots

    Option 1 - Aurum Setup
    Pro's - 2% more double atk, 11 more atk
    Cons - 3 less STR/DEX, 16 less acc

    Body - DEF:55 STR+8 DEX+8 VIT-8 AGI-8 Attack+15 Store TP+7
    Ammo - Attack+12
    Sub - Double Attack+2%
    Brutal - Store TP+1
    Rajas - Store TP+5

    Option 2 - Armada Setup
    Pro's - 3 more STR, 3 more DEX, 16 more ACC
    Con's - 11 less atk, 2% less double atk

    Body - DEF:54 STR+11 DEX+11 Accuracy+16 Attack+16 Evasion-11
    Ammo - HP+15 MP+15. Enmity-2. Store TP+2
    Sub - Store TP+4 Campaign: "Store TP"+20
    Brutal - Store TP+1
    Rajas - Store TP+5


    The reason I am thinking about this now is an Ein parse which I noticed my accuracy was 89%. In the parse I am using the Aurum setup.

  5. #1365
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    What food are you using? That's really low accuracy for Einherjar O.o

  6. #1366
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    Was red curry bun.

    2x March 2x Minuets full time.

    Chigoe/Bombs + Manticore Boss (Tier 1)

  7. #1367
    rog
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    With 89% acc, might be better to use aurum+bomlet i think.

  8. #1368
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    Chigoes have abnormally high evasion compared to the rest of Einherjar if I'm not mistaken.

  9. #1369
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    Aren't chigoe thieves by default?

  10. #1370
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    The way the gearing/buffing in this game works, people expect you to cap your own accuracy and then get your attack buffed. In situations where you need Accuracy, your Armadaberk set would be superior. In situations where you don't, your Peabody wins.
    As an intermediate Acc set, you could switch Bomb Core to Fire Bomblet in your Peabody set. Then the difference is:
    Armada w/PCC: +3 STR/DEX, +16 Acc, -2% DA, -11 Atk
    Peabody w/BC: -3STR/DEX, -16 Acc, +2% DA, +11 Atk
    Peabody w/FB: -3STR/DEX, -10 Acc, +2% DA, +5 Atk
    Armada w/Fort: +3 STR/DEX, +13 Acc, -2% DA, -4 Atk

    You can consider making some other changes when you're in your Armada set if you feel you don't need all the extra Acc, like Fortitude Torque (-3 Acc, +7 Attack). A lot depends on what your merits are. If you're 8/8 GA and 5/5 DA, then I'd say you're probably would have gotten the best results in that Einherjar parse if you'd gone Fort Torque + Armada set. With the four options laid out, you can pretty well gauge your gear to the monsters you're fighting. You'd lose your TP swapping Rose Strap in, but if you're fighting a big group of the same thing like in Einherjar it may be worth it.

  11. #1371
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    Quote Originally Posted by Byrthnoth View Post
    The PH is the one skeleton in that corner that switches between Mage and WAR. I never had to camp him longer than 4 hours, but he's a lotto so anything is fair game.
    More oddities, it popped after 17ish straight hours without a pop, died, but now the PH skeleton won't respawn, lol.

  12. #1372
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    Quote Originally Posted by Callisto View Post
    More oddities, it popped after 17ish straight hours without a pop, died, but now the PH skeleton won't respawn, lol.
    I never had that happen, but I got lucky and went 1/4 on him or something.

  13. #1373
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    Trying to do Magian trials so not after drop, trying to get 4 kills is brutal so far. There's a beetle in the area that's a bit further east than I recall really seeing them before, so I don't know if it's possible that there's 3 mobs that can spawn in that slot, but this thing is being pretty ridiculous so far.

  14. #1374
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    Quote Originally Posted by Callisto View Post
    Trying to do Magian trials so not after drop, trying to get 4 kills is brutal so far. There's a beetle in the area that's a bit further east than I recall really seeing them before, so I don't know if it's possible that there's 3 mobs that can spawn in that slot, but this thing is being pretty ridiculous so far.
    Naw, that beetle can wander in there. I was actually breaking Gondo down there on WAR/DNC most of the time, so I was killing a lot of beetles too. PH always repopped every 16 minutes though, anywhere in that little "boot" with pots and the ghost (probably ~10 hours of camping). If the PH doesn't repop on time, you might check upstairs or back by the bombs? The PH has a larger pop radius than the other two skeletons I think, so maybe it goofed and popped in a different room.

  15. #1375
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    Quote Originally Posted by Byrthnoth View Post
    The way the gearing/buffing in this game works, people expect you to cap your own accuracy and then get your attack buffed. In situations where you need Accuracy, your Armadaberk set would be superior. In situations where you don't, your Peabody wins.
    As an intermediate Acc set, you could switch Bomb Core to Fire Bomblet in your Peabody set. Then the difference is:
    Armada w/PCC: +3 STR/DEX, +16 Acc, -2% DA, -11 Atk
    Peabody w/BC: -3STR/DEX, -16 Acc, +2% DA, +11 Atk
    Peabody w/FB: -3STR/DEX, -10 Acc, +2% DA, +5 Atk
    Armada w/Fort: +3 STR/DEX, +13 Acc, -2% DA, -4 Atk

    You can consider making some other changes when you're in your Armada set if you feel you don't need all the extra Acc, like Fortitude Torque (-3 Acc, +7 Attack). A lot depends on what your merits are. If you're 8/8 GA and 5/5 DA, then I'd say you're probably would have gotten the best results in that Einherjar parse if you'd gone Fort Torque + Armada set. With the four options laid out, you can pretty well gauge your gear to the monsters you're fighting. You'd lose your TP swapping Rose Strap in, but if you're fighting a big group of the same thing like in Einherjar it may be worth it.

    I'm not quite sure I understand what you mean in the last line about losing TP. Do you mean because less double atk? I wouldn't be swapping the strap in place of anything, it would need to be full time to maintain the 6 hit setup. And yes, I am 8/8 GA and 5/5 DA.

  16. #1376
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    Quote Originally Posted by Mafai View Post
    I'm not quite sure I understand what you mean in the last line about losing TP. Do you mean because less double atk? I wouldn't be swapping the strap in place of anything, it would need to be full time to maintain the 6 hit setup. And yes, I am 8/8 GA and 5/5 DA.
    Well, imagine MMJSP. If it wasn't for straps losing you TP (TP drops to 0 when you change a strap), you could entirely switch between your Peabody build and your Armada build if you need the extra accuracy on Lurkers or something.

    Also, you should consider using Raging Rush with Bravura in situations where doing damage is your focus. Assuming you can count on your additional hits, you only need +9-10 STP in gear /SAM with Bravura to maintain a 6-hit with Raging Rush, depending upon how you feel about relying on extra hits. 6 from Brutal/Rajas, 4 from Rose Strap, White Tathlum can be Bomblet or Bomb Core because you don't need it. Then you're talking about 2% DA vs. + 3 STR/DEX, 1 Atk, and 16 Acc. Don't need the accuracy? Use Askar Korazin and Pole strap for 4% DA.

  17. #1377
    CoP Dynamis
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    Anyone having trouble logging on? I got randomly booted while playing because of "connection problems" but my internet is seemingly working fine... Can't log back on either

  18. #1378
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    Quote Originally Posted by Byrthnoth View Post
    Naw, that beetle can wander in there. I was actually breaking Gondo down there on WAR/DNC most of the time, so I was killing a lot of beetles too. PH always repopped every 16 minutes though, anywhere in that little "boot" with pots and the ghost (probably ~10 hours of camping). If the PH doesn't repop on time, you might check upstairs or back by the bombs? The PH has a larger pop radius than the other two skeletons I think, so maybe it goofed and popped in a different room.
    He ended up popping 11 minutes late, a bit odd but they seem back on schedule now.

  19. #1379
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    Pea body? You mean Hachiman Domaru?

  20. #1380
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    Peabody. Pee body. Peepee body! Aurum Cuirass!

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