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  1. #121
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Cream Soda View Post
    Effective way to pup kite nuke? It's faster than chi blasting, but easy for the puppet to get whacked and fuck everything up. If i'm kiting and send the maton in it's direction by the time it's done casting its close enough to get whacked.
    Are you Retrieving mid-cast?

  2. #122
    Pandemonium
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    Yes, you can have your character restored.

    http://www.playonline.com/ff11us/crs/

    You'll be doing this through the Square Enix Support Center. Be ready to contact them, specifically, throughout the process. GMs =/= Support Center.

    EDIT: Since you referred to some sort of character recovery, you may be talking about the website linked above. This is still the service you will be using, even if not through the web. You'll want to read all of its terms, restrictions, et cetera, before contacting the Square Enix Support Center (http://support.na.square-enix.com/).

  3. #123
    Ridill
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    Sath Fenrir
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    -1% MDT or +4 INT? Assume shell 4 + -15%ish MDT in gear

  4. #124
    CoP Dynamis
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    Alexander

    Quote Originally Posted by Cream Soda View Post
    Effective way to pup kite nuke? It's faster than chi blasting, but easy for the puppet to get whacked and fuck everything up. If i'm kiting and send the maton in it's direction by the time it's done casting its close enough to get whacked.
    Puppets can cast while moving. As soon as it starts casting retrieve and run, as long as the spell ends within 20' the nuke will still go off

  5. #125
    Puppetmaster
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    Quote Originally Posted by Wulfgang View Post
    Final WotG SanD quest: Blood of Heroes

    Wiki gives a basic description, but doesn't seem to provide any testimonials or more detailed info. Two friends and I have been able to do all the missions and SanD quests as 3 thus far, but it seems more may be needed for the final BC. Anyone have any tips or strategies?
    The fight has three steps to it: killing the adds, killing the bugard, and killing the boss.

    My group was, I believe, 5 people. Our first attempt was a loss as we tried to keep the adds slept and work on the bugard first; this takes too long, and the mages couldn't handle resleeping 6 angry mobs while dealing with keeping us and Excenmille alive. The plan that ended up working was having a nin take the bugard, a blm slept the adds, with a whm to keep Excenmille alive, a blu (myself) took on the adds and we had a fifth (sam? can't remember, a dd) to help me out.

    If you wait too long, Excenmille will charge the mobs on his own and this can mess up timing on sleeps and whatnot. I believe we opened with sleepga on everything, nin grabbed bugard and pulled it way far away and started working on it. Excenmille charged the boss straight off and had hate pretty quickly; I don't know if he always does this or if we just got lucky. Our whm kept him from dying but it will drain your mp at a sharp rate.

    The blm kept everything slept and the fifth and I started working through the adds, blms first, then wars. They have pretty low hp, each going down after 1-3 spells on blu. Unless you have a full group though, odds are some will be waking up before you can deal with them all; they hit hard, especially against mages, so the blm has to be prepared for it.

    When adds went down we moved and helped the ninja kill the Bugard; the whm was getting tapped out at this point so the blm switched to keeping Excenmille alive and let the whm rest. Once the bugard was down we started on Doggvdegg; Excenmille will probably have hate the entire time, just keep him alive and wear him down. If you've got the boss alone you've basically won.

    That was our run. Unfortunately I don't see how it could be trioed; everything hits for decent damage if not on you, then on Excenmille, which is just as bad. At minimum you need someone to handle the Bugard, someone to work crowd control, someone to keep Excen from dying; then, the more people to work through the adds the better. On top of that your mages are going to be busy with Excenmille so self-sufficiency is good; the melee were basically on their own with a few magic fruits for my fight, since any mp spent curing us shortens the window before Excenmille gets stomped.

  6. #126
    Relic Weapons
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    Quote Originally Posted by Wulfgang View Post
    Final WotG SanD quest: Blood of Heroes

    Wiki gives a basic description, but doesn't seem to provide any testimonials or more detailed info. Two friends and I have been able to do all the missions and SanD quests as 3 thus far, but it seems more may be needed for the final BC. Anyone have any tips or strategies?
    Did this with 6, but we were mage heavy. The party was mnk, mnk, smn, rdm, and I can't remember the other two. We basically had the rdm sleepga the mobs while me and the other mnk 2 hour all the little small mobs, and the smn kind of just kited and tanked the boss. I want to stress that the regular mobs don't have a lot of HP and they do go down fast. Me and the mnk was able to clear all the room except for the bugard and the boss. Bugard went down fast and we had the npc just tank the boss after we got done. The boss really isn't hard, except that his defense boost is pretty potent. We were hitting the NM for zero when it was on. Other than that it's pretty damn easy.

  7. #127
    Relic Weapons
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    Ragnarok

    Quote Originally Posted by Wulfgang View Post
    Final WotG SanD quest: Blood of Heroes

    Wiki gives a basic description, but doesn't seem to provide any testimonials or more detailed info. Two friends and I have been able to do all the missions and SanD quests as 3 thus far, but it seems more may be needed for the final BC. Anyone have any tips or strategies?
    Did this a few days ago with 5. sam/nin blu/nin brd/whm rdm/blm whm/sch.
    Basically the same strategy as others have mentioned. Rdm will sleepga, sam + blu on bugard -> blms -> wars -> boss. Brd helps to sleep/cure too. Whm focuses on Excenmille. Doesn't seem hard. Blu has a tizona and brd has a gjallarhorn though but shouldn't be needed. Went 1/1 so knowledge is limited on that fight.

  8. #128
    Old Merits
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    Quote Originally Posted by SathFenrir View Post
    -1% MDT or +4 INT? Assume shell 4 + -15%ish MDT in gear
    The answer will depend on the base damage of the spell, but I will try and find a sensible turning point. You mention shell 4, so I will assume this is RDM soloing MDT build?

    4INT will be 4 less base damage x Monster MAB / Player MDB

    Player MDB (as RDM) will be at least 12 (although likely to be 14+, with AFv2 hands etc). Monster MAB is a little bit of an unknown (at least I don’t know it) so I am going to pick 2 (semi) random points and draw conclusions from that.

    Assuming the mob has no native MAB

    (4*(1/1.12))*(1-0.37) = 2.25 damage reduction

    1% MDT will be around 1.5% reduction in overall damage taken, so we can work back to the damage where 1.5% = 2.25 damage. This comes out to ~150. So -1% is better

    Assuming the mob has 32 MAB

    (4*(1.32/1.12))*(1-0.37) = 2.97 damage reduction

    1% MDT will be around 1.5% reduction in overall damage taken, so we can work back to the damage where 1.5% = 2.97 damage. This comes out to ~200.

    Which is better

    -1% MDT is better in any situation where the nuke is going to do over ~250-400 damage before you wear and MDT/MDB gear. Which are the only cases that matter really.

  9. #129
    fab
    fab is offline
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    does hollow earring realy works for drain sambas ?

    was just reading about it .

  10. #130
    Banned.

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    had this happen today at DI our RNG solo claimed it in batalia and it wouldn't do shit it stood there like this for a good 5-8 minutes before finally acheron kicking me.

    has this ever happend to anyone else?

    http://i159.photobucket.com/albums/t...308_013429.png

    http://i159.photobucket.com/albums/t...308_013357.png

  11. #131
    Melee Summoner
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    Asura

    Probably a stupid question but just wanna know for sure before I dump merits into things. Just got 75 SCH, less than a day ago.

    5/5 Modus Veritas duration.
    5/5 Max Sublimation

    5/5 Enlightenment (?)
    5/5 Stormsurge (?)

    Wondering if any of the other T2 merits are worth getting. Maybe the Macc would be good but my gear is pretty decent, I think.

  12. #132
    Puppetmaster
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    Lakshmi

    Quote Originally Posted by Yugl View Post
    Since I'll be leveling subs in anticipation of the level cap updates, I was wondering if any of the following will be worth taking to 50 (For ENMs or BCNM):
    - SAM
    - RDM
    - WHM
    - BLM
    - SAM
    - DRK
    - NIN
    - WAR
    i dont know if im understanding your question correctly but here is a list of staple jobs in each ENM. too many BCNMs so im gonna keep the list short for that.

    ENMs:

    30 ENM - promy
    WAR,WHM,BLM

    40 ENM - riverne/shrouded maw
    NIN, WAR, WHM, RDM, BLM

    50 ENM - promy vazhl (riverne not sure)
    WAR can solo it with meds and /sam, so WAR


    BCNMs:
    40 pcharm
    NIN, RDM

    50 mimic
    NIN (open and mijin!!!)
    RDM (open and SC WARP!!!!)

  13. #133
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    Lakshmi

    Quote Originally Posted by Dramafinderftw View Post
    had this happen today at DI our RNG solo claimed it in batalia and it wouldn't do shit it stood there like this for a good 5-8 minutes before finally acheron kicking me.

    has this ever happend to anyone else?
    ive seen it happen before a few times, last year.
    i dont really know how this happens and why suddenly it starts attacking.

    at first i was guessing, it didnt register me on the hate list because i threw it from far away, but it would suddenly attack me even when i didnt cast/hit/any hate creating action on it. seems like a pure glitch rising from the special claim method.

  14. #134
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by Nightfyre View Post
    Are you Retrieving mid-cast?
    Quote Originally Posted by dantaro View Post
    Puppets can cast while moving. As soon as it starts casting retrieve and run, as long as the spell ends within 20' the nuke will still go off

    Yea I know they can cast while moving, just never thought it'd catch back up to me in time and run out of range. I'll give it a few test nukes w/ boompupadu before popping wulugaru

  15. #135
    Banned.

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    Quote Originally Posted by Byphareast View Post
    50 ENM - promy vazhl (riverne not sure)
    SAM can solo it more reliably without meds, so SAM

    50 mimic
    NIN (open and solo it)
    fixed

  16. #136
    A. Body
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    Quote Originally Posted by Shakki View Post
    Unless I'm terribly mistaken this setup will allow me a 6hit on SAM provided I land at least 2 hits on WS, and will keep my accuracy capped on birds (assuming Crab Sushi).

    What are the most obvious improvements I can make to any of my sets? I realize there are a number of things I'm missing or can improve on, but specifically I'm wondering about the following:
    -I'm short of reaching the dDEX cap on RR for birds. What would be the easiest way for me to do this? Or should I not be gearing for this given my current gear?
    -I'm missing a number of pieces of gear which I'm aware would be obvious improvements. The AH-able ones I can think of off the top of my head are: Hauby+1, Cuchulain's Mantle, Fire Bomblet, Blitz Ring, Hecatomb Mittens (have abj. waiting to be uncursed), Toreador's Ring. Which order should I prioritize these upgrades in?
    -If my accuracy is capped either way, would I be better off using Osode or Heca RR, or should I continue using NQ Hauby for now?
    -What adjustments should I make in developing Aggressor up/down sets (for both TP and WS)?
    -My MKD hat is tied up as a piece for my mage jobs, but is there something I could/should do with my ACP body that would be an improvement for my WAR?

    Of course, I'm willing to accept any other advice beyond these things.

    A few random considerations:
    -My playtime is limited enough that HNM gear is out of my reach. I may conceivably be able to purchase r/e endgame items, but I'm not banking my hopes on it.
    -I rarely use my WAR and when I do it's for things like Limbus, Sea, merits, etc.
    -I don't have G.axe merits.
    -If I take additional DD jobs to 75, they will likely be DRG, MNK, and SAM (and likely in that order). Any upgrades I can make that will be useful for more than one job would be delightful.
    - Should 6-hit, yes. You'd need a tiny bit more for a true 6-hit (7STP + /SAM, total of 22) with a 504 delay GAxe, but you're correct in that setup netting you one landing 2 WS hits.

    - NQ Heca hands/feet & a 5 DEX ring should put you at 117 DEX, which I think is the target there.

    - I'd say Bomblet first. It's a good chunk of ACC for the relative cost. Heca, unless going for HQ, is probably worth doing next. Blitz you'd want to be very good on ACC already before swapping, but the cost is certainly lower for an Aggresor set at least. Chuchu > Haub+1 > Toreador's though.

    - Haub isn't just for ACC, it's ATT as well. Same consideration with your KJ set now I'd say.

    - Bomb Core/Fire Bomblet, Blitz/ACC ring, possibly Forager's/Chuchlain's if not going for crits, etc. Hard to say exactly, as it'd depend on target mobs.

    - While you -could- make something with your ACP body, WAR really has enough options already. Haub/+1 covers quite a lot.

    Otherwise:

    Rune Chopper is a good build to look at for low-cost WAR optimizing. If you can get the right support for it (IE, Refresh), you can cap gear haste, even swapping out things like Walahra -> Askar.

    Aurum Sabatons would be a solid, relatively easy to get upgrade for your TP set. At the high end, Dusk +1 become preferable, but without already very high ACC, the ACC/DEX on those is better. Good for DRG if you don't have Homam as well.

    Shoot for using meat. Crab sushi on birds is for polearm builds, not for A+ 2h weapons.


    For the times needing to /nin on WAR, it's still usually best to use GAxe, yes?
    In the times needing to DW, I usually do Man/Jugg, but since I got Joy, is Man/Joy the best to use in all DW situations (more or less)?
    IMO, if Man/Joy doesn't work, then the mobs are evasive/defensive enough that you should probably use GAxe anyway. No real need for a middle ground DW build.

  17. #137
    Lostbane
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    Mexi Lostbane
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    Quote Originally Posted by ryuke_xi View Post
    Probably a stupid question but just wanna know for sure before I dump merits into things. Just got 75 SCH, less than a day ago.

    5/5 Modus Veritas duration.
    5/5 Max Sublimation

    5/5 Enlightenment (?)
    5/5 Stormsurge (?)

    Wondering if any of the other T2 merits are worth getting. Maybe the Macc would be good but my gear is pretty decent, I think.
    Some people don't feel Max Sub is worth it, gonna depend on race. If it's obvious which race you are from your avatar or sig, sorry - I can't see them.

    A lot of people go Helix Magic Acc./Atk. and some Modus Veritas for Group 1 and then 5/5 Stormsurge, at least one in Enlightenment and then either the Light magic ENM down or Focalisation (the MAcc for Black Magic).

    This thread http://www.bluegartr.com/forum/showthread.php?t=55476 is a good place to look.

  18. #138
    Banned.

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    If I save up 8000 isp and get a Sentinel Shield, should I be using it just for /nin?

  19. #139
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    Quote Originally Posted by StevenW View Post
    If I save up 8000 isp and get a Sentinel Shield, should I be using it just for /nin?
    Yeah, macro it in on SAM/NIN when you cast shadows...

    In all seriousness, what main job, doing what etc?

  20. #140
    Sea Torques
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    Surely you should be able to cap recast timers without it?

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