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  1. #1421
    Old Merits
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    Quote Originally Posted by Benz View Post
    hit per fist with destroyers and hades sainti with rajas ring and usukane haramaki, and rajas, haramaki, and usu sune-ate please? how do i calculate it please, thanks.
    i'm assuming you're asking about the tp gained

    usu body 6, rajas 5, usu feet 7

    MNK's base tp/hit with MAIV is 4.9 on hades, same for destroyers according to wiki soo

    18stp, 4.9 x1.18 = 5.782, pretty sure this rounds down? to 5.7/hit

    base tp/hit*1.0x
    x being total # of stp

  2. #1422
    Hydra
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    Quote Originally Posted by Eldelphia View Post
    I have the pieces for the marduk body. I have all the jobs that can wear it but I'm not entirely convinced it's worth the upgrade. It would take significant work for me to do it, which I'm prepared to do but probably if I'm honest, could only face once and my thinking is that if I were to upgrade any body piece, it would be a Morrigans.

    Would you bother with a marduk jubbah?

    Also, how bad is the drop rate on khroma from ISNM?
    actually i'm going for 5/5 marduk,but even the body alone is cool to have:a sha'ir manteel on my server goes for 3.5-3.8m today,this can do almost as good as it,while giving u refresh.on whm it's cool for enhancing spells and for the slight hp and mp boost.on smn doesnt really give anything particulary but still ok for the MP.So yeah spending more but using only 1 inv slot!
    imo morrigan's is not really worth it if u only have blm and rdm.If u got blu it's all a different thing:it's 8 dmg or so better than a genie weskit for blm,and if u want to spend 12m for a refresh piece for rdm,think about to buy a dalmy(even buying the abj would be less than 5-6m!)

  3. #1423
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    Quote Originally Posted by Kaeko View Post
    Regarding FoV augments:

    I'm looking to make a Dark Resist set and wanted to know if I could say augment a demon's ring (+10 dark resist) and still get dark resist on the augment. Also, resists can be augmented earlier than 75 with no 'penalty' in amount?
    Yeah, there doesn't seem to be a "maximum total value" check for elemental resists. Here are the reported max values I've seen.

    Weapon: +17 on elemental staves (someone posted Neptune's with +17), +9 on Hagun
    Ranged: +10
    Head: +25 <--- do at 70-75
    Neck: +14
    Earrings: +15
    Body: +24 <-- do at 75
    Hands: +10-12 has been reported for level 70ish gear, but +18 was reported for Light Gauntlets (54)
    Rings: +16
    Back: +6ish for level 70-75 gear, I have +12ish on my Jester's Cape +1 (54)
    Waist: +15
    Legs: +7
    Feet: +9

    There is very small variability (it's often a range of 4) in the elemental resist bonus you can get within an individual piece of armor, but it seems that maybe the chance of getting good elemental resist are high in the 50-55 for some slots bracket. Elemental Staves have a much higher max +resist than Haguns, for instance. My sample size for 50s gear isn't high enough in most slots to say anything general though.

  4. #1424
    Ridill
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    Sath Fenrir
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    Just double checking my math here:

    488 Delay + Rose + White Tath + Rajas:

    6hit I need to land 2 hits of RR or KJ - but do I need to WS in White Tathlum or can I use Bomb?

    For Metatron Torment it looks like I need to WS in Aurum Cuirass (and can swap white tathlum for Bomb Core) but it looks like rose/rajas/wt/atilla will leave me at 99TP.

    It's early so I could be being retarded. Would TPing in DEX+2 Atilla earring fix this problem?

  5. #1425
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    488 delay, if you tp and in rose/rajas/brutal/whitetath,

    then WS in brutal/rajas/rose, you'll will keep your 6hit (connecting -only- first hit of any ws, so applies for your relic ws)

    wouldn't this be ideal? keeping e.body/bombcore on ws etc

    hope ffxicalc hasn't failed me!

    edit numbers,

    5hits with rose/rajas/brutal/wt is 16.7 x5 = 83.5tp, need 16.5 from WS, that requires /sam and 10stp, forced to keep strap 4, rajas ring of choice, 5, assuming brutal is best for meta, 1. 10.

  6. #1426
    Ridill
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    I...completely forgot about brutal earring.

    Disregard, cocks, etc.

  7. #1427
    BG Content
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    You can TP/WS in Rose, Brutal, and Rajas /SAM and keep your 6-hit.
    13.2*1.25=16.5
    16.5*6 = 99
    Extra hits = 2.5TP

    So you're at 101.5 (100.2 if you miss an extra hit). You could knock it down to +9 and maintain your 6-hit, but Brutal is pretty SOP.











    Edit:
    So, I'm looking at BLM/RDM Convert builds for 80 (because that's going to be pretty freaking awesome). Only thing I can think of at the moment is that it'll suck not having Cure IV post-convert. What I have so far is:
    Apollo's/Bugard+1/???/Phantom
    W-turban/Beak Necklace +1/Loquacious/???
    Oracle's Body/Oracle's Gloves/BQ Ring/???
    Gigant Mantle/Hierarch Belt/Yigit Pants/Oracle's Feet

    772HP/858MP at 75. The HP/MP gap will probably continue to widen, but I expect it to be ~100 different at 80. Currently I have +40HP from merits not included in the 772 and intend to have +80 by the level cap increase, which gives me a starting total of 852HP/858MP. HP+255/MP+250 at the moment, looking for something to fill the slots with. I don't really want to camp Bloodsucker for his ring, no more than I want to buy a Hedgehog Bomb, carry an Axe Grip, or own Astral Earring. Are there any other swaps or upgrades people can see that I'm missing? +20HP earring, +20MP ring, call it a day?
    Also, there is some question in my mind about the utility of such a set. Post-convert I can expect to burn 138-184MP on Cure 3s to get myself back up to a reasonable amount of HP, but that'll still probably leave me 100 MP over my nuking build. On RDM, it's no issue and I just burn my MP in the most constructive way possible to me, but BLM has many fewer actions for that which don't involve changing gearsets (and losing the MP).

  8. #1428
    Fishing Guru
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    Quote Originally Posted by Eldelphia View Post

    Also, how bad is the drop rate on khroma from ISNM?
    25%, shares slot with lum ore, demon horn, and something else I can't remember. It's been awhile. But on average with a pt of 6 each using key item you'll see 1 drop.

  9. #1429
    New Spam Forum
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    Quote Originally Posted by TheMysteriousX View Post
    Similar to my set, swapping Tathlum for Tiphia sting, spectacles for PCC, and Genbu's shield.
    I have both shields, and switch depending on if mobs come that I wanna tank or not. Thanks for the Tiphia Sting though, somehow forgot RDM can use it.

    Quote Originally Posted by Jornna View Post
    Who is that girl in Fiarlia's avatar?
    Sorry, I don't know. Random picture of a hottie I found somewhere online one day.

  10. #1430
    Melee Summoner
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    Trying to figure out some maths based on dd in dyna-tav. Looking for mob def/vit numbers, or base approximations i can use.

  11. #1431
    Kaeko
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    Quote Originally Posted by Byrthnoth View Post
    Yeah, there doesn't seem to be a "maximum total value" check for elemental resists. Here are the reported max values I've seen.

    Weapon: +17 on elemental staves (someone posted Neptune's with +17), +9 on Hagun
    Ranged: +10
    Head: +25 <--- do at 70-75
    Neck: +14
    Earrings: +15
    Body: +24 <-- do at 75
    Hands: +10-12 has been reported for level 70ish gear, but +18 was reported for Light Gauntlets (54)
    Rings: +16
    Back: +6ish for level 70-75 gear, I have +12ish on my Jester's Cape +1 (54)
    Waist: +15
    Legs: +7
    Feet: +9

    There is very small variability (it's often a range of 4) in the elemental resist bonus you can get within an individual piece of armor, but it seems that maybe the chance of getting good elemental resist are high in the 50-55 for some slots bracket. Elemental Staves have a much higher max +resist than Haguns, for instance. My sample size for 50s gear isn't high enough in most slots to say anything general though.
    It wouldn't surprise me to see resists more common on lower level FoV, but the higher values is a bit odd. Here's the non-augmented setup I was thinking of (excluding "doubles" since it causes macro issues):

    Main: Mythic Wand +1 (+20)
    Sub: Nms. Shield +1 (+15)
    Range:
    Head: Flawless Ribbon (+30)
    Body: Scorpion Harness +1 (+20)
    Hands: Warlock's Gloves (+10)
    Legs: Blood Cuisses (+21)
    Feet:
    Back: Umbra Cape (+14)
    Waist: Friar's Rope (+2)
    Neck: Aesir Torque (+20)
    Ear1: Death Earring (+10)
    Ear2: Hades Earring (+11)
    Ring1: Demon's Ring (+10)
    Ring2: Demon's Ring +1 (+13)

    For +196 resist. I'm thinking the cheapest/best reward things to augment at this point based on your info would be rings, waist, maybe NQ mythic wands? Ideally I want to hit at least 250 without food but higher the better.

  12. #1432
    King of the Jews
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    darksteel leggings+1(+2)?

  13. #1433
    Sandworm Swallows
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    Where can I find the testing or proof that Unshomaru has a hidden TP bonus effect and not just a hidden Store TP effect?

  14. #1434
    Cerberus
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    Quote Originally Posted by shukudai View Post
    Goblintrap:

    Does this shit drop? I know Wiki has people as 1/40 and such, i'm at 0/30 myself, but this is a bit insane.
    Yeah, these newer NMs have terrible drop rates. At least most of them are time pops, or decently quick lottos like Gobtrap.

    It definitely does drop, so don't lose hope. I got pretty lucky on this one, went 1/4, all which were killed while doing a movie marathon with the Mrs. No comp.

    As long as there is no competition there, I'd say just keep plugging, it'll drop soon.

  15. #1435
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    I guess it depends what your ultimate goal is for your set (Sleepga/Curse resist on RDM?). Personally I would aim for things that are either cheap as dirt or potential could be useful with different augments, because odds are good you're going to be burning a lot of them before you get dark on them.

    Waist/Earrings/Rings do seem to have the largest potential gains (particularly waist). You'd probably have a use for an augmented Rune Bow (can get MAB+2), so you might want to try that as well.

    And yeah, I'm not sure why elemental resist doesn't scale with level. My sample size of Elemental Staves and Haguns (or Dusk Gloves) is pretty large though. I was thinking maybe it has to do with the jobs that can wear the piece? I can just send you the spreadsheet if you want.


    Edit: To Ringthree, to my knowledge there is no testing that shows this. The RNG Lyft weapon was shown to have ~+48 TP bonus by the author's guess and the GKT was shown to have +4 STP in addition to their stat bonuses, but the test to verify Unsho has +48TP Bonus was never done. It seems to me SE may have turned its TP Bonus into STP in order to avoid making it competitive with Hagun/etc, but that'd be even lamer of them than normal.

  16. #1436
    New Spam Forum
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    Quote Originally Posted by Kaeko View Post
    It wouldn't surprise me to see resists more common on lower level FoV, but the higher values is a bit odd. Here's the non-augmented setup I was thinking of (excluding "doubles" since it causes macro issues):

    Main: Mythic Wand +1 (+20)
    Sub: Nms. Shield +1 (+15)
    Range:
    Head: Flawless Ribbon (+30)
    Body: Scorpion Harness +1 (+20)
    Hands: Warlock's Gloves (+10)
    Legs: Blood Cuisses (+21)
    Feet:
    Back: Umbra Cape (+14)
    Waist: Friar's Rope (+2)
    Neck: Aesir Torque (+20)
    Ear1: Death Earring (+10)
    Ear2: Hades Earring (+11)
    Ring1: Demon's Ring (+10)
    Ring2: Demon's Ring +1 (+13)

    For +196 resist. I'm thinking the cheapest/best reward things to augment at this point based on your info would be rings, waist, maybe NQ mythic wands? Ideally I want to hit at least 250 without food but higher the better.
    Marid belt is a good belt to go with, i've personally seen +10~14 dark resist on them. Also they have hp+ which is nice. Also if you use spellcast you can avoid that doubles problem that windower macros have.

  17. #1437
    E. Body
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    My Windower keeps launching FFXI at 800x600. Any ideas? The config files look fine and it was working yesterday.

  18. #1438
    Relic Shield
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    Quote Originally Posted by ringthree View Post
    Where can I find the testing or proof that Unshomaru has a hidden TP bonus effect and not just a hidden Store TP effect?
    Pretty sure it's juste a rumor at this point, people assume it's the case because the gun they added in the same update gave tp bonus.

  19. #1439
    Sea Torques
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    Quote Originally Posted by Baelorn View Post
    My Windower keeps launching FFXI at 800x600. Any ideas? The config files look fine and it was working yesterday.
    A while back (3 weeks or so) someone posted a complaint that seemed similar. I think the result was that ffxicalculator had somehow reset the screens in the registry. I don't have that, so I sorta ignored the rest of that thread.

    Other possibility is that you are initiating off a different .ini file. (Old version maybe?)

  20. #1440
    Melee Summoner
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    yes sorry, was asking about tp per fist.

    100/5.7 is 17.5 or so, or 18 swings to 100 correct? are kick attacks the same TP value?
    getting my usukane body tomorrow on my new monk and i'm not sure what i should do concerning other usukane.

    in general, my tp gear is this:
    destro's/--/--/astrolabe
    turban/faith/aesir/brutal
    togi/usu/rajas/uthalam's
    aesir/bb/byakko/fuma

    i'm elvaan, no dex merits. using pizza+1 puts me at 417 acc i believe, which is enough to cap on chariots i think? should i go bando hands + usukane feet instead? should i use usu in both slots? acc is capped, maybe attack, would the store tp make up for the loss in haste? what impact will usukane body have? thats an additional 6 accuracy that will be wasted. tips? thinking maybe all 3 slots for usu and eatting meat? tho that will put me below acc cap i think.... help!

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