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  1. #481
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Quote Originally Posted by Apelila View Post
    Blocked at my work for being tasteless. :hahaguy.jpg:

    Need to beat co-op mode on this, what people at work have told me its mandatory. Also, for anyone wondering why/how Chell wound up in the 'bad motel room': http://thinkwithportals.com/media_14.php.

    Read the comic.
    Blocked at my office for the same reason. It looks like a huge troll though.

  2. #482
    Relic Shield
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    Co-op for this game is so much fun, just started it yesterday. Really enjoyable. Also fun when your friend is about to finish a level, is walking on a platform with a cube, and you step off the switch dropping them to their doom.

  3. #483
    YOU ARE SEARED
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    WHEATLEY

    I don't know how anyone misses this, it's only printed on every goddamn loading screen after he takes over...

  4. #484
    blax n gunz
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    Quote Originally Posted by MoogleAura View Post
    Is the woman you play as the same as the 1st game? I was under the impression she was different, because there was a scene where GLaDOS is talking about how you were fatter than her (Chell). I've read a few posts by other people that say they it is the same character.
    Chell is the protagonist of both Portal 1 and 2

    Spoiler: show
    GladOS making fat jokes is mostly in for the lulz, but if she makes any comparison between Chell and another woman it's Caroline, Cave's old secretary and the source of the GladOS AI voice/personality.

  5. #485
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    Spoiler: show
    Pretty sure the fat comparison is being made about Chell's mother (who might well be Caroline, but it's hard to be sure). One other thing I noted was the science fair exhibits, one of them was signed by a girl named Katherine, and the redeemed turret mentioned that name at one point I believe.

  6. #486
    Ridill
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    Spoiler: show
    Pretty sure it's a comparison to Caroline, based solely on the words from the song in the credits... but I can't remember when all the fat jokes happen timewise, so it could be referring to Caroline or (as I remember it) the past Chell from Portal 1. Seeing as you were in hibernation for however long, it seems likely she would make the joke that Chell had gotten fatter from sleeping for so long...

  7. #487
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    Spoiler: show
    I assumed the jokes were based on Chell from portal 1 as glados says you somehow managed to pack on a few pounds during stasis at one point (when the ceiling has to be lowered for a jump plate to work)

  8. #488
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    Spoiler: show
    Is it just me or did anyone blaze through this set of puzzles really easily? I think I spent no more then 5-7 minutes per room. Things just seemed so obvious since they make it a point to have only 3-5 spots where a portal can actually land so it forces you to look at those spots and look where they would go.

    Have not played the multiplayer so I can't speak for that yet.

  9. #489
    Ridill
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    yeah, it was a lot easier. Only got stuck for a little bit on 2 parts, but only because I guess I had been playing too long and missed extremely obvious solutions.

  10. #490
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    I think the only one I had a real problem with was

    Spoiler: show
    At the end of chapter 8, the test right before the test that is a trap (I think the last actual test in the game?). I knew I had to get the repulsion gel to cover the turrets, had no idea how until I got into the tunnel before the gel. As soon as I stepped on the button to reverse the flow of the tunnel it clicked.

  11. #491
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    I honestly want to find the tools to design a level and make my own portal level. It would be hard as shit.

    Also a little disappointed that there was no challenge maps AFAIK where the first one had so I am /sadface.

    Looking forward to map packs though.

  12. #492
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    I'd love if they did that and you could do it all Little big planet style and have other people play them. That'd be so badass.

  13. #493
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    They have stated many times the SDK will be released with custom level support. Co-op makes this game though, so I sure hope they allow custom 2 player maps.

  14. #494
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    A Portal Map editor would fucking rock. I would spend so much time with it.

    Spoiler: show

    The puzzles seemed a lot easier this time around, at most when I was stumped on something I was stumped for 2-3mins tops before I looked around and saw a wall I had missed or something in a corner. Not to say the puzzle's werent fun as hell though because they were.

    Question does anything happen after the credits song? I saw the cores drifting in space and Wheatley said something about taking it all back, but then my game crashed on me >_<

  15. #495
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    Quote Originally Posted by Meresgi View Post
    A Portal Map editor would fucking rock. I would spend so much time with it.

    Spoiler: show

    The puzzles seemed a lot easier this time around, at most when I was stumped on something I was stumped for 2-3mins tops before I looked around and saw a wall I had missed or something in a corner. Not to say the puzzle's werent fun as hell though because they were.

    Question does anything happen after the credits song? I saw the cores drifting in space and Wheatley said something about taking it all back, but then my game crashed on me >_<

  16. #496
    ~Layton~
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    Quote Originally Posted by Correction View Post
    Chell is the protagonist of both Portal 1 and 2

    Spoiler: show
    GladOS making fat jokes is mostly in for the lulz, but if she makes any comparison between Chell and another woman it's Caroline, Cave's old secretary and the source of the GladOS AI voice/personality.
    That makes a lot of sense. I don't know how I got the idea that they were two different women into my head. x__X
    Spoiler: show
    Finally found that picture of Johnson & Caroline together! :D


    Quote Originally Posted by Eliseos View Post
    I think the only one I had a real problem with was

    Spoiler: show
    At the end of chapter 8, the test right before the test that is a trap (I think the last actual test in the game?). I knew I had to get the repulsion gel to cover the turrets, had no idea how until I got into the tunnel before the gel. As soon as I stepped on the button to reverse the flow of the tunnel it clicked.
    Was the one puzzle that I got stuck on too. Couldn't figure out how to propel myself to the exit after taking out the turrets.

  17. #497
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    Quote Originally Posted by Eanae View Post
    They have stated many times the SDK will be released with custom level support. Co-op makes this game though, so I sure hope they allow custom 2 player maps.
    I honestly didn't think I'd like the co-op that much, that it would be sort of gimmicky. It was one of the main reasons that I was willing to pay 50$ for the game however, having a friend to play with usually makes a game for me regardless, and it's one thing I hate about mass effect. That, and it is hard for me to typically justify 50$ for a 5-7hour game.

    But man, was I underestimating the co-op. I don't know if it was because we were up till like 230 trying to finish it when I had an exam at 930, or if it was because we were just so fucking stupid--but I haven't laughed that hard at a game in so long. I was in tears at one point. We were on vent the entire time, and it was just so satisfying when we got to the end of a map that we were stuck on for a while and I would stand on the ledge when my friend was portal-jumping so that he fell to his death.

    Such a great co-op experience. It is really hard for me to play single player games anymore, if at all, because they just don't do it for me like they used to. But Portal2 is a perfect example that I hope other developers follow, that single player games can have some form of co-op. Even if they are short, or unrelated, or gimmicky and just for a few laughs. Sharing the experience really adds to the game. Getting mad at a puzzle together, purposely killing each other... It doesn't have to be an entire campaign like Gears of War (I did love the original's co-op as well), but just a little something can really make a game. It sure as hell can't break it. Big big thumbs up for this co-op.

    It made the pricetag that was an annoyance at first a thing of the past. Any future DLC, mods, user-maps... There aren't many games that have the kind of post-release potential that this one does.

  18. #498
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    Quote Originally Posted by Boyiee View Post
    It is one thing I hate about mass effect. It's like, how can I justify 50$ for a 5-7hour game that I will only replay after at least a few week break.
    Wut

  19. #499
    Ridill
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    Seriously, I've put in so many hours in ME I can't even count them...

  20. #500
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    I was referring to portal being 5-7 hours. With ME I meant it had no co-op. Wrote that while in class, i'll clarify that part.

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