Hey now, I care about yours too
I was under the impression that highwind wasn't just HP based, but chain based to. As in it will not do full damage without 999% chain break.
I need another fucking Genji Glove for Hope, Hope's COM is pretty sick when you get it since Ruin is a magic attack it'll do assload of damage with around 600-700%+ stagger I'm pretty sure, lol. I hit 99,999 cap with it way before that.
I do pretty much the same as Yabby, I use Damage Reduction rings(2 on each char), both Catalogs, Genji Glove on Fang, Growth Egg since I still need alot of CP, Power Glove* on Fang , and w/e the name of that accessory that gives high amount of MAG.Tobi, Yabby, what do you guys have on for accessories when farming turtles? Just barely into 4/6 jobs for everyone, but Hope seems to go down like a pile of bricks with little HP and damage reduction.
I took out the middle tier adamantoise without the Summon trick, but still used the protect/shell/haste/bravery Souls. D: I need to do it without them sometime. I guess It'd be best with Fang, Vanille, and Hope? I use Fang, Lightning, and Hope atm. This time I did it, since I had my buffs already, I think Fang had two maxed Power Gloves, Genji's Glove, and a 20% damage reduction item.
On Lightning, I used a power glove maxed out, a Collector's Catalog, a 20% damage reduction, and uh.. an aurora sash I believe. Hope had the rare item catalog, a 25% damage reduction, the magic booster, and a growth egg. I suppose I could sacrifice something to add another damage reduction item on all three characters.
Using a SEN/SEN/SEN or SEN/SEN/MED paradigm to switch to to soak up stomps every so often (especially the sen/sen/med since that cures you up a bit too), and especially quake/roar if you kill it slow enough that it still pulls those off
Anyway, I really got this fight down, but running between the 2 middle ones, and then getting one of the 5mil hp ones outside, is kinda slow >_> I'm thinking of doing the missions to upgrade them, but I'm kinda scared they might be too hard. At least they'll be everywhere and killing nonstop would be easy? <.<
What does the Power Glove do?
Ive never seen/heard of it.
Just time the stomps and you're good, switch to SEN/SEN/MED when you see it about to use stomp, or know when it's close to using it.
There's a Adamantoise in Eden still that you can kill, 2 actually or 1, depends which path you're doing. The soldiers drop Perfumes which sell for 12.5k each and they drop at a decent rate, even better with the Catalog and 5 stars.
Almost capped out on items, gonna need Dark Matter soonsigh
From a dmg calculation guide that i have found fairly accurate baised on the JP version (and death just to be more complete in the farming section.:So the higher the chain gauge is when broken the less STR you need to hit 999,999. Highwind just has an insane multiplier for dmg.Code:Fang: ____________________________________________________ | Highwind Class: Commando | |====================================================| | Type: Phys | Target: Area-S | | Damage: 0.5 + 0.5 + 1.0 + 0.5 | Rnd: 4% | | Chain: 0.0 | Duration: 0.0 | |====================================================| | Break Bonus Damage: 3.0 + 6.0 + 6.0 + 2.0 | *====================================================* Highwind will automatically reset the Chain gauge to 100.00% upon its completion. The damage dealt will be calculated first and then after damage is dealt, the bar will be reset to 100.00%. This means it will also end a break status upon completion. The first two hits of Highwind will often miss targets with a low hitbox while the last two hits of Highwind will often miss targets with a high hitbox. The large Adamantai-type enemies of Pulse, for instance, will take more hits when they have collapsed from the loss of both legs than they will when they are standing up. Vanille: ____________________________________________________ | Death Class: Saboteur | |====================================================| | Type: Mag | Target: Single | | Damage: 4.0 | Rnd: 9% | | Chain: 4.0 | Duration: 0.9 | |====================================================| | Added Status Effect: Death | Chance to add: 1% | *====================================================* The base % the death status effect triggering is 1%. That percentage increases by 1 for each negative status effect on the target. If Vanille targets an enemy with slow, dull, and weak status effects, the base percentage of death triggering will increase from 1% to 4%
So I've actually had a decent amount of luck fighting Adamantortoise (the 3mil HP one blocking the entrance to that north part of Archlyte Steppe) with only Crystarium Stage 9 and 3 roles maxed using the death/summon method, but even with 5 stars and energy sash/champion's badge it still takes me 5-6 extra fights to recover 1 TP so I can do a 2nd summon.
Do you get TP faster when you do it the non-summon/death way or something? Or am I just doing something wrong lol
3/8 on platinum so far though yay
I just got stage 9 myself. Wanna explain how exactly the death/summon thing works?
Make Vanille your party leader, and make sure you have Death unlocked on her SAB (as well as 5 ATB segments so you can cast it). Having a Belladonna Wand/Malboro Wand for Improved Debuffing helps.
Supposedly other debuffs on the mob helps Death stick, so you'll want another SAB, I usually stick with Fang. Your 3rd person can really be anyone, I went with Hope on SYN for Haste/buffs (Idk if faith actually helps). I seem to have better luck landing death if the mob is staggered, so you can go SAB/SAB/SYN or SAB/SAB/RAV.
Accessories for Vanille should be Sprint Shoes for auto haste, then fill out the rest with +MAG stuff. Make sure someone in your party has Collector's and/or Connoisseur's Catalogs equipped.
Go into the fight and immediately summon Hecatonchier. Press Square/X to go into Gestalt mode (you can press select to skip the summoning/gestalt transformation animations), then press Triange/Y to send the eidolon away. This should immediately disable Adamantortoises legs and make it kneel over.
As soon as your other party members come back start casting Death. Fang should start debuffing the mob and Hope should start either buffing you or driving up the chain gauge. Just keep casting Death over and over, it might take a lot of casts for it to work. If you see the mob start to stand up you should probably press start + retry, since you'll probably die in 1 stomp.
edit: And be patient. Sometimes death lands in 3 casts, sometimes you have to retry 2-3 times before it works.
I've been fighting the Adamantortoise just north of the Save Point in the north-center of the map (the one facing north in the valley there). If I don't get a plat/trapezo I just restart since it's right there.
The way I was doing it was start a fight, give Vanille haste, Summon her spider thing, spam death till dead. Only for me it would take like 10+ mins for death to work so I think I was doing it wrong.
To be honest the death trick isnt really viable for Farming(Death can work the 1st time you use it or take 30mins to land). Its only real use is for mission 55. You're better off waiting til you can beat them using Fang and her summon.
maybe it's just because I have a fully upgraded Belladonna Wand and 1700 or so MAG, but it takes me less than 10 minutes per kill
Wow, fuck blue turtles, that is all.
I think im gonna reload an old save![]()
cast faith on yourself and imperil and try to stagger it
not sure how much it'll help but it cant hurt![]()