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  1. #481
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    correct, mobs can only drop 1 item and 1 shroud.

  2. #482
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    1000/1000. Now to put the game up and forget about it till the one day i'm bored and pick a random game from the stack!

  3. #483
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    Grats. I only need to 5star M64 and upgrade a bunch of items ;x

  4. #484
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    im at 98 hours and I still have 30 missions to do lol... on top of item upgrades and a few 5stars

    anyone have a good strategy for Shao Long Gui/Long Guis? About to start Dark Matter farming soon....

  5. #485
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    I'm still curious about the catalog thing. The first one's description says that it "increases the chance for items to drop" which doesn't specifically say the common item out of the two possible drops. I've been switching back and forth between wearing both and just rare catalog and I'm still 0/forever :/

  6. #486
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    Tbh, I almost wonder if the character that has the book equipped has to be the one to get the finishing kill for the effect to hit (lol).
    I only say that because after like 50 straight turtles and none dropping ANYTHING, the one time my Hope (he has the book) got a killshot, I got my last trap.
    But I dunno if it's blind luck or what; I'd test it but yea I've had enough of those things for a while.

  7. #487
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    Catalogs only increase drop rate by 1%.

    The drops are like 1% and 5% respectively without catalogs.

  8. #488
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    Only wear one catalog or the other. The common and rare drop can't both drop at the same time. Wear the catalog for whichever drop you want more. However, a rare or common drop and a -sol can both drop at the same time if you want to wear the one that increases -sol drops. To put it in to perspective, I farmed the turtles for an extremely long time while I was still working towards my platinum trophy, and only saw two -sols drop the entire time; both were deceptisols. I had about ~21 traps.

    @Atreides The Long Guis are hardly different from the other big turtles. The only requirement for them is to have a SEN SEN SEN paradigm. It should be your default paradigm; they always start with Ultima. Besides that, you want to either hit the legs with deprotect, or stagger the legs to ~800% before Highwinding them. They won't die in one hit otherwise. The biggest thing to keep in mind besides that, is that you get the damage reduction bonus the exact second you hit the SEN SEN SEN paradigm. No matter what you're doing at the time, if you see it use Quake or Ultima immediately switch to SEN SEN SEN or you won't survive. Once you take out the legs, debuff the hell out of the head. Imperil, deprotect, poison,and deshell are the main ones. You'll probably have to take the legs out a second time to finish it for good. If you're just killing it once for the trophy(I wouldn't recommend farming these), use a summon as soon as it gets back up to take the legs out again. Then you can just finish it.

    Shao Long Guis(the smaller one) are harder in my opinion. Keep SEN SEN SEN as default. After its' opening Quake, switch to SAB SAB SAB and get slow, deprotect, deshell, and imperil on ASAP. When you have those on you probably will be in bad shape, however with slow on they attack ridiculously slow. I didn't have any other healing paradigm besides COM RAV MED(Hope was my MED). He should be able to get everyone back to green well before it attacks again. Switch to RAV RAV RAV to stagger it quickly. Once it's staggered, COM COM RAV to damage and heal whenever it is necessary. I used -sols to buff myself beforehand, but if you don't want to, make sure to leave room for a paradigm involving SYN(s).

    The entire time you need to pay close attention to what it's doing, because it can use Bay and Ultima seemingly whenever it wants. Ultima should not be a threat because you get the damage reduction bonus from SEN SEN SEN immediately, and Ultima takes a bit for it to actually damage you. Don't switch out of SEN SEN SEN until it damages you. Bay is its' most dangerous move. There is about a one second delay between seeing the "Bay" text on screen before it uses it. You need to be quick to switch to SEN SEN SEN when you see it, or there is a pretty large chance you will wipe. On top of that, a majority of the time it will use Bay, and then immediately use Quake. This is a death sentence unless you got your SEN SEN SEN paradigm off in time for Bay. Quake is another move that takes a while to actually damage you, so don't switch out of SEN SEN SEN until it does. Bay can also Daze you. If it uses Bay and the Daze lands, but it doesn't use Quake afterwards, stay in SEN SEN SEN until it stomps again.

    All the critical paradigm shifts reminded me a lot of having to stun stuff like Fulmination in XI. If you were good at that you should be fine.

  9. #489
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    I just finished the game. Getting sick of spamming death on turtles lol, but it's my only way to kill them atm. Only rocking 10k hp.

  10. #490
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    I need to master my characters (too lazy to play lately), finish 5 starring missions (have to redo a few missions (they are at 4 stars) and then do the last two.. and equipment, but otherwise, not too much to finish.

  11. #491

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    Didnt know different catalogs didn't stack, whoops.

    [edit] Survivalist and Collectors I mean, had been using both ;

  12. #492
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    I know this is late but for anyone who's replaying Great Chip Farming Location:
    Chapter9 Palamecia
    Map:

    Farm the 2Female/1Gunner(?) Where the 2 is located they respawn as soon as you run around that coner, farmed about 50chips both types in 1hrs-2hrs,

  13. #493
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    Quote Originally Posted by Boyiee View Post
    Catalogs only increase drop rate by 1%.

    The drops are like 1% and 5% respectively without catalogs.
    Iirc in the guide they say the Collector's Catalog boosts the droprate by 1.5 and for the Connaisseur's it's x1.1. So for rare drops it basically does jackshit if the droprate is 1% or 5% but for common drops it isn't so bad, would make an average of 1 ingot every 3 turtles.

  14. #494
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    @the above long post:

    You have the Long Gui and Shao Long Gui backwards. Shao are the small ones, Long Gui are the big ones. Also, the small Shao Long Guis open with Quake, not Ultima. Otherwise, pretty much spot on. With a nearly maxed STR Fang, and Bravera, you shouldn't need to raise the legs' % any higher than what it already is once it staggers, from my experience.

  15. #495
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    Quote Originally Posted by Atreides View Post
    im at 98 hours and I still have 30 missions to do lol... on top of item upgrades and a few 5stars

    anyone have a good strategy for Shao Long Gui/Long Guis? About to start Dark Matter farming soon....
    This is how I kill them, with Fang, Light, Sazh.
    Start with Sen X3 to eat the Ultima.
    After the Ultima switch to x3 Med if needed, might depending on what % magic def you have.
    When healed switch Fang and LIght to Saboteur and Sazh to Synergist. Land Slow, De-pro De-shell. While Sezh is at the least casting Haste, Pro, Shell on everyone. I normally keep that set up untill Fang gets Bravery.

    Now that everyone is buffed and the turtle is enfeebled I switch Sezh and Light to Rav and Fang to Com and let loose on it.

    Only switching from this for Ultima / Quake / Scream, and going X3 sen before it goes off the to med when needed. I like to keep everyone in green.

    When staggered go Fang, Light on Com and Sazh still on Rav and kill it, should only take one stagger. If not do it all over again.

    The weapons and gear I use are:
    Fang: Dragoons lance to Relic x2 upgraded Royal neck for 40% phy/mag def, one STR and Gen gloves.

    Light: Gladus to Relic, x2 upgraded Royal neck for 40% phy/mag def, one STR and Gen gloves.

    Sazh: Ant. Deluxe to Relic, x2 upgraded Royal neck for 40% phy/mag def and both Rare / Common treasure hunter items.

    I cannot stress on how much Slow rapes these things, the bigger ones are just as easy with slow just follow the same steps, but land the slow on its body and not legs.

    With this set up I have the small ones down to around 3 mins and the big ones to 10-15min depending one what they spam.

  16. #496
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    IDK if its just my luck or what but I had malboro wand and around 2300 mag, killing them like nothing with death. Now I upgraded to nirvana and have over 2700 mag but I cant land death for the shit...

  17. #497
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    Quote Originally Posted by Celeras View Post
    Didnt know different catalogs didn't stack, whoops.

    [edit] Survivalist and Collectors I mean, had been using both ;
    is this confirmed?

  18. #498
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    Quote Originally Posted by Katlan View Post
    is this confirmed?
    Small sample size, etc. For what it's worth I went 3/29 (10.3%) traps and 12/29 (41.3%) ingots on Adamantortoise. Both items were equipped for all kills.

  19. #499
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    Quote Originally Posted by Edgie View Post
    IDK if its just my luck or what but I had malboro wand and around 2300 mag, killing them like nothing with death. Now I upgraded to nirvana and have over 2700 mag but I cant land death for the shit...
    Lol, you noticed this too ... I just think its bad luck on a spell that hits for 1% without the debuff+ from the want. So what, does Improved DebuffingII do? 2% more? Still shitty percentage.

  20. #500
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    Quote Originally Posted by Katlan View Post
    is this confirmed?
    I can 100% confirm that you can get either a rare or normal drop (but not both) and a shroud from the same enemy. Shrouds are really rare even with survivalist catalog if you're 4-5 starring everything though, so you might as well not even bother with Survivalist unless you're using it to get a synthesized ability.

    Incidentally the book seems to indicate that really early in the game (in the sacrarium the 2nd time you control Hope/Vanille there) you can easily farm Deceptisol/Fortisols, that apparently drop at a much higher rate than later in the game. Might be worth keeping in mind for a 2nd playthrough, although I've used a bunch on story/hunt mobs and still haven't used more than 20 or so.

    edit: also I noticed the same problem when I upgraded from Malboro to Nirvana, even though both have "Improved Debuffing II" it felt like my Death success rate took a serious nosedive once I made the switch, even though nothing really should have changed.

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