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Thread: Farming spots     submit to reddit submit to twitter

  1. #501
    ♥ Neliel ♥
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    I didn't expect just 4 days of not playing this game would kill how well I could play, I can barely fucking kill a Adamantoise now...

    I know I should have just asked/looked in the weapon thread, but since I already started posting here I may as well ask it.

    For End-Game weapons, which are the best to go for each character?

    So far I have

    Ultima Weapon from Gladius, but I'm pretty sure Lionsheart is the way to go for Light.

    Kain's Lance from Taming Pole, I use Hope and Light for stagger break.

    I can't remember Hope's Final Weapon, but last stage of Hawkeye?

    I have no clue what to use for Vanille, Sazh, and Hope.

    I'm pretty sure I'll still have to end up looking since they all have different passive abilities, but I'm pretty sure I'm sticking with Omega Weapon from Lionsheart and Kain's Lance from Taming Pole.

  2. #502
    Nidhogg
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    Nue. Thinking about switching to Taming Pole myself, although Bladed Lance Kain's is doing just fine atm.

  3. #503
    Relic Horn
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    Edit: Didn't realize Two commandos fucked up the target system.

  4. #504
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    I wouldn't bother with a SYN, if anything do the Tetradic Crown/Tiara trick to turn one or two of those into Sprint Shoes for Auto-Haste for your COM or main RAV.

    Go with COM/RAV/RAV to start (make sure your COM has launch--Fang gets it later than Lightning), your first priority would be to knock it into stagger and Launch it into the air, then time your attack so it stays aloft as long as possible.

    Chances are you're not strong enough to kill it fast enough that there's still stagger time left on the Wolf, so you can just easily restagger that with COM/RAV/RAV or COM/MED/RAV or RAV/RAV/SAB after the behemoth dies.

    If the behemoth stands up you might as well restart to the battle, but once you get it airborne you are most likely strong enough to win.

  5. #505
    RNGesus
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    Quote Originally Posted by Atreides View Post
    Make Vanille your party leader, and make sure you have Death unlocked on her SAB (as well as 5 ATB segments so you can cast it). Having a Belladonna Wand/Malboro Wand for Improved Debuffing helps.

    Supposedly other debuffs on the mob helps Death stick, so you'll want another SAB, I usually stick with Fang. Your 3rd person can really be anyone, I went with Hope on SYN for Haste/buffs (Idk if faith actually helps). I seem to have better luck landing death if the mob is staggered, so you can go SAB/SAB/SYN or SAB/SAB/RAV.

    Accessories for Vanille should be Sprint Shoes for auto haste, then fill out the rest with +MAG stuff. Make sure someone in your party has Collector's and/or Connoisseur's Catalogs equipped.

    Go into the fight and immediately summon Hecatonchier. Press Square/X to go into Gestalt mode (you can press select to skip the summoning/gestalt transformation animations), then press Triange/Y to send the eidolon away. This should immediately disable Adamantortoises legs and make it kneel over.

    As soon as your other party members come back start casting Death. Fang should start debuffing the mob and Hope should start either buffing you or driving up the chain gauge. Just keep casting Death over and over, it might take a lot of casts for it to work. If you see the mob start to stand up you should probably press start + retry, since you'll probably die in 1 stomp.

    edit: And be patient. Sometimes death lands in 3 casts, sometimes you have to retry 2-3 times before it works.

    I've been fighting the Adamantortoise just north of the Save Point in the north-center of the map (the one facing north in the valley there). If I don't get a plat/trapezo I just restart since it's right there.
    Thanks for that. Finally got around to trying it, works pretty well, especially with a growth egg on me xD Got a plat ingot on the 3rd turtle, and a trap on the 5th one ^^

    Edit: Rofl, and a trap on the 6th one! I might just move on to Eden for now hehe

  6. #506
    Relic Horn
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    What's the quickest way to get both to re-spawn? I had to go back to the main menu and reload it.

  7. #507
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    you can try running south to the Adamantoise that hangs out south of the ravine there but I'm not entirely sure that works, honestly it's just faster to go to Eden and kill that Adamantoise/zone/kill 3 soldiers for TP.

  8. #508
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    Quote Originally Posted by Ronfar View Post
    This is how I kill them, with Fang, Light, Sazh.

    Spoiler: show

    Start with Sen X3 to eat the Ultima.
    After the Ultima switch to x3 Med if needed, might depending on what % magic def you have.
    When healed switch Fang and LIght to Saboteur and Sazh to Synergist. Land Slow, De-pro De-shell. While Sezh is at the least casting Haste, Pro, Shell on everyone. I normally keep that set up untill Fang gets Bravery.

    Now that everyone is buffed and the turtle is enfeebled I switch Sezh and Light to Rav and Fang to Com and let loose on it.

    Only switching from this for Ultima / Quake / Scream, and going X3 sen before it goes off the to med when needed. I like to keep everyone in green.

    When staggered go Fang, Light on Com and Sazh still on Rav and kill it, should only take one stagger. If not do it all over again.

    The weapons and gear I use are:
    Fang: Dragoons lance to Relic x2 upgraded Royal neck for 40% phy/mag def, one STR and Gen gloves.

    Light: Gladus to Relic, x2 upgraded Royal neck for 40% phy/mag def, one STR and Gen gloves.

    Sazh: Ant. Deluxe to Relic, x2 upgraded Royal neck for 40% phy/mag def and both Rare / Common treasure hunter items.

    I cannot stress on how much Slow rapes these things, the bigger ones are just as easy with slow just follow the same steps, but land the slow on its body and not legs.

    With this set up I have the small ones down to around 3 mins and the big ones to 10-15min depending one what they spam.
    Thanks, that worked pretty well, I had to make a few changes since even with maxed kain's lance and maxed crystarium I can't seem to beat these things in 1 stagger without using Bravera instead of Bravery.

    My setup was Fang/Lightning/Hope:

    1. SEN/SEN/SEN to start, wait for quake/ultima
    2. SAB/SAB/SYN, manually spam Slow while Lightning applies other debuffs, then auto-hinder until deprotect/deshell/imperil are on, then spam Daze until it lands, this means it won't move until I'm done buffing/healing
    3. SYN/SYN/SYN manually putting just Bravera on Fang/Light while Hope/Lightning finish buffing, as soon as Bravera is on lightning switch to:
    4. MED/MED/MED quickly if necessary
    5. SAB/RAV/RAV to spam Daze while Light/Hope stagger it, usually Daze will keep it from doing anything but 1 quake/bay/ultima before being staggered.
    6. COM/COM/RAV once staggered, should die quickly

    takes me like 2 mins to kill one

    I assume the strategy for the big Long Guis is the same as big adamantoises, just with SEN/SEN/SEN and MED/MED/MED to clean up/protect after ultima/stomp?

  9. #509
    Kyo
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    Been trying to figure out what to upgrade for Fang as well.

  10. #510
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    Quote Originally Posted by Atreides View Post
    you can try running south to the Adamantoise that hangs out south of the ravine there but I'm not entirely sure that works, honestly it's just faster to go to Eden and kill that Adamantoise/zone/kill 3 soldiers for TP.
    I doubt I'd stand a chance against turtles right now.

    Is ff-13.info the primary online guide right now? I skimmed through some of the links and mainly found broken English.

  11. #511
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    Quote Originally Posted by Atreides View Post
    I assume the strategy for the big Long Guis is the same as big adamantoises, just with SEN/SEN/SEN and MED/MED/MED to clean up/protect after ultima/stomp?
    Yup same thing just a ton more HP.

  12. #512
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    Quote Originally Posted by Kyo View Post
    Been trying to figure out what to upgrade for Fang as well.
    Dragoons lance or Bust!
    Mage shit for her is useless, she can land debuffs on everything.

  13. #513
    Cerberus
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    Quote Originally Posted by Atreides View Post
    you can try running south to the Adamantoise that hangs out south of the ravine there but I'm not entirely sure that works, honestly it's just faster to go to Eden and kill that Adamantoise/zone/kill 3 soldiers for TP.
    You have to zone/reload to get this adamantoise to respawn.

  14. #514
    Kyo
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    Quote Originally Posted by Ronfar View Post
    Dragoons lance or Bust!
    Mage shit for her is useless, she can land debuffs on everything.
    Thanks ronny babay.

  15. #515
    ♥ Neliel ♥
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    My Fang always had a few problems land debuffs sometimes Even when turtles are knockdown, I know Taming Pole has Stagger Lock, but it's not all that bad. My hope and Light are the ones to usually break for me since they start off before I do.

  16. #516
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    there's only a 40 str difference between fully upgraded Taming Pole and Dragoon Lance, which imo is worth it for 900+ mag and the ability to land debuffs/spam ruin if necessary

  17. #517
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    also Long Guis (the big ones) can eat a dick, holy fuck they have a lot of HP

  18. #518
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    40 STR is a lot in this game. I still think the Dragoons is a beast. Fang don't need Mage for debuffs she's pretty good as is. I can think of maybe 3 times out of the 100+ turtles ive killed that slow didn't land 1st or 2nd set of casts.

  19. #519
    Kyo
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    Quote Originally Posted by Tobi View Post
    My Fang always had a few problems land debuffs sometimes Even when turtles are knockdown, I know Taming Pole has Stagger Lock, but it's not all that bad. My hope and Light are the ones to usually break for me since they start off before I do.
    What is wrong with stagger lock? I assumed it was a good thing to keep things staggered as long as possible to take them down quicker.

  20. #520
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    stagger lock means that you can get up to 99.9% of the chain gauge, but you can't push it over into staggered yourself. Generally Stagger Lock weapons have higher stats to make up for this drawback

    Quote Originally Posted by Ronfar View Post
    40 STR is a lot in this game. I still think the Dragoons is a beast. Fang don't need Mage for debuffs she's pretty good as is. I can think of maybe 3 times out of the 100+ turtles ive killed that slow didn't land 1st or 2nd set of casts.
    You're talking about (with 3 kaiser knuckles) the difference between 3826 total STR with Taming Pole and 3867 total STR with Dragoon Lance; it really doesn't matter lol

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