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  1. #641
    C A P S UNLEASH THE FURY
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    I had some trouble with that one too I think, you need to have SEN until some of them go down I think.

    When in doubt SEN/MED is gonna go a long way in almost any fight.

  2. #642
    Ridill
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    Man I'm apparently hax or something cuz I just got a plat followed by 2 traps off adamantoise in GP, making me 4/8 for plat and 2/8 for traps.

    I'm just doing adamantoise then doing an adamanchelid if another is close by to get tp quick, while running around doing stones.

    It's pretty nice cuz I'm getting gold dust almost every chelid and some scarletites.

  3. #643
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    Quote Originally Posted by Xajii View Post
    Turtle Q's:

    Best spot to farm traps? Someone said that it's best to do the one in Eden because it's right next to a save point, but there is also one quite close to the Central Expanse waypoint.

    When can I do this without Death? And from what I'm reading still need to summon anyway? Sounds obnoxious. Right now everyone has one lvl 5 and between 12,000 and 16,000 HP, I'm doing Titan path crap but got the Growth Egg (took so many tries ugh).
    eden is <3. muchhhhhh better than steppes

    i wouldnt bother trying to kill it through melee without having fang with genji+kain lance of your choice. killing it before he gets up is a real pain without ^

    i use the summon > melee kill method atm, not ready for just killing the legs yet though.

    fang(lead) / lightning / hope

    start the fight syn syn syn summon soon as you get in, haste/bravera/faithra switch fang to sab( other two jobs dont matter as they aren't out atm ) and hit him with all 5 debuffs you are able. switch back to syn syn syn then gestalt then immediately megaflare and que up bravera/faithra and cast it on both fang and hope (hope will cast haste on himself and lightning) then switch to rav rav rav till it's 950% staggered and finish with com com com.

    you'll finish the fight with ample time 98% of the time, but if he starts to get up just hit him with a highwind before he manages to lose the debuffs ( he'll still be staggered )

  4. #644
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    Quote Originally Posted by Plow View Post
    Man I'm apparently hax or something cuz I just got a plat followed by 2 traps off adamantoise in GP, making me 4/8 for plat and 2/8 for traps.
    ...

    0/41 on Traps. ~30 of those with rare catalog.

  5. #645
    Ridill
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    I don't have rare catalog yet lol >.>

    I killed a couple more with shit drops tho ; ;

  6. #646
    Death by snoo snoo
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    That mission was pissing me off, so I popped every -sol, was rav/sen/med as sazh/fang/light most of the fight just spamming thundaga until the sahagins were down, then tried to pick off the small ones one at a time, but com/com/sen fucking sucks because the two coms never attack the same thing.

    Also had to summon during the fight, but I still managed to 5 star it >.>

  7. #647
    Cake Mix
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    Ruinga's really big for those mass mob missions if you aren't strong enough to blitz kill them in a couple goes.

  8. #648
    Death by snoo snoo
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    Well I was ruinga'ing but it wasn't doing enough and I'd eventually die. Plus Sazh on his own won't spam -aga spells

  9. #649
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    Yeah, that's what caused me to finally switch to Hope :/ You could use a Deceptisol if you really wanted to catch them off guard then throw out an aga as Lightning or whatever and make the fight a cakewalk.

  10. #650
    Kyo
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    Quote Originally Posted by Akiyama View Post
    Yeah, that's what caused me to finally switch to Hope :/ You could use a Deceptisol if you really wanted to catch them off guard then throw out an aga as Lightning or whatever and make the fight a cakewalk.
    The reason I recommended Sazh is because Hope doesnt have haste that early on.

  11. #651
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    Quote Originally Posted by Kyo View Post
    The reason I recommended Sazh is because Hope doesnt have haste that early on.
    Doesn't he if he beats ch11 boss?

  12. #652
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    So, Long gui are 200k cp per kill with growth egg and 25%/5% plat/trap before acc's.

    Any reason not to just advance it and go back to death tricking on them when you get bored of highwinding adamantoise?

    err nvmnd they're immune

    good to know tho lol

  13. #653
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    Quote Originally Posted by Plow View Post
    So, Long gui are 200k cp per kill with growth egg and 25%/5% plat/trap before acc's.
    Doesn't Long Gui drop Dark Matter, or did I just imagine that?

  14. #654
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    Shao Long Gui's drop Dark Matter as Rare.

  15. #655
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    Dark matter seemed more like the common drop to me. I was like 5/6 on Long Gui's dropping it using both catalogues. Traded in the game this morning so cant check now, got $40 credit for it though, which became 80 when I preordered another game

  16. #656
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    I can finally kill toises easily w/o summon or death trick, but the tortoises still give me issues. Can get the legs down np, but 90% of the time they gets back up w/ like 10-15% HP left (after highwind at the end). I need the traps to make my weapons stronger!

    And does higher role lv Syn makes the buffs last longer? Seems key for the -ra spells if so

  17. #657
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    that seems odd. considering the -tortoises are weaker than the -toises (less hp and lower chain gauge)

    and yes, buffs/debuffs/skill damage overall is increased the higher the job level

    *edit* not sure about lasting longer, but they are def stronger

    *reedit* found this in the game mechanics post on gamefaqs (check my thread for the link)

    ____________________Effect Chance Calculation

    The chance for a status effect to inflict upon the target is as follows:

    (Base skill %) * (alteration due to target's resistance) * Chain Bonus

    The base skill percentage can be found in the table of skills. The alteration
    due to resistance is basically equal to [(100 - Enemy Res) / 100]; such that
    if the enemy has 10 resistance against the effect you are trying to inflict
    the "alteration due to target's resistance" will equal 0.90. The chain bonus
    is taken as a percent value so 100% will give a multiplier of 1 while 255%
    will give a multiplier of 2.55.

    In the case of the skill Death, the chain bonus factor of the equation is
    ignored.



    ____________________Effect Duration Calculation


    The length of a status effect can be calculated by the following formula:

    Base Length * Chain Bonus + (MA of the caster / 100)

    This formula is used for both positive and negative status effects. In either
    case, the chain bonus of the target is used in the calculation (this affects
    allies as well).

  18. #658
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    Naw, it goes (weakest - strongest): Adamanchield > Adamantoise > Adamantortoise

  19. #659
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    Quote Originally Posted by Katlan View Post
    Naw, it goes (weakest - strongest): Adamanchield > Adamantoise > Adamantortoise
    No.

    Adamanchield > Adamantortoise > Adamantoise

    The Tortoises hang around the kids, so I'm guessing they're female, and thus weaker.

  20. #660
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    i dunno. -toises have 5.6m hp and 500% chain gauge and -tortoises only have 3.6m hp and 250% chain gauge

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