I had some trouble with that one too I think, you need to have SEN until some of them go down I think.
When in doubt SEN/MED is gonna go a long way in almost any fight.
I had some trouble with that one too I think, you need to have SEN until some of them go down I think.
When in doubt SEN/MED is gonna go a long way in almost any fight.
Man I'm apparently hax or something cuz I just got a plat followed by 2 traps off adamantoise in GP, making me 4/8 for plat and 2/8 for traps.
I'm just doing adamantoise then doing an adamanchelid if another is close by to get tp quick, while running around doing stones.
It's pretty nice cuz I'm getting gold dust almost every chelid and some scarletites.
eden is <3. muchhhhhh better than steppes
i wouldnt bother trying to kill it through melee without having fang with genji+kain lance of your choice. killing it before he gets up is a real pain without ^
i use the summon > melee kill method atm, not ready for just killing the legs yet though.
fang(lead) / lightning / hope
start the fight syn syn syn summon soon as you get in, haste/bravera/faithra switch fang to sab( other two jobs dont matter as they aren't out atm ) and hit him with all 5 debuffs you are able. switch back to syn syn syn then gestalt then immediately megaflare and que up bravera/faithra and cast it on both fang and hope (hope will cast haste on himself and lightning) then switch to rav rav rav till it's 950% staggered and finish with com com com.
you'll finish the fight with ample time 98% of the time, but if he starts to get up just hit him with a highwind before he manages to lose the debuffs ( he'll still be staggered )
I don't have rare catalog yet lol >.>
I killed a couple more with shit drops tho ; ;
That mission was pissing me off, so I popped every -sol, was rav/sen/med as sazh/fang/light most of the fight just spamming thundaga until the sahagins were down, then tried to pick off the small ones one at a time, but com/com/sen fucking sucks because the two coms never attack the same thing.
Also had to summon during the fight, but I still managed to 5 star it >.>
Ruinga's really big for those mass mob missions if you aren't strong enough to blitz kill them in a couple goes.
Well I was ruinga'ing but it wasn't doing enough and I'd eventually die. Plus Sazh on his own won't spam -aga spells
Yeah, that's what caused me to finally switch to Hope :/ You could use a Deceptisol if you really wanted to catch them off guard then throw out an aga as Lightning or whatever and make the fight a cakewalk.
So, Long gui are 200k cp per kill with growth egg and 25%/5% plat/trap before acc's.
Any reason not to just advance it and go back to death tricking on them when you get bored of highwinding adamantoise?
err nvmnd they're immune
good to know tho lol
Shao Long Gui's drop Dark Matter as Rare.
Dark matter seemed more like the common drop to me. I was like 5/6 on Long Gui's dropping it using both catalogues. Traded in the game this morning so cant check now, got $40 credit for it though, which became 80 when I preordered another game![]()
I can finally kill toises easily w/o summon or death trick, but the tortoises still give me issues. Can get the legs down np, but 90% of the time they gets back up w/ like 10-15% HP left (after highwind at the end). I need the traps to make my weapons stronger!
And does higher role lv Syn makes the buffs last longer? Seems key for the -ra spells if so
that seems odd. considering the -tortoises are weaker than the -toises (less hp and lower chain gauge)
and yes, buffs/debuffs/skill damage overall is increased the higher the job level
*edit* not sure about lasting longer, but they are def stronger
*reedit* found this in the game mechanics post on gamefaqs (check my thread for the link)
____________________Effect Chance Calculation
The chance for a status effect to inflict upon the target is as follows:
(Base skill %) * (alteration due to target's resistance) * Chain Bonus
The base skill percentage can be found in the table of skills. The alteration
due to resistance is basically equal to [(100 - Enemy Res) / 100]; such that
if the enemy has 10 resistance against the effect you are trying to inflict
the "alteration due to target's resistance" will equal 0.90. The chain bonus
is taken as a percent value so 100% will give a multiplier of 1 while 255%
will give a multiplier of 2.55.
In the case of the skill Death, the chain bonus factor of the equation is
ignored.
____________________Effect Duration Calculation
The length of a status effect can be calculated by the following formula:
Base Length * Chain Bonus + (MA of the caster / 100)
This formula is used for both positive and negative status effects. In either
case, the chain bonus of the target is used in the calculation (this affects
allies as well).
Naw, it goes (weakest - strongest): Adamanchield > Adamantoise > Adamantortoise
i dunno. -toises have 5.6m hp and 500% chain gauge and -tortoises only have 3.6m hp and 250% chain gauge