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  1. #661
    Ridill
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    Adamantoise have like 2m less hp and each leg has about 100k less then a Tortoise. If i wasnt at work it look at the guide. Even by looks the toises look easier... They are the same size as the Tortoises but have no horns.

    Or is it just early and im confusing the 2? The ones that hang around the lake next to the Gigagantuar mission are the Toises, no?

  2. #662
    Relic Shield
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    you're right about the stats, i think you just have them mixxed up

    -toises are the ones with the complete horns (the one in eden is a -toise)

    -tortoises are the broken horned ones (like the two stationary ones in steppes)

  3. #663
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    Oops, got the names confused haha.. So yeah, I can get the Toises down to like 10-15% (w/o summon/ death), but they usually recover before i can finish em off. Guess Im doing Tortoises until i at least get one trap

  4. #664
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    better than i could do, they hit me too hard too often. i don't wanna stress about killing the legs so i still dont bother trying to killing them.
    i just think it is faster easier and safer to do the summon method in eden getting tp on the soldiers.

    do the summon method in eden and you'll be getting traps in no time

  5. #665
    Viq
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    Quote Originally Posted by Katlan View Post
    Oops, got the names confused haha.. So yeah, I can get the Toises down to like 10-15% (w/o summon/ death), but they usually recover before i can finish em off. Guess Im doing Tortoises until i at least get one trap
    These are probably dumb questions, but are you buffing with Bravera/Faithra? Are you doing a round of SAB/SAB/SAB right when the turtle drops to get full debuffs? Using Genji Gloves? Using Fang as leader for Highwind?

  6. #666
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    Quote Originally Posted by Viq View Post
    These are probably dumb questions, but are you buffing with Bravera/Faithra? Are you doing a round of SAB/SAB/SAB right when the turtle drops to get full debuffs? Using Genji Gloves? Using Fang as leader for Highwind?
    Yeah im doing it all, I use Fang/Van/Light. Fang w/ Genji, Energy Sash, 2x str rings. Right when it falls I get Deshell/Deprotect/Imperil up w/in 1-2 turns then go com/rav/rav. I usually rebuff Bravera/Faithra right when I get last leg staggered so it doesnt wear off,but sometimes I will miss one person and it will drop midway (but not on fang). I think I need another pair of genji gloves for Hope because I often see him hitting for capped dmg when chain guage is maxed.

    It's close, I can kill the Tortoises w/ease. I think getting Fang's SYN to role lv 3 will help keep the buffs up long enuff so i don't need to worry about them dropping while the legs are down. I have my 3 main roles capped, and 2 other roles at lv2 & tier 2* weapons.

    I want my 2nd pair of genji gloves, but doesnt mission 62 spawn the Adamantoises+1

  7. #667
    Cake Mix
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    Why use an energy sash? Also are the two STR accessories the Power Wrists? I'd go for a third. That could make up a bit of that damage you're lacking. I guess I figure you're using the energy sash to get TP back quicker, but if you can't kill em just yet.. may as well switch to a bit more damage.

    As far as what spawns the uberturtles, I believe you have to do all the missions in the circle. I did 62, but haven't done 60, so they aren't out.

  8. #668
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    try switching up com/rav/rav to rav/rav/rav when he's down, it won't drop fast enough to keep resetting and it will raise MUCH faster.

    that little bit of extra time might be enough to squeeze out a win

  9. #669
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    Quote Originally Posted by Katlan View Post
    Stuff
    How much STR do you have on Fang?

  10. #670
    Kyo
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    One sab is perfectly fine while he is otw to the ground, you can que up slow before he even starts to go down, once it sticks, que up deprotect, then the same for deshell and imperil by then he should be closed to stagger, switch to com/rav/rav. At 800%, switch to com/com/rav and when he's at about 25% highwind his face off.

    Sab/Sab/Sab is really a wasted Paradigm for this fight, I would have vanille or hope as a healer, while your buffing before you knock that second leg down.

    Ive been killing the turtles on average in 2:25 seconds.

  11. #671
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    I actually go COM/MED/MED with Fang/Hope/Lightning as I take out the second leg with a Highwind so I'll have an adequate amount of life (I've been killed by it falling on me before.. Shit's hilarious.)

    I usually go SAB/RAV/RAV.. get slow, deprotect, deshell, imperil, then throw a daze on it as well before going RAVx3 until about 750%, then COM/RAV/COM to finish it off. My Hope has around 2600 Magic, so he has my second Genji glove.. hits pretty hard while Fang's smacking the turtle for about 180k.

  12. #672
    Kyo
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    Well yeah I use COM/MED/MED to knock the legs off, but I was saying while your buffing, because switching paradigms three times just to heal is a waste of time.

  13. #673
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    Quote Originally Posted by Kyo View Post
    Well yeah I use COM/MED/MED to knock the legs off, but I was saying while your buffing, because switching paradigms three times just to heal is a waste of time.
    Nah, COM/MED/MED covers you fine because once he's on the ground, he should never get back up. I switch to SAB/RAV/RAV and queue up Slow as he's falling down, then go COM/RAV/RAV or RAV/RAV/RAV depending. Doesn't really take too much time either.

  14. #674
    Kyo
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    I use Fang/Vanille/Lighting, I really dont like that hope has such little hp even at maxed crystarium. Vanille's ravager gets the job done quickly and she is the best healer.

    One thing tho, watch when your switching para after lighting goes up to mele, because if you switch when shes attacking, she'll stay under the fuckers feet and get herself blasted.

  15. #675
    Viq
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    I love SAB/SAB/SAB on turtles. Full debuff both legs as soon as buffs are up from a couple rounds of SYN/SYN/SYN, then COM/RAV/RAV straight through both legs. Then switch back to SAB/SAB/SAB on it's way down for one round to full debuff, and go all out. Any paradigm with SEN or MED is more of a waste by the time you can kill them without summoning.

  16. #676
    Kyo
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    Quote Originally Posted by Akiyama View Post
    Nah, COM/MED/MED covers you fine because once he's on the ground, he should never get back up. I switch to SAB/RAV/RAV and queue up Slow as he's falling down, then go COM/RAV/RAV or RAV/RAV/RAV depending. Doesn't really take too much time either.
    I think your missing the point here, thats exactly what I just said, minus using rav/rav/rav once he staggered and to 800%.

  17. #677
    Kyo
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    Quote Originally Posted by Viq View Post
    I love SAB/SAB/SAB on turtles. Full debuff both legs as soon as buffs are up from a couple rounds of SYN/SYN/SYN, then COM/RAV/RAV straight through both legs. Then switch back to SAB/SAB/SAB on it's way down for one round to full debuff, and go all out. Any paradigm with SEN or MED is more of a waste by the time you can kill them without summoning.
    See atredies said the same thing and by adding a medic to my syn/syn/syn, I was able to shave 15 seconds off the kill time, because by the time you get both of those legs down, he will have stomped at least three to four times.

  18. #678
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    Quote Originally Posted by Kyo View Post
    I think your missing the point here, thats exactly what I just said, minus using rav/rav/rav once he staggered and to 800%.
    Oh okay. I guess I did miss the point/misunderstand a bit. My bad.

  19. #679
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    Quote Originally Posted by Trocian View Post
    How much STR do you have on Fang?
    2600+

    Ill try the other methods out, and im using the Energy sash for the Synergy instant chain bonus, but i guess its kinda pointless if i am just shy of killing them normally. Ill try w/ one sab as he drops, should allow the chain gauge to get a boost while im debuffing w/fang. I don't really think using Fang as a rav is good until i get her to role lv to at least 4 (lv 2 atm). It just doesn't push the guage fast enuff atm to make it more worthwhile over her com.

    Thanks for the info! Shall give it a shot again when i get home tonight

    edit: Oh yeah, for stomps/quake I switch to senx3. is that a waste over just going com/med/med? Its very fast to juggle paradigms so I don't see any downside outside of taking 1-2k dmg vs 5k

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    Is there anywhere to farm perovskites post game?

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