lol Miz was cracking me up wit his posts. Needed a good laugh inbetween trying to make XIV work
I lol'ed. And everyone's correct -- nothing new at all, it's just improved. Nothing wrong with that.
The original controller prototype for what became the Move I tried didn't use the camera - there was a magnetic orb in the middle of the room and it used that to determine position and such.
Shit kinda sucked though, these are better.
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That wasn't the Move, Sony's Move has always leveraged their eyetoy tracking.
EM tracking works nicely in controlled demos, but has a tendency to fuck up as soon as you introduce real-world interference.
Is the Playstation Move more accurate/sensitive than the wiimote?
I can't tell you from firsthand experience but I can tell you that everyone is saying that it is.
Interesting... do you think it's worth getting? I sold my wii and I'm craving some wii-like action
I played around with it last night in a small room, and it seemed to pick up movements pretty accurately for having such limited space. It was pretty accurate for the sports champion game, but the calibration kinda got screwy when playing the Time Crisis demo.
I really like how the power and angle of your movements affect the game, instead of just waggling the remote to get the desired effect. You can go from chump to pro in gladiator by king kong swinging the remote. I tried to set a volleyball with a little too much force and I punched out a tile in the dropped ceiling. I ended playing while kneeling down with the camera aimed low so that wouldn't happen again![]()
they hadn't named the controller at that point, but that is the control system that Sports Champions was designed with for the first 8~ months of development until they sent the eyetoy based-prototype.
Now I'm curious what you do - we should've hung out when I was in SF last week.
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Aside from Heavy Rain actually employing waggle the odd time (granted, you have to waggle in the right direction with the displayed orientation otherwise it bitches), it's "Press Move to Jason" now, lol.
(such a badly named button, should have been M or something else as it's the primary action button, not a "Moving" button)
At its core, they both appear to read orientation/motion to the same degree of accuracy, but what sets them aside is the Move using the Cam to determine its positioning in 3D space and remembering that. Wii requires the Motion+ to get a similar result, but it suffers from needing calibrations often since it loses track of where it's at over time and that's what kills it for 1:1 style controls aside from games where you press a button to engage the motion, like, in Golf games, since the game always assume you're starting from the proper stance.
No longer in SF, or else I'd have totally been up for a beer. I used to work at the company that developed the motionplus.