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Thread: NA site updated     submit to reddit submit to twitter

  1. #41
    New Odin
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    Quote Originally Posted by Ohaigaiz View Post
    how do i even answer this
    EU site gives a "no, or none of the above" option. I guess they just forgot to fix the NA app =P.

  2. #42
    CoP Dynamis
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    Quote Originally Posted by Hyan View Post
    EU site gives a "no, or none of the above" option. I guess they just forgot to fix the NA app =P.
    They just expect it of NA players, clearly

  3. #43
    Relic Horn
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    Well the Blacksmith description talks about firearms "being adopted by ambitious members of the guild", pinpoint to a considerable amount of job/weaponry not announced yet?

  4. #44
    Relic Horn
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    Quote Originally Posted by LD View Post
    I don't expect this to be any different. Odds are most of the leg work will be done by other people. Not that that's a bad thing; iirc, a dude from CT or CC did a lot of FFXI's tracks and they always sounded great.
    No, Uematsu is credited for composing the entire soundtrack for FFXIV. Future installments coming from other sources are of course possible, but for now the entire musical score is his creation.

  5. #45
    LD
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    I suppose we'll see when all the scores come out.

  6. #46
    Ridill
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    Quote Originally Posted by Hyan View Post
    I bet there won't be a sleep(ga) spell, or it'll be nerfed to hell. That would kinda ruin the whole idea of the system =/.
    Not necessarily, for a couple reasons. Namely, it sounds like all of the magical offensive spells are AoE so either you'd have to cast sleep and then leave all the rest of the damage to the melees, or alternate sleep and nuke. Plus, there's no resting for MP. Although it sounds like there may be a refresh and aspir of some form in the game, it won't allow for bouts of heavy spell use with a couple minutes rest before you get back to more heavy spell use. So casting sleep continuously to keep mobs at bay would probably be an MP sink unless you really needed it, or else you'll be out of MP before you know it and who knows how you get it back yet.

  7. #47
    Relic Horn
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    Quote Originally Posted by LD View Post
    I suppose we'll see when all the scores come out.
    Or you can look at the "About" page on the FFXIV website and see.
    Music: Nobuo Uematsu (Smile Please Co., Ltd.)
    He was also introduced as such at the Distant Worlds Chicago concert back in December (I was in attendance), where it was announced that he had just recently completed the game's entire score.

  8. #48
    LD
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    What I'm saying is he might just be the lead composer. FFXI had multiple people for both art direction and music before it got into expansions. Uematsu's name was put at the forefront just as it is now, but after the core game, he never made another track ('cept distant worlds, iirc). For all we know, they put his and only his name there because no one else working on it is as well known. Thus his name is there to hype the game and save space.

    However, we wont know until the credits for every song comes out, so it's a moot point.

  9. #49
    Old Merits
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    Archer = RNG
    Lancer = DRG/SAM/DRK/THF/DNC
    Gladiator = PLD/WAR
    Marauder = WAR/DRK/DNC/THF
    Pugilist = MNK/THF/NIN

    mirite

  10. #50
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    featherfoot looks like pre seigan third eye to me

  11. #51
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    Quote Originally Posted by Ohaigaiz View Post
    ok i pretty much have a flawless survey-app thing. screaming computer, really good internet, played ffxi for years, i love square enix

    i hope i get choosed
    what? Fuck you Square soft was awesome SE is the devil in a bad wig

  12. #52
    Black Belt
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    I will be playing this game with my wife. I can't wait. So is this pretty much FFXI, but better graphics/different story? Same tarutaru etc?

  13. #53
    LD
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    It's different, son.

    Races are essentially the same, but to say it's a straight copy is a bit much.

  14. #54
    Falcom is better than SE. Change my mind.
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    Still /nerdraging over no male Miqo'te D:

    Though yeah, the info is pretty nice. Thinking I'll go Lancer/Gladiator until they (hopefully) add Gambler.

  15. #55
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    Quote Originally Posted by SephYuyX View Post
    By your powers combined, I am Captain Conjurer!

  16. #56
    Blue Magic is Best Magic
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    Really wonder why they chose to get rid of Light and Dark..

  17. #57
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    Because they're giving players, enemies, and areas the potential to have their own specific element, and light and dark don't fit in the wheel and would throw off the balance.

  18. #58
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    Light and Dark could still be elements. That chart displays what conjurers control, much like a black mage. There could be another job that has control of light/dark. Would be interesting. Or if this game goes down the "job tree" path, we might get light/dark as higher up elements. I doubt they'll be entirely absent from the game, even if players can't control them. There really is too little to be speculating so heavily, but hell, what else are we to do while at work? Work?

  19. #59
    The Defense is ready, Your Honor
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    So with no light/dark, does that mean healing spells will take an element? Its not exactly unprecedented, given that games like FFTA have used earth heal and white flame for elemental heals, but it would have been interesting to be able to spec into a light element and have stronger heals.

    Cure has always been light elemental, so it'll be strange if they'll still be having a classic cure spell, without an element associated with it. Does that mean it'll no longer hurt the undead?

  20. #60
    DAKPluto
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    Uematsu will compose all the music. Other people will handle the actual orchestrations though (since I'm assuming it will again be recorded music, not synthed.)

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