If the occ. att. twice procs like joyeuse, Vengeance is damn near untouched.
If the occ. att. twice procs like joyeuse, Vengeance is damn near untouched.
What's the ranking of the new H2H weapons, and are any of them better than Destroyers/Hades+1?
I'm mostly looking at
+21D/+55delay
+17D/+140 delay Occ. atk. twice
+18D/+61 delay +4 str +12 atk
+18D+61 delay +4dex +8 acc
Thanks.
I'm sure this has been asked already but I've been a slave at work all week, take pity on me![]()
Which commercial Bot is the best one?
For a Taru SAM, would using Creek Clomps (Str/Vit+4 RSE) be better than Rutters (str+3 atk+5), for Y/G/K and Penta ? ATM as /war I have STR 64+56 (w/rutters), thats before hasso/food/other buffs.
Rutters for penta, and probably creek for ygk, depending on mob (and ws).
dont need add attack on y/k/g as you will probably always cap unless you talking about stuff like tia and such, even then its probably a wash.
but yes rutters for penta, creek for ws
For Catastrophe: Is Askar body worth using for the 2%double attack on WS over an Adaman Hauberk?
And post Catastrophe: Is Askar head better than an Ace's helm? Not entirely sure how much equipment accuracy is required to cap accuracy.
For Cata I'd probably use Ares' body. If you don't have it, then Askar should outperform Haub +1 by a bit, yes.
Quick lolRDM melée question:
When going /NIN, which weapon below is best paired with Joy for best overall offensive output? (using standard RDM Haste+acc. gear)
-Blau Dolch (Love Torque+8/8 Dagger)
-23DMG OAT Antea, assuming it's 50% (+17 gonna take a miracle)
-Enhancing Sword
-Justice Sword
-any other Side-Sword combo
-aside from relic and Antea+1, anything I may be missing?
Enhancing is crap. joy/Justice is pretty much best (obviously except for antea/joy), with blau not too far behind, except for piercing weak mobs, which obviously would be better with blau/joy.
Not sure on J/J. Used it with Death blossom but on Groundkeepers and Eald'narshe stage 1 in ZM16 solo attempts I found I did more damage with blau/joy and evisceration. the kills were faster at least (in ZM16 it's the 2nd stage where he warps about that screws me) I also have 8/8Dagger and 0/8 Sword.
Even though I know J/J should be stronger, maybe I'm just gearing the WSs wrong.
DB set is:
Ohat/PCC/Suppa/Brutal
SH+1/Goli/Flame/Rajas
Amem+1/Warwolf/Oily/Hydra
Evis:
Ohat/Love Torque/Pixie/Brutal
SH+1/Goli/Thunder/Rajas
Amem+1/Warwolf/Oily/Hydra
(TP set is same for both with the exception of Stones vs Tiphia: Turban/PCC/Suppa/Brutal Goli/Dusk/Sniper/Rajas Amem+1/Swift/ASA legs(haste/macc)/Dusk)
Any drgs able to give me some advice on the above Jump quesion?
If you use Pizza, Askar >>>>>>>> Homam. On colibri the situation may change depending on the rest of your gear. Wyrm Body+1, Noct Body, and Aurum (If you can take advantage of sword strap) aside, Askar is the best body piece for DRG when at capped ACC, which it should be in many cases when using Pizza.
Will check on jump question later (Or I might forget).
What's the math on 1% DA versus attack?
I'm curious in what instances, if ever, 1% (or 2% DA) would beat out 3 STR 7 attack.
Feel free to discuss TP or WS, I was thinking either as I'm simply not sure how the two equate, to say nothing of how fSTR would be involved.
Alright, with all the new Magian dagger options out, I wanna know what's worth upgrading and whatnot.
Obviously shit is situational. I'll be getting 2 of the AGI+EVA daggers for an Eva build.
For regular TP though, what would be best: (Assuming standard TP gear for THF (+ 8/8 dagger merits and Love Torque), no skadi yet, or rajas if that makes any difference (No haidate for SAM and no skadi pants for THF so it really does nothing for any of my jobs aside from the free STR/DEX ring, as I have a 6 hit on SAM currently without it specifically because I don't have haidate, and I can't hit 10 tp per round on THF without Skadi pants. I'll get Rajas when I get haidate or skadi pants, or level another DD job whichever comes first xD.))
Blau/SK
vs.
DEX and ACC Dakini/Blau
vs.
STR Attack Dakini/Blau or whatever other combo sans X's. If OAT dagger fits in there as well.
For Dynamis/Einherjar/Limbus Mobs? (I assume I should be using pizza here, I don't really get to use my THF in events much. Assume TK in offhand where it would matter.)
For Merits using Meat?
For Merits using Sushi?
For Farming/Misc w/ offhand being TK?
New GAXE that gives OAT (DMG77 I think) with 20% haste build vs Rune Chopper WAR?
Rasetsu Tekko (Eva+10) or Seiryu's Kote (AGI+15) for Evasion build on NIN? (soloing)
Math of Kurodachi versus hagun.
Assumption: sam/war full time on the mob, hagun with 20% haste gear, 6 hit build, 17% Double attack. . Haste and double march. You never miss WS, and OAT can proc on WS.
Melee: fSTR=10 pDIF=1.5
Gekko: fSTR caped ( 16 hagun, 15 kuro), 90 WSC, pDIF=1.85.
Hagun:
average melee per round=1.13
average rounds till 100 TP: 4.55
average hits till 100 TP=4.55*1.13=5.14
average time till 100 TP: 4.55*450*0.35/60=11.94sec
average melee= (75+10)*1.5=127.5
average Gekko=(75+16+90)*1.19*1.85*(1.975*0.83+2.975*0.17) =854.7
Meditate= 1.5*854.7=1282
DPS=(5.14*127.5+854.7)/11.94+1282/150=135.01 dmg/s
Melee%=40%
Kurodachi (6 hit, 20% haste, 17% DA):
average melee per round=1.51
average rounds till 100 TP: 3.54
average hits till 100 TP=3.54*1.51=5.34
average time till 100 TP: 3.54*464*0.35/60=9.58sec
average melee= (68+10)*1.5=117
average Gekko=(68+15+90)*1.19*1.85*(1.6625*0.415+2.6625*0. 585)=856
Meditate= 1.5*856=1284
DPS=(5.34*117+856)/9.58+1284/150=163.1 dmg/s
Melee%=40%
Kurodachi ( 5 hit, 16% haste, 15% DA)
average melee per round=1.50
average rounds till 100 TP: 2.87
average hits till 100 TP=2.87*1.50=4.30
average time till 100 TP: 2.87*464*0.39/60=8.65sec
average melee= (68+10)*1.5=117
average Gekko=(68+15+90)*1.19*1.85*(1.6625*0.425+2.6625*0. 575)= 852.2
Meditate= 1.5*852.2=1278
DPS=(4.30*117+852.2)/8.65+1278/150=165.2 dmg/s
Melee%=35%
Kurodachi 5-hit is 22% better than hagun.
Kurodachi 6 hit is 21% better than hagun.
I doubt the OAT is 50% or it's gonna own amano as well w.