What's the current hierarchy of Great Katanas on a scale of Onimaru to Amano?
i.e. do I want to sell my Hagun. No Rose Strap (yet) or Usukane (long time).
What's the current hierarchy of Great Katanas on a scale of Onimaru to Amano?
i.e. do I want to sell my Hagun. No Rose Strap (yet) or Usukane (long time).
Lamia mantle +1
[Back] All Races
DEF: 9 MP +26
Magic Def. Bonus +4
vs.
Colossus's mantle RareExclusive
[Back] All Races
DEF :5 HP +20 MP +20
Magic damage taken -2%
On Lightsdays: Magic damage taken -3%
Assuming:
-27% MDT
+7 MDef from gear
Shell IV
RDM/NIN so Magic Def Trait II (+12 MDef)
edit: Also assuming Resentment Cape latent cannot be active
am I way over the cap on this stuff anyways? or would one of these back pieces be beneficial? If so which one, etc. Thanks.
Oh, I completely missed that piece. Thank you.
compared to Hagun, cause thats what you usually compare to, from my spread sheet:
Onimaru is -2% ( depends how much you need the acc and attack boost actually)
radennotachi is +1% ( D89 delay 450 one)
soboro +?? never did math should be better or at least better than onimaru.
pachipachio is +1%
rindomaru is 5% with good stats
kurodachi is +5%
futsu no Mitama +7%
hagun +??% (5 hit build) <- somewhere here. applicable when you can eat carbonara..
Amanomurakumo +16% ( 6 hit build) <- without random tripple procs.
Amanomurakumo +??% ( 5 hit build) better than 6 hit if you cap acc (need carbo).
How the hell does Raden win? Raden does 17%ish more damage during TP, and 9% more damage during WS compared to a naked DMG:75. Hagun does 19% more during WS. SAM WS/TP should be around 70% in any situation that warrants GKT usage, really, which has Hagun winning.
If you are full time on the mob, have a max amount of haste, your melee % with hagun is ~37%, it is calculable with the weapon's stats ( and player's gear and buffs), it's not something you assume.
How do you find your 30% I'm curious? My pases with hagun give 35-40% which is high already, on merits mobs. Also your melee % is strongly depending on what weapon you use, your delay, your X hit, your total haste, youtr attack buffs, the quality of your gear, the level of your tareget and various random factors that have noting to do with the weapon's stats ( afk factor). Of course hagun wins if you have only 30% melee%, but that's ridiculously low.
For example if like you say the melee% is 30% with hagun ( I guarrantee you it's not unless on HNMs because your melee hit will get very low pDIF)...
raden does (89+10)/(75+10)=+16% melee with 10 fSTR
and
(89+17+90)/(75+16+90)*(1.6625*0.83+2,6625*0.17)/(1.975*0.83+2.975*0.17)=-7.5% ws
with 17% DA, caped fSTR and 90 WSC.
your ws/melee ratio with hagun is 1/0.3-1=2.33
your new ws/melee ratio with raden is therefore
2.33*0.925/1.16=1.85 which gives
melee%=1/(1+1.85)=35%. with raden.
Now if you have 37% with hagun, which is what happen if you are full time on the mob, then you get melee%=43% with raden ( and about the same with onim).
That's the main thing, really. That's not where you use GKT. WS damage caps out fairly fast for GKT which ups TP/WS ratio. Also, in many events a larger portion of your damage comes from Meditate (which benefits Hagun).on merits mobs
I aggree. This reminds me that meditate puts hagun at a *disadvantage* versus 5 hit weapons, contrary to what people usually think, due to meditate tics not being synchronized with melee tics. basically if you get 17 tp per hit with hagun, you will ws at 103 or 106%, so in the end only 135-140TP of meditate get used out of 160TP, while true 5 hits, by definition, use all those 160 tp.
Depends what you're fighting and what your buffers are, but if you remove melee DoT from the equation then Hagun is almost exactly equal to it.
Ehh... While it is true that syncing w/ 5-hits is nice, TP overflow in Hagun's case results in a Hagun'd WS being even stronger relatively (100 to 200 TP is 20% increase, 200 to 300 is more). Also, Meditate simply increases your WS/TP ratio, which in turn benefits the best WS weapon (Hagun) so the more weaponskills come from Meditate the more it benefits Hagun.
I'm looking to improve my QD sets since I tend to use the job now quite a bit while VNM'ing. My merits are QD recast/phantom roll recast, so no QD acc merits. Where can I upgrade? Here are my 2 sets:
QD Max DMG
input /equip range "corsair's gun +1"
input /equip ammo "steel bullet"
input /equip head "Corsair's Tricorne +1"
input /equip body "Mirke Wardecors"
input /equip neck "Uggalepih pendant"
input /equip back "Federal Army Mantle"
input /equip legs "Nimue's tights"
input /equip feet "Bounding boots"
input /equip Hands "Skadi's Bazubands"
input /equip waist "Scouter's rope"
input /equip Ear1 "Moldavite earring"
input /equip Ear2 "Novio earring"
input /equip Ring1 "Omega ring"
input /equip Ring2 "balrahn's ring"
QD Max Acc Light/Dark
input /equip range "corsair's gun +1"
input /equip ammo "steel bullet"
input /equip head "Corsair's Tricorne +1"
input /equip body "Mirke Wardecors"
input /equip back "Federal Army Mantle"
input /equip waist "Scouter's rope"
input /equip neck "Hope torque"
input /equip Hands "Skadi's Bazubands"
input /equip legs "war brais +1"
input /equip feet "Bounding boots"
input /equip Ear1 "drone earring"
input /equip Ear2 "drone earring"
input /equip Ring1 "Omega ring"
input /equip Ring2 "balrahn's ring"
Thanks!
If AGI works anywhere near the same as MND/INT do resist-wise then AGI+5 rings may win on harder targets (namely, the ones with a high AGI stat). On other stuff the M.ACC rings may win. I think I'd do AGI+5 ring/Balrahn's, myself. There's also the AGI+6 ring from Blob VNM. Other improvements: Commander's cape or Fowler's Mantle +1, Magian gun as mentioned, Denali legs (unless you're absolutely positive you've minimized resist rate)
Peacemaker, yo. Diana Corona too. See other comment about AGI rings. Commander's cape and Denali kecks will always be better than what you have now.QD Max Acc Light/Dark
input /equip range "corsair's gun +1"
input /equip ammo "steel bullet"
input /equip head "Corsair's Tricorne +1"
input /equip body "Mirke Wardecors"
input /equip back "Federal Army Mantle"
input /equip waist "Scouter's rope"
input /equip neck "Hope torque"
input /equip Hands "Skadi's Bazubands"
input /equip legs "war brais +1"
input /equip feet "Bounding boots"
input /equip Ear1 "drone earring"
input /equip Ear2 "drone earring"
input /equip Ring1 "Omega ring"
input /equip Ring2 "balrahn's ring"
Thanks!
Last comment from me: your QD COR is probably somewhere in the 99th percentile, it's fucking good. There's really not much to fix here, grats.
*ignore*
So I fail and maths and haven't done any trial of mag stuff yet, but which would be a better QD gun:
Huracan
DMG: 28 Delay: 600
DMG: +12 Delay: -18
INT +4 "Mag.Atk.Bns.: +5"
Magnatus
DMG: 39 Delay: 600
DMG: +7
Basically:
DMG: 40 & MAB+5
or
DMG: 46
I really haven't looked at the quest lines yet, so I'm not sure if either of them are near impossible or stupidly expensive.
DMG 46> all for QD