
Originally Posted by
Kirschy
The biggest problem /w that Apoc 5-hit build is that it relies on AM being up. Unfortunately most situations aren't full-timing one mob, and there's many things that can bring an aftermath down. In events like Einherjar or Dynamis your engage between mobs is limited by an assister. In most situations, just having someone kill a mob /w their WS before you get yours off can make your AM wear off before next mob. Even in good merit situations, like coli, it's fairly common to have AM wearing off when you need to run to a mob. Add in endgame events like Salvage, Limbus, Dynamis, etc.. where there's a wait/travel time between mobs. With that setup, you'd either have to have TP in 16% haste, or TP in higher haste while going back to a 6-hit until WS/AM is back on. Depending on how often the AM fell, it would lower the gains from a 5-hit build.
(I've read about some possible 5-hit builds that don't require AM, I don't know how they work in practice though.)