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  1. #601
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    Quote Originally Posted by Kirschy View Post
    I did the math for myself once. It comes down to STR+2/Attack+8 on Orc Helm vs WS DMG+2%/Ws Acc+15 on MKD.

    In almost every case, the WS Acc+15 is useless as you'll be capped WS Acc. In almost every case, your attack should be capped while using Gekko, so the Attack+8 is useless.

    Comes down to STR+2 vs WS DMG+2%. Assuming best scenario for Orc Helm, that will bump you up 3 base DMG. One from fSTR, and 2 from secondary STR mod.

    3 Base DMG * 2.0 fTP(It should be more like ~1.9 /w Hagun) * 2.5 (High end of Capped pdif) = 15 damage.

    In order for MKD helm to beat 10 damage, you'd need to do over 500 damage on Gekko. (750*1.02 = 765). Which pretti much means even in worst case scenario MKD helm is going to be giving you better returns. Most of the time, it'll be a 0-10 damage increase from Orc Helm. (Which only requires 500 damage from Gekko for MKD to win.)

    For Maats cap, the math is similar. Best case scenario for maats, the extra 3 STR gives you at most 3 base DMG, which is beaten by MKD helm as long as you do at least 750 damage. (Although you'll be getting 5-15 damage increase from orc helm more often.)
    I had a feeling the damage percentage would be more useful. Normally gekkos run about 750-1400 on merit mobs, higher if double attack. On HNM's I can't judge, but Tinnin I couldn't even break 900 on...

    Anyways, thank you for taking the time to do all the calculating that I don't understand, I really appreciate it :]

  2. #602
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    Quote Originally Posted by StevenW View Post
    I had a feeling the damage percentage would be more useful. Normally gekkos run about 750-1400 on merit mobs, higher if double attack. On HNM's I can't judge, but Tinnin I couldn't even break 900 on...

    Anyways, thank you for taking the time to do all the calculating that I don't understand, I really appreciate it :]
    1400 is already a double attack. Gekko will range between 600 and 1000 on level 82 mobs with capped attack accuracy and str, and hagun.

  3. #603
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    A dragoon jump question.

    Right now for DRG jump my gear is currently -

    V fork / Pole grip / / Bibiki Shell
    Askar / PCC / Brutal / Fowling
    Ares's / Ares's / Raja / Flame
    Foragers / Warwolf / Ares's / AF

    A lot of people say AF grant a huge attack boost to jump. But would it be more beneficial to use full ares's for the boosted chance to recieve twice as much TP over this?

    So +19 acc +19 attack +3 vit +5% Double attack vs +4str +4dex +4vit and "Enhances Jump"

  4. #604
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    Quote Originally Posted by transmit View Post
    A dragoon jump question.

    Right now for DRG jump my gear is currently -

    V fork / Pole grip / / Bibiki Shell
    Askar / PCC / Brutal / Fowling
    Ares's / Ares's / Raja / Flame
    Foragers / Warwolf / Ares's / AF

    A lot of people say AF grant a huge attack boost to jump. But would it be more beneficial to use full ares's for the boosted chance to recieve twice as much TP over this?

    So +19 acc +19 attack +3 vit +5% Double attack vs +4str +4dex +4vit and "Enhances Jump"
    I did the math for this a looooong time ago (back when Rukenshin still played FFXI) and it looked like to me that full Ares was the best way to go for Jump, and a good WS set was best for High Jump. I could be remembering about High Jump wrong though, and a lot of new gear has been introduced in the mean time.

  5. #605
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    Assuming you aren’t doing the full ares route:
    If you have either ares mask or heca cap I think they would both do better than Askar, and Heca mitts instead of Ares hands (depending on accuracy)

    AF would do more damage over time (I am pretty sure), Ares would gain more TP over time. It comes down to whether or not the extra WS freq over time beats the extra damage. Which is maths for some else to do I am afraid.

    As Ringofthree said, a lot has changed since his maths which could have changed it(inc Drakesbane)

  6. #606
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    DRK question....should I keep my Chaos Burgeonet +1 macro'd in for Souleater, or just fulltime my Hecatomb Cap? Will the Souleater bonus do more damage than the extra 4 STR and 5 DEX?

  7. #607
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    Easily.

  8. #608
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    OK, I'll just keep when I'm doing then, thanks duder. Sitting here LFG looking at my DRK gear got me second guessing my choice.

  9. #609
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    For NIN wheel nuking, how would 2x magian MAB katanas do vs. HQ staves? Assuming I want just pure damage.

  10. #610
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    Lamia Mantle +1 or Colossus's Mantle for MDT set?

  11. #611
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    Quote Originally Posted by Maguile View Post
    Lamia Mantle +1 or Colossus's Mantle for MDT set?
    cap your MDT first, need 22~%ish with a capped shellra V, if you need the colossu's MDT, then use it

  12. #612
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    Quote Originally Posted by Firedemon View Post
    OK, I'll just keep when I'm doing then, thanks duder. Sitting here LFG looking at my DRK gear got me second guessing my choice.
    Seek on SAM, change to DRK and /anon as you run to camp. By the time you get there, they won't care enough to kick you, might even second guess that they ever saw you on SAM period. Probably a much faster way to get an invite!

  13. #613
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    Quote Originally Posted by Rehn View Post
    For NIN wheel nuking, how would 2x magian MAB katanas do vs. HQ staves? Assuming I want just pure damage.
    It'll depend how much MAB you have before katanas, but if you have a decent set and /rdm then HQ staves will win.

  14. #614
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    Quote Originally Posted by ringthree View Post
    I did the math for this a looooong time ago (back when Rukenshin still played FFXI) and it looked like to me that full Ares was the best way to go for Jump, and a good WS set was best for High Jump. I could be remembering about High Jump wrong though, and a lot of new gear has been introduced in the mean time.
    That was back before we knew about af and relic giving a 10% atk bonus.
    Everything i've read after the 10% atk bonus was quantified said that full ares isnt better than the atk boost.
    I suppose if you have a ton of buffs ares still wins there.

  15. #615
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    Quote Originally Posted by Firedemon View Post
    DRK question....should I keep my Chaos Burgeonet +1 macro'd in for Souleater, or just fulltime my Hecatomb Cap? Will the Souleater bonus do more damage than the extra 4 STR and 5 DEX?
    I assume you mean AF1+1 for WS under souleater?

    For TP wouldn't walahra Turban be better generally with similar-ish damage from the extra HP on it (instead of the 2%+ souleater damage) but also has 5 haste? Esp with lastresort/desperate blows etc

  16. #616
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    Quote Originally Posted by Khajit View Post
    That was back before we knew about af and relic giving a 10% atk bonus.
    Everything i've read after the 10% atk bonus was quantified said that full ares isnt better than the atk boost.
    I suppose if you have a ton of buffs ares still wins there.
    Shouldn't you wear Store TP or Conte gear in the other slots?

  17. #617
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    Quote Originally Posted by coldbrand View Post
    Shouldn't you wear Store TP or Conte gear in the other slots?
    That depends on your TP set up. Some set ups such as Vork + Pole Grip + Aurum body + Rajas + Brutal allows for some slack on Jumps.

  18. #618
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    People keep posting stuff about Soboro being the best, etc etc. I've made a spreadsheet that uses the following assumptions:
    1) 30/50/20 starting distribution before Double Attack
    2) Double Attack procs before and precludes Occasionally Attacks 1-3 times.
    3) 95% Accuracy
    4) 6-hit build
    5) 17% Double Attack

    Now, I can't figure out how to attach a spreadsheet anymore (I thought I used to be able to?), but the results are pretty much:
    * 3 Rounds per WS pre-accuracy correction.
    * 3.158 Rounds per WS post-accuracy correction.
    * Average of .54 rounds (over 100TP)
    * Assuming 16.9 TP/hit, you have an effective TP bonus of 9.15 TP on average.

    Everything in my spreadsheet is adjustable if you want to see other conditions.

    Edit:
    By the way, one thing that my spreadsheet is showing pretty clearly is that Soboro SAMs would be wasting their time going /WAR or using Pole Grip. Also, there have been some tests implicating that Zanshin can't proc on attacks that are already multi-hit (Double Attacks, OAT procs, etc), and that's not accounted for in this spreadsheet.

  19. #619
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    Quote Originally Posted by ZhiGaruda View Post
    Seek on SAM, change to DRK and /anon as you run to camp. By the time you get there, they won't care enough to kick you, might even second guess that they ever saw you on SAM period. Probably a much faster way to get an invite!
    I seek on WAR/SAM because my SAM has no weapon merits or anything, and my WAR is geared a bit better. I've meritted a few times on my DRK and SAM but I don't like it as much as playing WAR. It was more towards other shit like Ultima and Omega and junk, not lolibri.


    Quote Originally Posted by Ned View Post
    I assume you mean AF1+1 for WS under souleater?

    For TP wouldn't walahra Turban be better generally with similar-ish damage from the extra HP on it (instead of the 2%+ souleater damage) but also has 5 haste? Esp with lastresort/desperate blows etc
    I didn't specify TP or WS because I figured it was assumed since I was comparing Heca cap. I don't zerg, but I have a Gloom breastplate for that anyway.

  20. #620
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    Quote Originally Posted by Khajit View Post
    That was back before we knew about af and relic giving a 10% atk bonus.
    Everything i've read after the 10% atk bonus was quantified said that full ares isnt better than the atk boost.
    I suppose if you have a ton of buffs ares still wins there.
    Was the atk boost from the af ever proven? last i recall it came from a magazine that really had no proof and i think it only mentioned the af boots and not the relic pants?(this was a long time ago i kind of forgot exactly what was said) i am asking mainly because i never noticed much of a difference one way or the other.

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