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Thread: What's Better?     submit to reddit submit to twitter

  1. #781
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    Quote Originally Posted by Zatho View Post
    When u do something in the game besides salvage, nyzul isle or merits maybe people will care about the shit coming out of ur posts.

    I don't care about people caring about my "shit posts". I'm only interested in game mechanics. I'm pointing out research that has been made on gekko/pdif and hnm defense. I'm not responsible if the "real" game mechanics goes against the superstition used for years by prehistoric shells.

  2. #782
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    Np i'll put u on ignore and just save my time.

  3. #783
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    usually the best thing you dirty idle sam

  4. #784
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    magian OAT h2h... is it true the double attack is for first swing only? they suck for real?

  5. #785
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    Quote Originally Posted by benjamus View Post
    bro in my social finished pup oat weapon, does not proc in second punch as we all assumed QQ (credit to Eiwi of Lakshmi, posted on alla he says as well)
    Posted in the Final Forms Magian thread.

  6. #786
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    Once my SMN hits 75 I'm going 5/5 mag acc merits, unless splitting it with mag att is better.

    So for physical I was going to split it and throw the extra point into acc. But should I go 5/5 for either?

    For my ACP body I'm doing acc and MAB/MACC. I'm gonna make a pet att Magian staff if it helps.

  7. #787
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    Quote Originally Posted by Benz View Post
    magian OAT h2h... is it true the double attack is for first swing only? they suck for real?
    DA on the first hit only, still beat destroyers but not faith bahgnaks nor hades+1.

  8. #788
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    Quote Originally Posted by fereydoon View Post
    Once my SMN hits 75 I'm going 5/5 mag acc merits, unless splitting it with mag att is better.

    So for physical I was going to split it and throw the extra point into acc. But should I go 5/5 for either?

    For my ACP body I'm doing acc and MAB/MACC. I'm gonna make a pet att Magian staff if it helps.
    Personally, I would go 5 MAB and 5 Physical attack, or 5 MAB and 5 MAcc for T1 Summoner merits. At the moment, you can stack enough skill through gear that Acc won't going to be an issue for you. If Acc isn't an issue, then you're wasting your merits putting them into something Acc related when you could be increasing the damage you do instead.

    PS. I think I figured out what SE meant when they said that xping to 99 won't be a problem! They're going to instance Korroloka Tunnel!

  9. #789
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    Quote Originally Posted by Byrthnoth View Post
    Personally, I would go 5 MAB and 5 Physical attack, or 5 MAB and 5 MAcc for T1 Summoner merits. At the moment, you can stack enough skill through gear that Acc won't going to be an issue for you. If Acc isn't an issue, then you're wasting your merits putting them into something Acc related when you could be increasing the damage you do instead.

    PS. I think I figured out what SE meant when they said that xping to 99 won't be a problem! They're going to instance Korroloka Tunnel!
    Hmm. I'll probably got MAB and PATK then. And if my merit BP's don't hit for as much as I'd like maybe switch PATK for MAcc. Thanks!

  10. #790
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    Quote Originally Posted by Jazz View Post
    Salamand Sword GS-

    Final weapon stats with trial 226- DMG:71, delay:480, Occasionally attacks twice.

    It needs 30 StoreTP for a 6hit, so...

    I suppose best way to do it would be: /sam, rajas, brutal, rose strap, and aurum body. (there would be other options, like askar body instead of aurum body, but you sacrifice even more etc.) Alternatively, could probably use carbonara instead of aurum body, though you wouldn't be able to eat pizza if necessary, (GS tends to need more ACC for TP specially since you usually get it out for HNMs.... ) or you wouldn't be able to eat better attack food etc etc.

    ok, question is:

    Try to make a 6hit with that 480 delay... or just use Sword strap and 7 hit it with 465 delay ?
    Congrats to your new toy. I am actually 7/10 on shell so hopefully I will finish mine soon. I actually have the same dilemma but my 6 hit build will be with /sam, rajas, brutal, chiv. chain, ecphr. ring, white tathlum, attila's earring, and rose strap. You sacrifice sword strap, pcharm, toreador's ring, assault earring, and bomblet (doing all that to save my ebody, no way I sac that).

    It comes down to, 3% overall damage, 16 acc and 11 attack vs 20% more ws -2 enmity and 3 str. Assuming your ws:dot split is about 50:50 (need testing, with GS my split is usually 55:45 towards ws and as the mob gets harder, it leans more and more towards ws, but with this I assume I will have more towards dot). You are gaining about 10% damage from the 20% more WS. So it becomes 16 acc and 11 att vs 7% damage -2 enmity and 3 str.

    Assuming you are not capped on accuracy, the 7 hit build will probably favor you a bit. But if you are capped on accuracy, the 6 hit will blow the 7 hit away.

    But then again, if you don't need accuracy, you can probably just go with carbonara without all the sacrifice. And if you do need accuracy, you can eat pizza with the 6 hit build. I am personally planning on doing the 6 hit build path, and if I need accuracy, I will eat pizza, if I don't, I will eat carbonara and take off some of the stp gears.

    Hope this helps.

  11. #791
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    Quote Originally Posted by mdkuser View Post
    DA on the first hit only, still beat destroyers but not faith bahgnaks nor hades+1.
    I was looking at some Math done in other sites and it was marking Destroyers ahead of these. I would be interested to find out how you find them to be better than destroyers since I'm currently at the last step for these.

  12. #792
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    pchan found the difference to be 0.5% if I recall.

  13. #793
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    Quote Originally Posted by Nameless View Post
    Congrats to your new toy. I am actually 7/10 on shell so hopefully I will finish mine soon. I actually have the same dilemma but my 6 hit build will be with /sam, rajas, brutal, chiv. chain, ecphr. ring, white tathlum, attila's earring, and rose strap. You sacrifice sword strap, pcharm, toreador's ring, assault earring, and bomblet (doing all that to save my ebody, no way I sac that).

    It comes down to, 3% overall damage, 16 acc and 11 attack vs 20% more ws -2 enmity and 3 str. Assuming your ws:dot split is about 50:50 (need testing, with GS my split is usually 55:45 towards ws and as the mob gets harder, it leans more and more towards ws, but with this I assume I will have more towards dot). You are gaining about 10% damage from the 20% more WS. So it becomes 16 acc and 11 att vs 7% damage -2 enmity and 3 str.

    Assuming you are not capped on accuracy, the 7 hit build will probably favor you a bit. But if you are capped on accuracy, the 6 hit will blow the 7 hit away.

    But then again, if you don't need accuracy, you can probably just go with carbonara without all the sacrifice. And if you do need accuracy, you can eat pizza with the 6 hit build. I am personally planning on doing the 6 hit build path, and if I need accuracy, I will eat pizza, if I don't, I will eat carbonara and take off some of the stp gears.

    Hope this helps.
    I haven't finished mine yet actually...I'm working on it too, but thanks in advance lol

    Yeah I figured if the sacrifice was too much, namely in the accuracy department... the easy 7hit with sword strap will most likely be better...no point in an X-hit build if you lack accuracy to land hits. I suppose I could make different setups: 1 with a 6 hit with carbonara, maybe another with Pizza and no Carbonara (but would need to get more StoreTP from gear if no carbonara), and another with a 7 hit and sword strap which has the most accuracy and no sacrifice in gear.

    It will just depend on the level/evasion of the mob that I'm fighting. If the mob's level/evasion is way too high, then I could/should probably use the 7hit build setup with more accuracy since the accuracy should out weight the other 6hit setups because they would be sacrificing too much accuracy on the more evasive mobs. If the accuracy is no problem with the sacrifice for 6hit with that 480 delay, then yeah 6hit should win.

    I kinda wish the delay had been something like 489-495...

    Well I will test the different setups when I get the weapon.

  14. #794
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    Quote Originally Posted by KSDI View Post
    I was looking at some Math done in other sites and it was marking Destroyers ahead of these. I would be interested to find out how you find them to be better than destroyers since I'm currently at the last step for these.
    You have to understand that mdkuser and pchan always come up with numbers that are the opposite of what everyone else concludes.

    They are hyper-intelligent beings, sent from Mork to educate us all on FFXI math.

    OBEY THEM!

  15. #795
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    Quote Originally Posted by ringthree View Post
    You have to understand that mdkuser and pchan always come up with numbers that are the opposite of what everyone else concludes.

    They are hyper-intelligent beings, sent from Mork to educate us all on FFXI math.

    OBEY THEM!
    So tell us what you think ? What's better between destroyers and magians H2H?

  16. #796
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    Quote Originally Posted by fereydoon View Post
    Hmm. I'll probably got MAB and PATK then. And if my merit BP's don't hit for as much as I'd like maybe switch PATK for MAcc. Thanks!
    You should probably keep in mind that without capped or near capped summoning skill the merit BPs are fucking worthless. I don't know how you leveled SMN, but it's a very large timesink to cap skill if you ABed it ;x

    @Ringthree : Pchan and MDKuser bend facts to validate theories instead of bending theories to suit facts. This makes them wrong a lot of the time, even if their math agrees with what they're saying. That said, at least they can, you know, fucking do the math in the first place. You don't even know anything about mechanics and go around shitting on them all the time.. they've contributed a hell of a lot more than you have.

  17. #797
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    Quote Originally Posted by Thorny View Post
    You should probably keep in mind that without capped or near capped summoning skill the merit BPs are fucking worthless. I don't know how you leveled SMN, but it's a very large timesink to cap skill if you ABed it ;x
    Just set up a script/extended macro and leave it running overnight/while you do things around the house/whatever. Takes time, but if you're not doing anything during that time anyway, then it helps (though granted, I didn't AB my smn, so my skill wasn't *too* awful once I dinged 75 compared to someone who would have).

  18. #798
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    I thought smn skill doesnt effect them unless you are over cap?

  19. #799
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    Quote Originally Posted by Castellano View Post
    I thought smn skill doesnt effect them unless you are over cap?
    It doesn't, and they have insufficient m.acc for anything relevant without a decent bonus from skill. If you aren't at least near cap with a good skill set there's no point using them. On the flip side, with a good set, they have more m.acc than a perfectly geared BLM.

  20. #800
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    What's better for COR QD for damage?
    8AGI/1r.acc/1.ratk earring set
    or
    3AGI (Drone) & Moldavite Earrng

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