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Thread: What's Better?     submit to reddit submit to twitter

  1. #861
    You just got served THE CALLISTO SPECIAL
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    I sort of figured that, though I guess my main issue was 4-5 STR vs. 12 Attack. For something like Guillo I'm guessing I should generally stick to Hauberk +1/Askar for the Attack?

  2. #862
    I'm more gentle than I look.
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    Quote Originally Posted by pchan View Post
    Punsiher+ridill is better than Gaxe unless you use hasso. Soon as you don't use hasso 100% of the time, dualwield is better. And no you can't use hasso 100% of the time. And the answer to the question is obviously brutal earring.
    Who can't use hasso 100% of the time? >.> I sure as hell do lol. Hasso 100% or have me come out on mnk lol.

  3. #863
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    Quote Originally Posted by Callisto View Post
    I sort of figured that, though I guess my main issue was 4-5 STR vs. 12 Attack. For something like Guillo I'm guessing I should generally stick to Hauberk +1/Askar for the Attack?
    It's vs less than 12 Attack in reality. The 4-5 STR difference is also providing Attack, so it's closer to vs ~7-8 Attack. Generally I would expect the STR difference to win there unless you're very underbuffed.

  4. #864
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    Quote Originally Posted by Cream Soda View Post
    Who can't use hasso 100% of the time? >.> I sure as hell do lol. Hasso 100% or have me come out on mnk lol.
    No you can't.

  5. #865
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    Along the same lines as before and with my normal lolnoRajas, with my RC build vs. birds...

    At the moment I have

    RC/Rose/Bomblet
    Askar/PCC/Hollow/Brutal
    Nocturnus/Askar/Thunder/Thunder
    Cuch/Swift/Haidate/Aurum

    I'm 1 DEX over dDEX cap for birds, but I need to land all 3 RR hits to cleanly 6-hit if I'm not getting hit.

    Right now I have it set to chance to Askar body with Aggressor up, making a natural 6-hit, but obviously losing a good chunk of crit rate. I 100% Hasso in merits(using WHM 2box) so damage taken will fill usually fill in if I miss a RR hit. so would keeping the capped crit rate be preferable to gaining a natural 6-hit?

  6. #866
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    So, Assuming full summoning magic skill merit's and a set to buff it. Would I be anywhere near capped on pet acc? Like, when I redo my ACP body can I do MAB/MAcc and att. Or would I need the acc? I'm doing a Pet: att magian staff as well.

  7. #867
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    Quote Originally Posted by fereydoon View Post
    So, Assuming full summoning magic skill merit's and a set to buff it. Would I be anywhere near capped on pet acc? Like, when I redo my ACP body can I do MAB/MAcc and att. Or would I need the acc? I'm doing a Pet: att magian staff as well.
    If you have good gear, you should probably just do pet: MAB and MAB + Perpetuation. Physical BPs pale in comparison on higher end things, and there's not much left people are scared to put melee on.

  8. #868
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    Quote Originally Posted by ringthree View Post
    Great Katana damage per TP phase and WS: (Average melee damage x 5) + Average WS damage
    (Notes on Soboro Adjusted WS Damage: I used 3 rounds after WS to 100TP for simplicity sake, this model is more favorable to Soboro than the most reliable calculation I have seen regarding Soboros extra attacks. I also gave Soboro one extra attack round for damage, because it will have damage from “wasted” swings).

    No modifications (no WS gorget):
    Radennotachi: (95 x 5) + 598 = 1073
    Hagun: (82 x 5) + 660 = 1070
    Soboro: (48 x 6) + 639 = 927
    (Adjusted WS Damage = (Average WS Damage x 3)/2 = 639)
    For Raden and Hagun it seems you are estimating the total damage done over 5 attack rounds plus a weaponskill. In line with your estimates, let's assume Soboro attacks 1.9 times per attack round. Assuming 3 attack rounds to 100+ TP for Soboro, it will WS 1.67 times over 5 attack rounds. Your numbers for Soboro should be:

    Soboro: (48 x 1.9 x 5) + (426 x 1.67) = 1167

    I only scanned your other calculations. I'm not familiar with SAM numbers to know if everything is reasonable, but looked ok. I did notice you don't floor your WSC numbers correctly.

    WSC: (142 x 0.75) x .83 = 88 (Should be 87 instead of 88. Truncate after each step.)

    If you want to know how to calculate WS frequency for multi-hit weapons, you can look at posts in this thread or the Magian Trial thread or dissect Brythnoth's spreadsheet.

  9. #869
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    I just finished Magnatus DMG: 39, Delay: 600, Augment DMG:+7 for QD.

    For meriting with joytoy and only shooting for WS does Martial Gun wtfpwn the above magnatus?

  10. #870
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    7 D is still a pretty big increase in damage, it kind of depends on the amount of racc bonus for Slug with the TP bonus/your Slug racc without it. At 100-200% TP Martial should win for Detonator hands down.

    I personally would stick with Martial since I know I barely cap Slug acc on birds with Martial and a pretty solid gearset.

  11. #871
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    In what order would these weapons be ranked for an otherwise decently decked out melee PUP? (not really taking pet into account)


    Mantis
    DMG:+21 Delay:+55

    Wargfangs
    DMG:+17 Delay:+65
    Occasionally Attacks Twice

    Shenlong's Baghnakhs
    DMG:+21 Delay:+51
    STR+3 Accuracy+10
    "Double Attack"+1%
    "Subtle Blow"+3

    Hades Sainti +1
    DMG:+19 Delay:+49
    Accuracy+9 Evasion+9
    "Subtle Blow"+9
    Enmity+9

    Kenkonken
    DMG:+22 Delay:+49
    Enhances "Martial Arts" effect
    Aftermath: Occasionally Attacks Twice

    Oberon's Sainti (whatever ultimate combination of augments)
    DMG:+15 Delay:+51
    [Hand-to-hand Skill +10]
    [DMG+4]
    [Attack+6]
    [Accuracy+6]

  12. #872
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    Is it better to use Sword Strap on Warrior if you can keep 6/7 hit than to use Pole? With White Tath and Atila's I can keep my 7 hit, jw if that would be best.

    Inb4 sub Sam, I know. My LS has us War/Nin a lot so I'm always trying to maximize it.

    .
    Also Inb4 get new ls, please just answer.

  13. #873
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    It would be, yes.

  14. #874
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    It's pretty easy to keep 7 hit /nin and 6 hit /sam using Sword Strap. Why don't more people use it if it's better? Jw

  15. #875
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    Because it's not easy and the sacrifices made hurt more than sword strap makes up for?

  16. #876
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    It's pretty easy? Use White Tath instead of Bomblet is all I had to do. Just have to land 2 of 3 hits of RR to keep 7 hit which is np. If you have capped acc the tradeoff is 6atk 2%da vs 3% delay.

    Keeping 6 hit /sam is a little harder since you need 3 more stp after White Tath to keep true 6 hit. 3% delay reductions seems worth it though. I know it's not equal to 3% haste atk speed wise, but it's pretty close no?

    I'm not good with the math, so yeah.

  17. #877
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    Quote Originally Posted by miokomioko View Post
    In what order would these weapons be ranked for an otherwise decently decked out melee PUP? (not really taking pet into account)


    Mantis
    DMG:+21 Delay:+55

    Wargfangs
    DMG:+17 Delay:+65
    Occasionally Attacks Twice

    Shenlong's Baghnakhs
    DMG:+21 Delay:+51
    STR+3 Accuracy+10
    "Double Attack"+1%
    "Subtle Blow"+3

    Hades Sainti +1
    DMG:+19 Delay:+49
    Accuracy+9 Evasion+9
    "Subtle Blow"+9
    Enmity+9

    Kenkonken
    DMG:+22 Delay:+49
    Enhances "Martial Arts" effect
    Aftermath: Occasionally Attacks Twice

    Oberon's Sainti (whatever ultimate combination of augments)
    DMG:+15 Delay:+51
    [Hand-to-hand Skill +10]
    [DMG+4]
    [Attack+6]
    [Accuracy+6]
    acc needed :
    kenkonken shenlong oberon hades sainti +1 mantis warfang
    acc not needed
    kenkonken shenlong oberon mantis hades sainti+1 warfang

  18. #878
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    This is assuming magians trials done on the relic?

  19. #879
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    Drakesbane question: When not hitting the 117 DEX for WSing on birds/any enemy, what's better? Love Torque or Sea gorget?

    V.Fork/Pole/x/Elvaan Satchet
    Heca/?/Brutal/Triumph
    Zahak's/AF+1/Rajas/Flame
    Forager's +1 DEX/Warwolf/Ares/Heca+1

    Current total with Love atm: 108. Have a Thunder Ring, but I'll still be missing 4 DEX and I can't make it up anywhere else atm.

  20. #880
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    Yeah, that's why I listed its DMG at +22 instead of 17 or whatever~

    I couldn't even fathom having a mythic/relic and not kicking the dmg up by 5~7.

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