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Thread: What's Better?     submit to reddit submit to twitter

  1. #101
    Nidhogg
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    Serefina Solfyre
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    Quote Originally Posted by Nightfyre View Post
    EDIT: Raen: you sure about that? I ran it using Greater Colibri DEF with Dia II and even when the 10 Attack brought her to cap (which I don't think could actually happen? 600 Attack is a lot for a WHM), I still got a 2% increase. Sure it could happen for weaker mobs, but when your attack before food is 350... Even when you can Dia II the mob any time, that's a pretty weak mob to have ~190 or even 220 (pizza) defense before debuffs.
    Just re-read what I wrote and I made far too much of a blanket statement there unintentionally. I meant if she was getting the BG treatment with Chaos Roll, 2x Minuet etc.

    But yeah, that not being the case, I think 10 Attack is going to win every time you will really care about your damage (-if- you don't get a pdif/attack boost)!

  2. #102
    xXNyteFyreXx420Sharingan
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    Fenrir

    Ah, ok then. pDIF boost on Randgrith would be interesting... I doubt it has one, but would be hilarious given the two-hander relic WS's don't get one.

  3. #103
    D. Ring
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    Quetzalcoatl

    Gorget vs love torque on thf during TAWS?
    Gorget vs torque on DE/evisc solo as well. I'm pretty sure that gorget wins but its always good to double check aat least as far as evisceration goes.

  4. #104
    Relic Shield
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    Zimt Zucker
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    Quote Originally Posted by noodles355 View Post
    Rajas+Toredor/Sinper+1/Sniper
    I've seen this suggestion quite a bit for 1H/H2H, recently. What are the assumptions here?

    Accuracy is capped with both? (9~10 for Rajas/Toreador's, 12 for L/K)
    Store TP shaves off one hit to 100% TP and one always uses a WS immediately?
    What else?

    I'm having trouble buying it, for my THF and BLU. My THF frequently goes over 100% due to double/triple attacks, and occasionally I may swing an extra round if I'm trying to set up for TA+WS or SA+WS.
    For my BLU, I may wait out an extra round or two for Chain Affinity to tick off those last few seconds.

    At what point does Rajas/Toreador's break down for 1H?

  5. #105
    Relic Shield
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    This question comes up litteraly 5 times a week. Search for it, it's been answered a thousand times.

  6. #106
    Nidhogg
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    Rajas/Toreador's > Toreador's/Toreador's almost always.

    We should make a sticky with just a list of the most commonly asked questions (Rajas vs Acc ring on 1hander, which DRK Scythe to use, etc).

  7. #107
    E. Body
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    /war vs /drg for samurai, for pure DDing (ignoring the hate shed from high jump, so treating jumps only as extra attacks). 20% haste /war, 25% /drg from earring, 6-hit, hagun. I think Failure once posted that /drg needs 2x march, haste, and haste samba for the extra 5% to beat double attack, but it was only a brief post, not very detailed. We'll also assume the accuracy bonus trait from /drg isn't affected total accuracy, so capped acc on both subjobs (PCC swapped to that +4str necklace from campaign for /drg, no I don't have J-torque, and can't think of any other swaps I could make without ruining my 6-hit or becoming worse overall).

  8. #108
    Banned.

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    as a general rule, if you're using GK and not benefitting from berserk on gekko, you'll typically be better off /drg
    if the acc bonus is irrelevant, than so is the bushi you lose for wyvern earring, so you're comparing 5% haste to 10 DA for tp gain, as well as minor ws damage
    berserk is mostly negligible if not necessary for gekko
    in terms of tp gain, 5% haste will beat 10 DA at ~50% haste(20% gear, haste, 2 marches is 55%) and jumps will be additional damage

    the real question is, what are you /drging for gekko(which you don't need berserk for) that you can't just /war and polearm?

  9. #109
    E. Body
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    Quote Originally Posted by Thorny View Post
    the real question is, what are you /drging for gekko(which you don't need berserk for) that you can't just /war and polearm?
    Ya, there is that too. For most situations I could /war and polearm (merits, city dyna, einherjar), I'm likely to be on my war anyway. So I guess, further on from this, what's a general list of places I'd benefit from attack boosts on my gekkos? I obviously know about HNM-esque stuff, but what about northlands and CoP dyna? Might seem a bit of a newbie question, but having some confirmation of my gut feelings is nice.

  10. #110
    Melee Summoner
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    Bismarck

    Shrewd Pumps vs. Yigit Gages.

    Job- Scholar

    Situation 1: Nuking
    Situation 2: Helixing



    What would be better for those two situations?

  11. #111
    Fake Numbers
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    Shrewd Pumps for nuking, Yigit Crackows for Helix.

  12. #112
    Old Merits
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    would use yigit both times tbh if its nuking standard mobs, if they're resistant then obviously the shrewd might be better

  13. #113
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    Quote Originally Posted by Chen View Post
    would use yigit both times tbh if its nuking standard mobs, if they're resistant then obviously blm might be better
    seconded

  14. #114
    Flowery Twats
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    Quote Originally Posted by Khajit View Post
    Gorget vs love torque on thf during TAWS?
    Gorget vs torque on DE/evisc solo as well. I'm pretty sure that gorget wins but its always good to double check aat least as far as evisceration goes.
    TA Shark Bite/Stab: Probably gorget.
    SA anything: Torque
    solo WS: torque


    Quick bump regarding rajas:
    For low level when rajas is giving 2-3 str/dex, is it still > Acc ring? (For Nin Mnk 37>49 mostly, it's use on sam/war/etc is purely xhit dependant I'm assuming)

  15. #115
    RIDE ARMOR
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    Slug and Detonator on COR, what's better, Martial Gun or Coffinmaker? Currently /RNG in meripos, paranoid about accuracy on Slugs.

    Current setup:
    Joy/X/Coffinmaker/SteelBullet
    OHat/Spectacles/Drone/SilverFoxEarring
    AF/War Gloves/NQ Behemoths
    Amemet+1/Precise/Jaridah/AF

    Yeah, I'm poor. Working on gorgets and waiting on server transfers to get the fuck off Asura to get my WHands.

    Edit: Added sub.

  16. #116
    New Odin
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    Quote Originally Posted by Yondaime View Post
    Slug and Detonator on COR, what's better, Martial Gun or Coffinmaker? Currently /RNG in meripos, paranoid about accuracy on Slugs.

    Current setup:
    Joy/X/Coffinmaker/SteelBullet
    OHat/Spectacles/Drone/SilverFoxEarring
    AF/War Gloves/NQ Behemoths
    Amemet+1/Precise/Jaridah/AF

    Yeah, I'm poor. Working on gorgets and waiting on server transfers to get the fuck off Asura to get my WHands.

    Edit: Added sub.
    Martial. You get a free 100TP on weaponskill which helps racc on Slug and a racc/dmg boost on Detonator.

  17. #117
    RIDE ARMOR
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    Knew it was better for Detonator, wasn't sure if +9 RAcc beat out whatever it is that Martial ends up giving. Appreciate the help :D

  18. #118
    Fake Numbers
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    Quote Originally Posted by Yondaime View Post
    Slug and Detonator on COR, what's better, Martial Gun or Coffinmaker? Currently /RNG in meripos, paranoid about accuracy on Slugs.

    Current setup:
    Joy/X/Coffinmaker/SteelBullet
    OHat/Spectacles/Drone/SilverFoxEarring
    AF/War Gloves/NQ Behemoths
    Amemet+1/Precise/Jaridah/AF

    Yeah, I'm poor. Working on gorgets and waiting on server transfers to get the fuck off Asura to get my WHands.

    Edit: Added sub.
    Definitly martial as was said. Nothing beats the extra acc/dmg it gives to slug/deto. If you're worried about your acc, here's a cor WS calculator, done in excel, that I found long ago. I couldn't find the original link so here's an upload of my copy: http://www.mediafire.com/?m3injfm3qli

  19. #119
    Hydra
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    Quote Originally Posted by Xeres Celestia Highwind View Post
    Shrewd Pumps vs. Yigit Gages.

    Job- Scholar

    Situation 1: Nuking
    Situation 2: Helixing



    What would be better for those two situations?
    Can probably get away with Yigit for both situation tbh. (Def use them for helix) Can consider s pumps if its an high level mob or you have no ele merits etc.

  20. #120
    Relic Horn
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    Let's get some comparisons for new items going!

    Assuming accuracy is capped, for both meleeing and WSs,

    Forager's Mantle (STR+3, Attack +15) vs Aesir Mantle (DA +1%, Attack +8)

    Also, with high/capped accuracy, for WSs

    Warwolf Belt (5 STR/VIT/DEX) vs Bobcat Belt (STR+8, Attack -6, Store TP -6)

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